Player Matchup

Osiris
Osiris
Gold IV
Baldwing08
Osiris
Gold IV
Level 79
God Stats
4W - 1L
1,500 SR
Queue Stats
108W - 86L
1,774 MMR
Party 2
Aphrodite
Aphrodite
Gold IV
MinatoNamikaze閃光
Aphrodite
Gold IV
Level 65
God Stats
6W - 1L
1,845 SR
Queue Stats
108W - 86L
1,774 MMR
Party 2
Chronos
Chronos
Gold IV
sportsplayer33
Chronos
Gold IV
Level 84
God Stats
1W - 2L
1,500 SR
Queue Stats
108W - 86L
1,774 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 76
1,615 SR
1,774 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 145
1,500 SR
1,688 MMR
Medusa
Medusa
Gold I
 
Medusa
Gold I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artio
Artio
Gold I
SherIato
Artio
Gold I
Level 129
God Stats
5W - 6L
1,500 SR
Queue Stats
132W - 116L
1,782 MMR
Party 1
Nemesis
Nemesis
Gold I
kuioi
Nemesis
Gold I
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
210W - 211L
1,782 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Baldwing08
Osiris
16
7 / 6 / 4
13,302
700
20,249
24,221
14,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
2 / 3 / 11
12,568
661
16,219
13,385
11,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 6 / 6
12,824
675
11,664
10,759
3,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
ChaacKumbhakarnaHeraOdinCthulhu

VS

Bans
PersephoneScyllaHeimdallrVulcanHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
8 / 6 / 0
12,137
639
11,261
17,547
9,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
SherIato
Artio
16
5 / 3 / 10
12,333
649
17,142
23,432
21,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nemesis
kuioi
Nemesis
15
2 / 4 / 10
11,695
616
9,816
19,202
14,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
35
13
Kills
15
15
Deaths
13
21
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
8
6
0
1.33
W
Osiris
Baldwing08
Osiris
7
6
4
1.5
W
2
3
11
2.5
L
Artio
SherIato
Artio
5
3
10
3.33
L
Nemesis
kuioi
Nemesis
2
4
10
1.75
W
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,132
Damage
38,219
48,365
Taken
60,181
29,326
Mitigated
45,415
22,237
Healing
21,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
11,261
4,638
0
3,134
17,547
9,397
2,663
7,748
9,428
4,049
55,912
W
Osiris
Baldwing08
Osiris
20,249
12,086
0
5,384
24,221
14,133
520
7,649
16,572
0
69,527
W
16,219
3,479
7,732
7,273
13,385
11,914
21
5,893
7,492
60,699
0
L
Artio
SherIato
Artio
17,142
860
2,895
8,564
23,432
21,022
566
10,974
11,630
43,419
0
L
Nemesis
kuioi
Nemesis
9,816
3,353
0
6,409
19,202
14,996
0
7,572
11,171
3,589
39,296
W
11,664
4,720
0
1,848
10,759
3,279
2,148
4,974
5,785
65,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,694
Gold Earned
36,165
241
Minions Killed
184
0
Camps Cleared
0
949,175
Distance Traveled
979,563
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
12,137
639
75
4
0
305,260
2
W
Osiris
13,302
700
71
4
0
343,644
5
W
Aphrodite
12,568
661
80
4
0
313,935
1
L
Artio
12,333
649
45
2
0
313,359
0
L
Nemesis
11,695
616
64
3
0
360,944
2
W
Chronos
12,824
675
90
5
0
291,596
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role