Player Matchup

Chaac
Chaac
Bronze III
 
Chaac
Bronze III
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Izanami
Izanami
Bronze III
Deacon_st_joh813
Izanami
Bronze III
Level 146
God Stats
0W - 1L
1,786 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Hel
Hel
Bronze III
lucassddwsd-gg
Hel
Bronze III
Level 89
God Stats
0W - 1L
1,281 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 116
1,522 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 154
1,624 SR
1,500 MMR
Ullr
Ullr
Bronze III
KingJayDa7th
Ullr
Bronze III
Level 160
God Stats
2W - 2L
1,713 SR
Queue Stats
44W - 18L
1,500 MMR
Party 2
Cabrakan
Cabrakan
Bronze III
SupaDupaCurse
Cabrakan
Bronze III
Level 158
God Stats
7W - 2L
1,739 SR
Queue Stats
53W - 21L
1,500 MMR
Party 2
Ra
Ra
Bronze III
iChAnGeDmyNaMe10
Ra
Bronze III
Level 143
God Stats
5W - 2L
1,419 SR
Queue Stats
11W - 4L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
8
0 / 3 / 2
5,913
591
5,210
10,713
6,667
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
2 / 3 / 0
6,726
673
7,103
8,598
2,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
0 / 5 / 2
5,934
593
3,527
7,539
2,761
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
MedusaPersephoneAphroditeSobekCthulhu

VS

Bans
BacchusHou YiAresDanzaburouNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 7
7,436
744
5,801
7,570
4,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cabrakan
SupaDupaCurse
Cabrakan
10
0 / 1 / 7
6,580
658
4,676
7,122
5,811
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
8 / 0 / 3
8,594
859
11,672
6,470
2,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
2
Kills
11
11
Deaths
2
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
3
2
0.33
L
2
3
0
0.67
W
3
1
7
6.5
W
Cabrakan
SupaDupaCurse
Cabrakan
0
1
7
3.5
W
8
0
3
9.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,840
Damage
22,149
26,850
Taken
21,162
12,221
Mitigated
13,075
10,860
Healing
7,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,210
199
270
2,927
10,713
6,667
0
4,676
5,767
0
16,101
L
7,103
4,207
589
2,433
8,598
2,793
0
5,709
2,639
0
28,975
W
5,801
1,979
0
1,465
7,570
4,798
0
580
6,990
3,425
27,238
W
Cabrakan
SupaDupaCurse
Cabrakan
4,676
797
622
1,429
7,122
5,811
36
774
6,348
16,852
0
W
11,672
817
1,630
2,678
6,470
2,466
0
2,206
4,264
41,733
0
L
3,527
168
2,495
2,146
7,539
2,761
0
5,553
1,746
12,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,573
Gold Earned
22,610
101
Minions Killed
144
0
Camps Cleared
0
499,681
Distance Traveled
584,389
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,913
591
19
2
0
182,775
7
L
Izanami
6,726
673
62
6
0
156,660
0
W
Ullr
7,436
744
47
5
0
177,471
2
W
Cabrakan
6,580
658
24
2
0
203,188
3
W
Ra
8,594
859
73
7
0
203,730
4
L
Hel
5,934
593
20
2
0
160,246
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role