Player Matchup

Da Ji
Da Ji
F3AR_ret
Da Ji
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 2
Thanatos
Thanatos
Nocturnal-_-Echo
Thanatos
Level 17
God Stats
6W - 7L
1,500 SR
Queue Stats
37W - 34L
1,500 Elo+
Party 2
Hel
Hel
lilithsblackmoon
Hel
Level 17
God Stats
9W - 9L
1,500 SR
Queue Stats
153W - 170L
1,203 Elo+
Party 1
Nu Wa
Nu Wa
snowysilvermist
Nu Wa
Level 23
God Stats
10W - 17L
1,698 SR
Queue Stats
152W - 206L
1,457 Elo+
Party 1
Heimdallr
Heimdallr
warrior zoo
Heimdallr
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
65W - 67L
1,356 Elo+
Solo
Team Averages
Level 17
1,540 SR
1,403 Elo+

VS

Team Averages
Level 19
1,492 SR
1,346 Elo+
Hercules
Hercules
BlazinHitz
Hercules
Level 28
God Stats
15W - 14L
1,508 SR
Queue Stats
63W - 59L
1,364 Elo+
Solo
Rama
Rama
DABZ42098
Rama
Level 28
God Stats
3W - 3L
1,820 SR
Queue Stats
44W - 51L
1,467 Elo+
Solo
Da Ji
Da Ji
GlitchedVena
Da Ji
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 39L
1,377 Elo+
Solo
Olorun
Olorun
MarkosTired
Olorun
Level 8
God Stats
12W - 24L
1,374 SR
Queue Stats
12W - 25L
1,356 Elo+
Solo
Ratatoskr
Ratatoskr
Radiodabigloc365
Ratatoskr
Level 16
God Stats
2W - 6L
1,260 SR
Queue Stats
10W - 30L
1,165 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
F3AR_ret
Da Ji
19
10 / 1 / 21
12,677
1,152
14,306
13,701
5,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
17 / 6 / 20
13,812
1,256
26,941
21,242
9,104
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

19
8 / 4 / 24
12,522
1,138
18,884
14,877
6,192
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
2 / 1 / 32
12,212
1,110
10,546
10,351
7,035
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heimdallr
warrior zoo
Heimdallr
20
16 / 2 / 26
14,136
1,285
20,857
8,602
3,793
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

255

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BlazinHitz
Hercules
17
2 / 4 / 8
11,039
1,004
12,076
15,019
8,231
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Rama
17
2 / 12 / 8
11,008
1,001
18,215
20,263
6,089
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
0 / 9 / 8
9,562
869
6,141
17,037
7,772
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Olorun
17
4 / 9 / 6
11,717
1,065
8,504
23,851
16,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ratatoskr
17
6 / 19 / 5
11,858
1,078
18,174
28,778
10,665
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

176
Kill Participation
49
53
Kills
14
14
Deaths
53
123
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Hercules
BlazinHitz
Hercules
2
4
8
1.5
L
Rama
2
12
8
0.5
W
Da Ji
F3AR_ret
Da Ji
10
1
21
20.5
L
0
9
8
0.44
L
Olorun
4
9
6
0.78
W
17
6
20
4.5
L
Ratatoskr
6
19
5
0.45
W
8
4
24
5
W
2
1
32
18
W
Heimdallr
warrior zoo
Heimdallr
16
2
26
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,534
Damage
63,110
68,773
Taken
104,948
32,051
Mitigated
49,685
29,202
Healing
10,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BlazinHitz
Hercules
12,076
4,531
0
4,353
15,019
8,231
0
3,033
11,896
0
38,704
L
Rama
18,215
15,767
0
0
20,263
6,089
0
5,746
14,467
0
46,105
W
Da Ji
F3AR_ret
Da Ji
14,306
5,405
0
906
13,701
5,927
0
1,110
12,516
0
26,919
L
6,141
1,886
513
489
17,037
7,772
0
5,319
11,544
0
15,853
L
Olorun
8,504
2,959
476
3,160
23,851
16,928
0
5,641
18,094
18,129
0
W
26,941
14,075
701
14,700
21,242
9,104
0
3,008
17,865
0
37,154
L
Ratatoskr
18,174
5,278
0
1,378
28,778
10,665
0
9,139
19,421
0
42,659
W
18,884
4,071
6,936
5,125
14,877
6,192
0
2,513
12,164
31,539
0
W
10,546
3,549
0
445
10,351
7,035
0
409
9,842
25,889
0
W
Heimdallr
warrior zoo
Heimdallr
20,857
14,701
0
389
8,602
3,793
0
945
7,532
0
37,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,359
Gold Earned
55,184
160
Minions Killed
162
4
Camps Cleared
7
959,611
Distance Traveled
891,731
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,039
1,004
65
6
4
160,517
4
L
Rama
11,008
1,001
43
4
0
179,966
0
W
Da Ji
12,677
1,152
30
3
1
218,900
2
L
Da Ji
9,562
869
11
1
1
139,423
0
L
Olorun
11,717
1,065
10
1
0
200,872
1
W
Thanatos
13,812
1,256
15
1
1
182,656
2
L
Ratatoskr
11,858
1,078
33
3
2
210,953
0
W
Hel
12,522
1,138
34
3
1
205,438
0
W
Nu Wa
12,212
1,110
47
4
1
177,143
0
W
Heimdallr
14,136
1,285
34
3
0
175,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role