Player Matchup

Ymir
Ymir
Butros92
Ymir
Level 28
God Stats
5W - 5L
1,227 SR
Queue Stats
33W - 44L
1,310 Elo+
Party 2
Jing Wei
Jing Wei
MoustacheCheeser
Jing Wei
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
182W - 246L
1,031 Elo+
Party 2
Nemesis
Nemesis
MrHeccinKek
Nemesis
Level 6
God Stats
2W - 0L
1,715 SR
Queue Stats
2W - 0L
1,721 Elo+
Party 1
Bellona
Bellona
SaladFingiess
Bellona
Level 4
God Stats
2W - 0L
1,710 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 1
Olorun
Olorun
XxJosueMu18401xX
Olorun
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 2L
1,500 Elo+
Solo
Team Averages
Level 14
1,531 SR
1,412 Elo+

VS

Team Averages
Level 20
1,395 SR
1,243 Elo+
Yemoja
Yemoja
DRM3482
Yemoja
Level 28
God Stats
1W - 3L
1,177 SR
Queue Stats
9W - 12L
1,288 Elo+
Solo
Sobek
Sobek
EcIypze
Sobek
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 6L
1,150 Elo+
Party 3
Fenrir
Fenrir
Goath99
Fenrir
Level 15
God Stats
5W - 14L
1,201 SR
Queue Stats
25W - 36L
1,270 Elo+
Solo
Ne Zha
Ne Zha
LagosBornRonin
Ne Zha
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 65L
1,357 Elo+
Solo
Skadi
Skadi
MrGlobbers
Skadi
Level 6
God Stats
2W - 4L
1,596 SR
Queue Stats
5W - 8L
1,149 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
3 / 6 / 4
10,197
486
10,947
25,529
14,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 5 / 1
8,812
420
1,802
7,012
1,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
MrHeccinKek
Nemesis
18
10 / 4 / 4
12,075
575
11,161
13,204
5,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bellona
16
3 / 2 / 2
10,973
523
6,103
7,528
6,392
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
13 / 2 / 6
13,368
637
26,543
30,689
14,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DRM3482
Yemoja
14
2 / 6 / 1
9,223
439
9,083
17,430
17,508
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sobek
EcIypze
Sobek
13
1 / 3 / 5
9,455
450
12,527
14,252
10,802
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
Goath99
Fenrir
12
2 / 12 / 1
8,555
407
5,956
16,966
8,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
2 / 4 / 5
11,226
535
11,391
16,925
7,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Skadi
17
11 / 6 / 2
11,717
558
17,479
14,228
4,903
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
32
31
Kills
18
19
Deaths
31
17
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ymir
3
6
4
0.83
L
Yemoja
DRM3482
Yemoja
2
6
1
0.42
L
Sobek
EcIypze
Sobek
1
3
5
1.17
L
Fenrir
Goath99
Fenrir
2
12
1
0.21
L
2
4
5
1.13
W
2
5
1
0.5
L
Skadi
11
6
2
2
W
Nemesis
MrHeccinKek
Nemesis
10
4
4
3
W
Bellona
3
2
2
2
W
13
2
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,556
Damage
56,436
83,962
Taken
79,801
42,987
Mitigated
49,191
37,169
Healing
14,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
10,947
1,321
0
7,070
25,529
14,899
1,611
7,878
17,601
42,381
0
L
Yemoja
DRM3482
Yemoja
9,083
3,213
702
0
17,430
17,508
1,661
10,755
6,675
50,845
0
L
Sobek
EcIypze
Sobek
12,527
1,734
231
3,140
14,252
10,802
1,060
10,114
4,138
36,998
0
L
Fenrir
Goath99
Fenrir
5,956
1,660
0
556
16,966
8,909
309
6,055
10,842
0
19,132
L
11,391
4,191
0
6,755
16,925
7,069
0
3,726
13,149
0
85,625
W
1,802
1,251
0
1,289
7,012
1,865
1,506
598
6,414
0
17,752
L
Skadi
17,479
10,764
0
3,088
14,228
4,903
1,907
6,840
7,363
0
72,895
W
Nemesis
MrHeccinKek
Nemesis
11,161
5,560
0
3,862
13,204
5,097
1,562
2,083
11,009
0
69,385
W
Bellona
6,103
1,931
0
472
7,528
6,392
2,893
0
7,457
0
48,925
W
26,543
16,762
421
24,055
30,689
14,734
7,373
11,051
19,463
104,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,425
Gold Earned
50,176
440
Minions Killed
390
0
Camps Cleared
0
1,702,717
Distance Traveled
1,827,208
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,197
486
50
2
0
344,389
0
L
Yemoja
9,223
439
68
3
0
336,651
2
L
Sobek
9,455
450
66
3
0
377,697
0
L
Fenrir
8,555
407
25
1
0
418,989
3
L
Ne Zha
11,226
535
136
6
0
347,454
1
W
Jing Wei
8,812
420
29
1
0
205,736
0
L
Skadi
11,717
558
95
5
0
346,417
1
W
Nemesis
12,075
575
103
5
0
417,983
2
W
Bellona
10,973
523
106
5
0
414,889
4
W
Olorun
13,368
637
152
7
0
319,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role