Player Matchup

Ne Zha
Ne Zha
DvN_Valkyria
Ne Zha
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 3L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
FEDEX980
Ah Puch
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 60L
1,453 Elo+
Solo
Izanami
Izanami
TryDepressed
Izanami
Level 8
God Stats
5W - 0L
1,500 SR
Queue Stats
13W - 2L
1,389 Elo+
Party 1
Osiris
Osiris
carrotcaresser
Osiris
Level 4
God Stats
4W - 3L
1,733 SR
Queue Stats
44W - 32L
1,745 Elo+
Solo
Ymir
Ymir
nikbuscus
Ymir
Level 14
God Stats
1W - 3L
1,189 SR
Queue Stats
12W - 15L
1,484 Elo+
Solo
Team Averages
Level 16
1,485 SR
1,514 Elo+

VS

Team Averages
Level 23
1,432 SR
1,489 Elo+
Neith
Neith
Bad aris
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Beelu_2k
Sylvanus
Level 29
God Stats
4W - 2L
1,500 SR
Queue Stats
142W - 161L
1,506 Elo+
Solo
Tsukuyomi
Tsukuyomi
DHG ZombiE2255
Tsukuyomi
Level 26
God Stats
23W - 19L
1,398 SR
Queue Stats
24W - 22L
1,379 Elo+
Solo
Ra
Ra
DominiRicio
Ra
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 28L
1,510 Elo+
Solo
Kali
Kali
xBaccon x x
Kali
Level 28
God Stats
0W - 3L
1,263 SR
Queue Stats
115W - 73L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
8 / 1 / 6
10,432
614
9,733
13,590
5,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ah Puch
FEDEX980
Ah Puch
13
3 / 5 / 8
8,253
485
10,108
8,467
2,998
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Izanami
TryDepressed
Izanami
18
10 / 1 / 2
11,164
657
11,615
8,239
4,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
9 / 0 / 3
10,062
592
14,109
10,100
12,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ymir
12
1 / 3 / 12
8,577
505
4,283
12,665
11,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bad aris
Neith
9
0 / 11 / 2
6,029
355
2,864
11,008
3,174
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sylvanus
Beelu_2k
Sylvanus
11
4 / 2 / 1
7,841
461
5,206
14,517
12,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tsukuyomi
DHG ZombiE2255
Tsukuyomi
12
1 / 6 / 2
7,387
435
6,626
12,599
4,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 9 / 6
7,489
441
9,556
12,182
3,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 3 / 1
8,098
476
7,278
14,108
8,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
22
31
Kills
10
10
Deaths
31
31
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Neith
Bad aris
Neith
0
11
2
0.09
L
Sylvanus
Beelu_2k
Sylvanus
4
2
1
2.25
L
Tsukuyomi
DHG ZombiE2255
Tsukuyomi
1
6
2
0.33
L
2
9
6
0.56
W
Ne Zha
8
1
6
11
W
Ah Puch
FEDEX980
Ah Puch
3
5
8
1.4
W
Izanami
TryDepressed
Izanami
10
1
2
11
W
9
0
3
10.5
W
Ymir
1
3
12
2.33
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,848
Damage
31,530
53,061
Taken
64,414
37,954
Mitigated
33,054
15,113
Healing
13,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Bad aris
Neith
2,864
1,245
0
385
11,008
3,174
224
2,389
8,619
0
18,730
L
Sylvanus
Beelu_2k
Sylvanus
5,206
1,435
1,079
3,888
14,517
12,559
66
5,343
9,174
22,741
0
L
Tsukuyomi
DHG ZombiE2255
Tsukuyomi
6,626
1,870
47
1,498
12,599
4,395
58
1,852
10,747
0
37,776
L
9,556
658
1,019
2,527
12,182
3,997
517
3,556
8,626
37,921
0
W
Ne Zha
9,733
2,528
0
6,094
13,590
5,764
0
2,066
11,524
0
70,339
W
Ah Puch
FEDEX980
Ah Puch
10,108
210
0
788
8,467
2,998
228
2,663
5,804
33,956
0
W
Izanami
TryDepressed
Izanami
11,615
7,327
0
3,260
8,239
4,825
3,661
3,030
5,209
7,394
87,273
W
14,109
3,941
0
3,220
10,100
12,839
1,110
1,695
8,405
6,559
49,908
W
Ymir
4,283
910
0
1,751
12,665
11,528
339
5,721
6,944
13,517
0
L
7,278
3,021
0
2,941
14,108
8,929
0
2,695
11,413
11,157
47,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,488
Gold Earned
36,844
453
Minions Killed
307
0
Camps Cleared
0
1,593,749
Distance Traveled
1,505,107
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,029
355
40
2
0
249,144
2
L
Sylvanus
7,841
461
48
3
0
296,591
4
L
Tsukuyomi
7,387
435
64
4
0
305,689
4
L
Ra
7,489
441
66
4
0
310,793
0
W
Ne Zha
10,432
614
123
7
0
337,108
0
W
Ah Puch
8,253
485
58
3
0
312,423
6
W
Izanami
11,164
657
163
10
0
314,413
0
W
Osiris
10,062
592
84
5
0
329,116
1
W
Ymir
8,577
505
25
1
0
300,689
0
L
Kali
8,098
476
89
5
0
342,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role