Player Matchup

Ymir
Ymir
Cernunnos1083
Ymir
Level 128
God Stats
0W - 1L
1,700 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
Jaxster12
Sol
Level 159
God Stats
1W - 4L
1,500 SR
Queue Stats
285W - 279L
1,509 Elo+
Party 1
Amaterasu
Amaterasu
Jp Hell
Amaterasu
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,376 Elo+
Party 1
Khepri
Khepri
OneBigNut619
Khepri
Level 154
God Stats
2W - 2L
1,500 SR
Queue Stats
269W - 274L
1,579 Elo+
Solo
Set
Set
Spirit Mp4
Set
Level 68
God Stats
0W - 2L
1,316 SR
Queue Stats
29W - 20L
1,741 Elo+
Solo
Team Averages
Level 125
1,503 SR
1,541 Elo+

VS

Team Averages
Level 93
1,588 SR
1,483 Elo+
Danzaburou
Danzaburou
Djothaaa
Danzaburou
Level 109
God Stats
29W - 27L
1,500 SR
Queue Stats
216W - 206L
1,495 Elo+
Solo
Sylvanus
Sylvanus
ImLukeyB
Sylvanus
Level 85
God Stats
5W - 1L
1,870 SR
Queue Stats
227W - 235L
1,466 Elo+
Solo
Nu Wa
Nu Wa
ItsRyguyYT
Nu Wa
Level 106
God Stats
3W - 2L
1,568 SR
Queue Stats
278W - 237L
1,499 Elo+
Party 2
Osiris
Osiris
NoFeedingPlease
Osiris
Level 89
God Stats
4W - 1L
1,500 SR
Queue Stats
246W - 232L
1,499 Elo+
Party 2
Nike
Nike
Reaper322796
Nike
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
194W - 224L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 2
9,171
483
3,042
16,969
9,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
3 / 5 / 1
8,149
429
7,502
11,126
4,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Amaterasu
Jp Hell
Amaterasu
12
0 / 3 / 1
7,445
392
2,675
17,261
6,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Khepri
9
1 / 3 / 1
6,895
363
2,835
8,779
6,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

14
1 / 8 / 2
8,392
442
4,286
19,054
6,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Djothaaa
Danzaburou
17
7 / 1 / 3
11,731
617
12,309
8,714
2,916
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sylvanus
ImLukeyB
Sylvanus
17
2 / 1 / 4
11,224
591
9,222
13,176
12,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
18
8 / 0 / 6
11,847
624
15,424
9,926
3,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 2 / 10
11,379
599
7,223
9,159
8,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 3 / 6
10,662
561
10,370
13,654
8,482
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
51
6
Kills
22
23
Deaths
7
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
Danzaburou
Djothaaa
Danzaburou
7
1
3
8.5
W
Sylvanus
ImLukeyB
Sylvanus
2
1
4
4
W
Nu Wa
8
0
6
11
L
3
5
1
0.7
L
Amaterasu
Jp Hell
Amaterasu
0
3
1
0.17
W
1
2
10
3
L
Khepri
1
3
1
0.5
W
4
3
6
2.33
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,340
Damage
54,548
73,189
Taken
54,629
33,243
Mitigated
36,432
23,715
Healing
12,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,042
570
381
2,895
16,969
9,646
0
1,785
15,024
55,083
0
W
Danzaburou
Djothaaa
Danzaburou
12,309
7,938
0
3,267
8,714
2,916
4,690
3,069
5,645
0
77,451
W
Sylvanus
ImLukeyB
Sylvanus
9,222
2,827
666
3,542
13,176
12,441
2,218
3,554
9,622
59,702
0
W
Nu Wa
15,424
4,592
0
2,529
9,926
3,606
2,378
3,813
6,113
78,864
0
L
7,502
2,429
0
3,670
11,126
4,980
0
4,748
6,038
44,260
0
L
Amaterasu
Jp Hell
Amaterasu
2,675
1,572
0
9,941
17,261
6,184
0
10,569
6,489
0
24,123
W
7,223
3,506
0
190
9,159
8,987
2,409
2,052
7,107
14,913
71,697
L
Khepri
2,835
426
186
1,332
8,779
6,042
0
621
8,044
17,417
0
W
10,370
4,739
794
1,505
13,654
8,482
1,180
3,572
10,082
0
60,364
L
4,286
1,436
0
5,310
19,054
6,391
0
6,555
12,251
0
59,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,052
Gold Earned
56,843
364
Minions Killed
551
0
Camps Cleared
0
1,314,576
Distance Traveled
1,805,535
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,171
483
109
6
0
309,869
8
W
Danzaburou
11,731
617
117
6
0
335,804
2
W
Sylvanus
11,224
591
115
6
0
297,005
1
W
Nu Wa
11,847
624
101
5
0
378,825
2
L
Sol
8,149
429
87
5
0
213,926
3
L
Amaterasu
7,445
392
47
2
0
231,390
3
W
Osiris
11,379
599
130
7
0
443,850
5
L
Khepri
6,895
363
20
1
0
243,492
2
W
Nike
10,662
561
88
5
0
350,051
0
L
Set
8,392
442
101
5
0
315,899
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role