Player Matchup

Cu Chulainn
Cu Chulainn
Bronze III
ColdClutch
Cu Chulainn
Bronze III
Level 109
God Stats
49W - 38L
1,633 SR
Queue Stats
297W - 299L
1,451 MMR
Solo
Apollo
Apollo
Silver II
FaciousJinxzYT
Apollo
Silver II
Level 103
God Stats
5W - 4L
1,494 SR
Queue Stats
31W - 24L
1,451 MMR
Party 3
Scylla
Scylla
Gold IV
I Love Oreo1593
Scylla
Gold IV
Level 123
God Stats
8W - 4L
1,324 SR
Queue Stats
345W - 339L
1,450 MMR
Party 3
Awilix
Awilix
Bronze III
REHunter15
Awilix
Bronze III
Level 138
God Stats
1W - 0L
1,285 SR
Queue Stats
15W - 19L
1,500 MMR
Party 2
Geb
Geb
Silver IV
theknownperson
Geb
Silver IV
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 81L
1,403 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 124
1,447 SR
1,451 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 66
1,472 SR
1,452 MMR
Anubis
Anubis
Silver III
AMRF18
Anubis
Silver III
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 39L
1,366 MMR
Party 4
Cupid
Cupid
Bronze IV
Lance Atk
Cupid
Bronze IV
Level 37
God Stats
6W - 4L
1,500 SR
Queue Stats
100W - 110L
1,462 MMR
Party 1
Amaterasu
Amaterasu
Gold IV
SnIpzHxnt3r
Amaterasu
Gold IV
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 26L
1,541 MMR
Party 4
Nemesis
Nemesis
Bronze III
TheKennyizDaddy
Nemesis
Bronze III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,438 MMR
Party 1
Bellona
Bellona
Silver I
YaHateToSeeIt-
Bellona
Silver I
Level 60
God Stats
3W - 6L
1,361 SR
Queue Stats
179W - 169L
1,450 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ColdClutch
Cu Chulainn
16
2 / 2 / 0
9,581
532
6,313
10,174
7,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
5 / 2 / 4
9,399
522
6,669
10,939
3,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
7 / 3 / 5
10,410
578
13,822
8,823
2,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Awilix
REHunter15
Awilix
15
4 / 3 / 5
9,519
529
4,422
10,932
4,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 1 / 8
8,876
493
6,643
9,892
5,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
Nu WaArachneBakasuraCthulhuDanzaburou

VS

Bans
TsukuyomiCabrakanCerberusHeraPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AMRF18
Anubis
14
2 / 4 / 1
8,510
473
1,535
9,064
3,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cupid
Lance Atk
Cupid
12
0 / 5 / 1
7,306
406
5,767
10,164
3,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Amaterasu
SnIpzHxnt3r
Amaterasu
13
0 / 4 / 2
7,895
439
10,361
12,569
8,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 6 / 2
8,106
450
6,032
16,687
5,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
5 / 1 / 1
10,590
588
7,741
13,709
16,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
20
Kills
9
11
Deaths
20
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anubis
AMRF18
Anubis
2
4
1
0.63
W
Cu Chulainn
ColdClutch
Cu Chulainn
2
2
0
1
W
5
2
4
3.5
W
7
3
5
3.17
L
Cupid
Lance Atk
Cupid
0
5
1
0.1
W
Awilix
REHunter15
Awilix
4
3
5
2.17
L
Amaterasu
SnIpzHxnt3r
Amaterasu
0
4
2
0.25
L
2
6
2
0.5
L
5
1
1
5.5
W
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,869
Damage
31,436
50,760
Taken
62,193
23,989
Mitigated
36,113
14,358
Healing
20,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
AMRF18
Anubis
1,535
0
0
1,983
9,064
3,469
0
5,357
3,405
40,707
0
W
Cu Chulainn
ColdClutch
Cu Chulainn
6,313
1,619
0
4,009
10,174
7,647
256
596
9,578
4,501
61,795
W
6,669
3,506
0
4,254
10,939
3,457
585
281
10,658
0
48,595
W
13,822
786
0
1,645
8,823
2,629
457
1,296
7,417
52,643
0
L
Cupid
Lance Atk
Cupid
5,767
3,101
210
2,946
10,164
3,336
722
3,262
6,866
0
36,258
W
Awilix
REHunter15
Awilix
4,422
1,675
0
3,153
10,932
4,355
0
818
10,074
0
54,264
L
Amaterasu
SnIpzHxnt3r
Amaterasu
10,361
3,791
0
2,922
12,569
8,056
0
4,450
8,081
9,543
48,080
L
6,032
2,419
0
6,683
16,687
5,113
0
5,736
10,795
0
42,994
L
7,741
1,895
0
5,350
13,709
16,139
74
1,346
12,362
15,320
61,787
W
6,643
481
0
1,297
9,892
5,901
112
565
9,265
25,559
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,785
Gold Earned
42,407
420
Minions Killed
491
0
Camps Cleared
0
1,806,133
Distance Traveled
1,686,659
25
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,510
473
99
6
0
320,600
10
W
Cu Chulainn
9,581
532
125
7
0
364,832
2
W
Apollo
9,399
522
76
4
0
337,333
5
W
Scylla
10,410
578
97
5
0
323,150
1
L
Cupid
7,306
406
72
4
0
305,597
5
W
Awilix
9,519
529
90
5
0
399,111
6
L
Amaterasu
7,895
439
89
5
0
343,888
5
L
Nemesis
8,106
450
68
4
0
341,514
5
L
Bellona
10,590
588
163
9
0
375,060
4
W
Geb
8,876
493
32
2
0
381,707
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role