Player Matchup

Hel
Hel
FiestySloth95
Hel
Level 111
God Stats
0W - 3L
1,500 SR
Queue Stats
70W - 54L
1,561 Elo+
Solo
Cupid
Cupid
KittSune_nwn
Cupid
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
405W - 391L
1,637 Elo+
Solo
Scylla
Scylla
OneEy3dLotus
Scylla
Level 148
God Stats
20W - 14L
1,500 SR
Queue Stats
752W - 727L
1,447 Elo+
Solo
Serqet
Serqet
RosaOK v2
Serqet
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 57L
1,432 Elo+
Solo
Erlang Shen
Erlang Shen
nV_BLaK
Erlang Shen
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,274 Elo+
Solo
Team Averages
Level 128
1,500 SR
1,470 Elo+

VS

Team Averages
Level 92
1,566 SR
1,615 Elo+
Apollo
Apollo
BRONCONATION22
Apollo
Level 89
God Stats
7W - 6L
1,244 SR
Queue Stats
192W - 203L
1,448 Elo+
Solo
Ullr
Ullr
ForgottenMadman
Ullr
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
80W - 69L
1,583 Elo+
Party 1
Erlang Shen
Erlang Shen
LoneManWithPlans
Erlang Shen
Level 105
God Stats
3W - 1L
1,727 SR
Queue Stats
26W - 18L
1,749 Elo+
Party 1
Hades
Hades
PersuadedEight
Hades
Level 110
God Stats
19W - 12L
1,706 SR
Queue Stats
336W - 289L
1,743 Elo+
Solo
Aphrodite
Aphrodite
Sindragosa6629
Aphrodite
Level 69
God Stats
32W - 16L
1,651 SR
Queue Stats
43W - 35L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 4
9,250
514
13,177
16,756
6,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
5 / 4 / 5
8,385
466
9,816
14,043
3,987
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
14
1 / 5 / 3
8,742
486
6,447
9,992
2,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Serqet
RosaOK v2
Serqet
15
3 / 4 / 3
9,136
508
6,844
13,976
5,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Erlang Shen
nV_BLaK
Erlang Shen
16
1 / 4 / 1
9,365
520
10,873
14,019
9,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 3
9,081
505
7,456
13,016
4,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 4 / 7
10,447
580
7,347
11,005
3,687
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
LoneManWithPlans
Erlang Shen
17
7 / 2 / 7
10,922
607
11,102
12,846
9,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
6 / 2 / 7
10,701
595
16,386
15,584
10,509
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Aphrodite
Sindragosa6629
Aphrodite
14
1 / 4 / 5
9,007
500
6,325
12,918
7,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
51
14
Kills
22
22
Deaths
14
16
Assists
29
Player
Kills
Deaths
Assists
KDA
W
2
2
3
1.75
L
4
5
4
1.2
W
6
4
7
2.38
L
5
4
5
1.88
W
Erlang Shen
LoneManWithPlans
Erlang Shen
7
2
7
5.25
L
Scylla
1
5
3
0.5
W
6
2
7
4.75
L
Serqet
RosaOK v2
Serqet
3
4
3
1.13
W
Aphrodite
Sindragosa6629
Aphrodite
1
4
5
0.88
L
Erlang Shen
nV_BLaK
Erlang Shen
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,157
Damage
48,616
68,786
Taken
65,369
28,499
Mitigated
35,096
20,320
Healing
27,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,456
4,399
0
5,657
13,016
4,048
2,704
6,208
6,808
0
56,890
L
13,177
1,210
2,814
6,252
16,756
6,581
315
4,757
11,999
45,042
0
W
7,347
2,237
0
348
11,005
3,687
692
4,111
6,320
0
54,072
L
9,816
4,935
1,231
3,696
14,043
3,987
205
4,516
9,527
0
42,114
W
Erlang Shen
LoneManWithPlans
Erlang Shen
11,102
5,909
0
2,572
12,846
9,621
0
3,248
9,072
11,880
65,549
L
Scylla
6,447
869
0
1,908
9,992
2,977
41
2,214
7,778
49,668
0
W
16,386
1,365
300
8,777
15,584
10,509
668
2,686
12,474
61,037
0
L
Serqet
RosaOK v2
Serqet
6,844
2,861
0
907
13,976
5,146
0
3,010
10,966
0
47,928
W
Aphrodite
Sindragosa6629
Aphrodite
6,325
1,026
3,125
7,141
12,918
7,231
428
4,155
8,647
32,525
0
L
Erlang Shen
nV_BLaK
Erlang Shen
10,873
5,799
0
3,512
14,019
9,808
658
8,835
5,184
6,074
51,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,878
Gold Earned
50,158
410
Minions Killed
466
0
Camps Cleared
0
1,543,186
Distance Traveled
1,672,816
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,081
505
95
5
0
338,786
3
L
Hel
9,250
514
52
3
0
319,909
0
W
Ullr
10,447
580
103
6
0
317,912
0
L
Cupid
8,385
466
78
4
0
298,515
1
W
Erlang Shen
10,922
607
94
5
0
405,786
7
L
Scylla
8,742
486
101
6
0
266,769
4
W
Hades
10,701
595
119
7
0
302,182
2
L
Serqet
9,136
508
87
5
0
344,427
1
W
Aphrodite
9,007
500
55
3
0
308,150
0
L
Erlang Shen
9,365
520
92
5
0
313,566
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role