Player Matchup

Chaac
Chaac
MrNeat
Chaac
Level 104
God Stats
2W - 1L
1,518 SR
Queue Stats
5W - 7L
1,433 Elo+
Party 1
Ymir
Ymir
SamWhispersFrodo
Ymir
Level 29
God Stats
3W - 1L
1,551 SR
Queue Stats
4W - 6L
1,330 Elo+
Party 1
Nemesis
Nemesis
StevusChrist
Nemesis
Level 107
God Stats
7W - 12L
1,576 SR
Queue Stats
19W - 26L
1,432 Elo+
Party 1
Poseidon
Poseidon
Whopper69
Poseidon
Level 58
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 7L
1,298 Elo+
Party 1
Cupid
Cupid
lanx5995
Cupid
Level 23
God Stats
2W - 5L
1,337 SR
Queue Stats
3W - 11L
1,123 Elo+
Party 1
Team Averages
Level 64
1,496 SR
1,323 Elo+

VS

Team Averages
Level 74
1,539 SR
1,518 Elo+
Neith
Neith
EndyThePooh
Neith
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
218W - 206L
1,081 Elo+
Party 2
Aphrodite
Aphrodite
ImVeryBad1
Aphrodite
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
432W - 459L
1,605 Elo+
Party 2
Sylvanus
Sylvanus
NarcoNugget
Sylvanus
Level 63
God Stats
2W - 2L
1,500 SR
Queue Stats
413W - 428L
1,644 Elo+
Party 2
Nike
Nike
TheGeneralLee
Nike
Level 69
God Stats
1W - 4L
1,500 SR
Queue Stats
261W - 262L
1,644 Elo+
Party 2
Mercury
Mercury
ToteKiing
Mercury
Level 154
God Stats
11W - 13L
1,694 SR
Queue Stats
162W - 130L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
MrNeat
Chaac
15
2 / 4 / 4
8,692
511
10,399
14,766
10,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
2 / 5 / 9
8,390
494
7,274
14,882
9,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
StevusChrist
Nemesis
16
3 / 3 / 7
9,320
548
5,292
10,232
6,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
Whopper69
Poseidon
17
9 / 4 / 4
10,654
627
16,961
10,815
3,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cupid
lanx5995
Cupid
15
4 / 0 / 4
8,875
522
6,052
8,757
2,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 2
8,402
494
4,084
9,622
3,352
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Aphrodite
ImVeryBad1
Aphrodite
13
1 / 6 / 4
8,254
486
3,509
11,505
5,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
NarcoNugget
Sylvanus
13
2 / 4 / 6
8,802
518
5,742
17,083
9,908
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
3 / 4 / 2
9,426
554
9,532
13,765
8,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Mercury
ToteKiing
Mercury
17
9 / 3 / 4
10,784
634
7,460
11,529
4,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
34
20
Kills
16
16
Deaths
20
28
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
Aphrodite
ImVeryBad1
Aphrodite
1
6
4
0.5
W
Chaac
MrNeat
Chaac
2
4
4
1
L
Sylvanus
NarcoNugget
Sylvanus
2
4
6
1.25
W
2
5
9
1.3
W
Nemesis
StevusChrist
Nemesis
3
3
7
2.17
L
3
4
2
1
L
Mercury
ToteKiing
Mercury
9
3
4
3.67
W
Poseidon
Whopper69
Poseidon
9
4
4
2.75
W
Cupid
lanx5995
Cupid
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,978
Damage
30,327
59,452
Taken
63,504
33,229
Mitigated
31,170
19,024
Healing
17,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,084
1,344
0
3,592
9,622
3,352
0
2,741
6,865
0
53,965
L
Aphrodite
ImVeryBad1
Aphrodite
3,509
1,200
1,676
3,132
11,505
5,109
0
6,848
4,135
37,060
0
W
Chaac
MrNeat
Chaac
10,399
3,840
0
4,821
14,766
10,795
47
1,063
13,676
2,426
47,775
L
Sylvanus
NarcoNugget
Sylvanus
5,742
1,397
2,154
3,446
17,083
9,908
0
8,362
8,449
23,858
0
W
7,274
1,127
0
2,532
14,882
9,425
0
2,618
12,217
29,805
0
W
Nemesis
StevusChrist
Nemesis
5,292
1,442
0
1,244
10,232
6,489
349
2,583
7,598
6,420
53,294
L
9,532
2,467
0
3,081
13,765
8,776
618
1,846
11,877
3,143
50,455
L
Mercury
ToteKiing
Mercury
7,460
3,293
0
184
11,529
4,025
0
4,225
7,206
0
80,882
W
Poseidon
Whopper69
Poseidon
16,961
3,282
0
4,913
10,815
3,526
405
2,492
8,243
62,128
0
W
Cupid
lanx5995
Cupid
6,052
3,619
80
5,434
8,757
2,994
461
692
8,065
0
47,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,931
Gold Earned
45,668
461
Minions Killed
463
0
Camps Cleared
0
1,587,674
Distance Traveled
1,579,466
26
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,402
494
110
6
0
312,077
7
L
Aphrodite
8,254
486
96
6
0
280,216
6
W
Chaac
8,692
511
104
6
0
297,333
1
L
Sylvanus
8,802
518
28
2
0
273,176
7
W
Ymir
8,390
494
39
2
0
305,382
11
W
Nemesis
9,320
548
100
6
0
325,641
4
L
Nike
9,426
554
108
6
0
327,159
1
L
Mercury
10,784
634
121
7
0
386,838
7
W
Poseidon
10,654
627
118
7
0
328,077
5
W
Cupid
8,875
522
100
6
0
331,241
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role