Player Matchup

Heimdallr
Heimdallr
DeinoKriegXVIII
Heimdallr
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 15L
1,749 Elo+
Party 1
Cthulhu
Cthulhu
LightAj
Cthulhu
Level 35
God Stats
16W - 14L
1,719 SR
Queue Stats
106W - 143L
1,749 Elo+
Party 1
Cupid
Cupid
logan8010
Cupid
Level 25
God Stats
3W - 2L
1,500 SR
Queue Stats
46W - 66L
1,749 Elo+
Party 1
Team Averages
Level 30
1,573 SR
1,749 Elo+

VS

Team Averages
Level 52
1,514 SR
1,441 Elo+
Sol
Sol
MF_TWILLIS
Sol
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,378 Elo+
Party 2
Ymir
Ymir
TheePumpkinKing
Ymir
Level 8
God Stats
12W - 12L
1,358 SR
Queue Stats
13W - 15L
1,368 Elo+
Party 2
Danzaburou
Danzaburou
ZayCaso
Danzaburou
Level 26
God Stats
3W - 7L
1,684 SR
Queue Stats
30W - 43L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DeinoKriegXVIII
Heimdallr
13
1 / 3 / 4
11,253
592
9,679
17,599
7,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
LightAj
Cthulhu
15
2 / 3 / 4
12,004
632
13,213
20,996
20,138
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
logan8010
Cupid
15
3 / 5 / 0
11,532
607
4,661
11,743
4,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 3 / 2
12,523
659
22,569
18,729
6,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
2 / 3 / 8
12,261
645
9,049
17,019
17,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
ZayCaso
Danzaburou
1
0 / 0 / 0
6,975
367
0
0
0

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
6
Kills
11
11
Deaths
6
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
DeinoKriegXVIII
Heimdallr
1
3
4
1
W
Cthulhu
LightAj
Cthulhu
2
3
4
1.33
L
9
3
2
3.33
L
2
3
8
2
L
Danzaburou
ZayCaso
Danzaburou
0
0
0
0
W
Cupid
logan8010
Cupid
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,553
Damage
31,618
50,338
Taken
35,748
32,231
Mitigated
24,602
12,803
Healing
13,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
DeinoKriegXVIII
Heimdallr
9,679
3,958
390
3,327
17,599
7,857
319
11,618
5,569
0
53,220
W
Cthulhu
LightAj
Cthulhu
13,213
580
792
2,617
20,996
20,138
159
9,595
10,935
53,588
0
L
22,569
5,794
0
10,158
18,729
6,863
259
6,051
12,678
66,769
0
L
9,049
919
0
3,817
17,019
17,739
0
7,165
9,854
32,363
0
L
Danzaburou
ZayCaso
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
Cupid
logan8010
Cupid
4,661
1,747
3,030
2,647
11,743
4,236
1,517
9,271
2,092
0
23,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,789
Gold Earned
31,759
165
Minions Killed
122
0
Camps Cleared
0
863,184
Distance Traveled
747,510
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,253
592
63
3
0
275,049
2
W
Cthulhu
12,004
632
60
3
0
318,430
0
L
Sol
12,523
659
84
4
0
406,792
2
L
Ymir
12,261
645
38
2
0
340,718
0
L
Danzaburou
6,975
367
0
0
0
0
0
W
Cupid
11,532
607
42
2
0
269,705
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role