Player Matchup

Loki
Loki
Gold IV
 
Loki
Gold IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Bronze III
AshenEternal
Merlin
Bronze III
Level 107
God Stats
1W - 1L
1,748 SR
Queue Stats
3W - 3L
1,543 MMR
Solo
Chiron
Chiron
Bronze III
BlacksmithBear
Chiron
Bronze III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,543 MMR
Solo
Set
Set
Silver II
No life rex
Set
Silver II
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 30L
1,543 MMR
Solo
Cthulhu
Cthulhu
Bronze III
The Emperor8762
Cthulhu
Bronze III
Level 129
God Stats
8W - 8L
1,812 SR
Queue Stats
78W - 67L
1,543 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 127
1,612 SR
1,534 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 140
1,588 SR
1,534 MMR
Apollo
Apollo
Silver I
BrustTheProcess
Apollo
Silver I
Level 146
God Stats
4W - 0L
1,500 SR
Queue Stats
15W - 13L
1,534 MMR
Party 2
Tyr
Tyr
Bronze III
LK_Dany
Tyr
Bronze III
Level 121
God Stats
3W - 1L
1,734 SR
Queue Stats
15W - 17L
1,542 MMR
Solo
Poseidon
Poseidon
Silver I
Lord Mateen VI
Poseidon
Silver I
Level 141
God Stats
11W - 9L
1,705 SR
Queue Stats
17W - 21L
1,552 MMR
Party 2
Kuzenbo
Kuzenbo
Gold IV
ShadeBase
Kuzenbo
Gold IV
Level 156
God Stats
3W - 1L
1,500 SR
Queue Stats
114W - 97L
1,543 MMR
Party 1
Bakasura
Bakasura
Gold IV
SheriffBrian
Bakasura
Gold IV
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
4 / 0 / 0
6,010
601
1,789
5,935
1,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Merlin
5
0 / 2 / 0
3,790
379
489
2,342
564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
2 / 4 / 0
5,285
529
4,092
5,004
1,254
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 2 / 0
5,395
540
2,465
5,861
3,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 3 / 2
4,646
465
3,998
7,769
3,134
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
ArachneJanusErlang ShenFenrirNu Wa

VS

Bans
DanzaburouPersephoneCupidHeraCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 0
6,275
628
4,009
4,475
2,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tyr
11
1 / 0 / 1
6,054
605
3,344
4,911
2,159
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Poseidon
11
3 / 2 / 0
6,133
613
3,275
3,202
820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kuzenbo
ShadeBase
Kuzenbo
8
1 / 2 / 4
5,520
552
2,684
6,749
4,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bakasura
SheriffBrian
Bakasura
10
2 / 1 / 1
5,832
583
2,956
5,078
3,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
6
Kills
11
11
Deaths
6
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
4
0
0
4
L
Merlin
0
2
0
0
L
2
4
0
0.5
W
4
1
0
4
W
Tyr
1
0
1
1.5
W
Poseidon
3
2
0
1.5
L
0
2
0
0
W
Kuzenbo
ShadeBase
Kuzenbo
1
2
4
1.5
W
Bakasura
SheriffBrian
Bakasura
2
1
1
2.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,833
Damage
16,268
26,911
Taken
24,415
10,098
Mitigated
13,361
8,089
Healing
7,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
1,789
396
0
816
5,935
1,555
0
1,255
4,619
0
29,807
L
Merlin
489
0
0
750
2,342
564
0
1,015
979
8,896
0
L
4,092
1,376
393
1,051
5,004
1,254
0
1,619
3,315
0
24,066
W
4,009
2,237
0
1,493
4,475
2,156
874
1,786
2,689
3,509
32,475
W
Tyr
3,344
1,000
0
2,370
4,911
2,159
0
0
4,686
0
29,222
W
Poseidon
3,275
84
0
450
3,202
820
252
190
2,994
36,417
0
L
2,465
1,136
0
2,115
5,861
3,591
0
20
5,841
0
28,081
W
Kuzenbo
ShadeBase
Kuzenbo
2,684
1,337
0
1,635
6,749
4,976
144
1,177
5,572
11,615
0
W
Bakasura
SheriffBrian
Bakasura
2,956
2,121
0
1,658
5,078
3,250
1,150
1,271
3,762
5,143
17,157
L
3,998
317
0
2,964
7,769
3,134
0
2,425
4,898
19,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,126
Gold Earned
29,814
237
Minions Killed
291
0
Camps Cleared
0
811,743
Distance Traveled
963,609
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,010
601
66
7
0
195,815
1
L
Merlin
3,790
379
12
1
0
72,816
2
L
Chiron
5,285
529
54
5
0
159,986
4
W
Apollo
6,275
628
74
7
0
168,924
3
W
Tyr
6,054
605
65
7
0
209,530
1
W
Poseidon
6,133
613
70
7
0
186,219
2
L
Set
5,395
540
69
7
0
189,352
2
W
Kuzenbo
5,520
552
15
2
0
186,941
3
W
Bakasura
5,832
583
67
7
0
211,995
0
L
Cthulhu
4,646
465
36
4
0
193,774
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role