Player Matchup

Pele
Pele
COCEUM111
Pele
Level 80
God Stats
19W - 27L
1,260 SR
Queue Stats
125W - 174L
1,020 Elo+
Party 2
Bellona
Bellona
L1V3xL1F3
Bellona
Level 36
God Stats
6W - 6L
1,722 SR
Queue Stats
66W - 97L
1,439 Elo+
Solo
Neith
Neith
Markteu
Neith
Level 14
God Stats
16W - 17L
1,430 SR
Queue Stats
38W - 44L
1,419 Elo+
Party 2
Poseidon
Poseidon
SandStorm_BR-_-
Poseidon
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
126W - 160L
1,211 Elo+
Party 2
Bacchus
Bacchus
ViniiSantana
Bacchus
Level 67
God Stats
5W - 5L
1,484 SR
Queue Stats
58W - 82L
1,295 Elo+
Party 2
Team Averages
Level 45
1,479 SR
1,277 Elo+

VS

Team Averages
Level 45
1,368 SR
1,319 Elo+
Freya
Freya
AnorexicAsian
Freya
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 20L
1,256 Elo+
Party 1
Sun Wukong
Sun Wukong
Weathermen
Sun Wukong
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,395 Elo+
Party 3
Susano
Susano
WolvesOfTheSea
Susano
Level 42
God Stats
0W - 2L
1,276 SR
Queue Stats
24W - 29L
1,222 Elo+
Party 1
Guan Yu
Guan Yu
chackalacka
Guan Yu
Level 42
God Stats
2W - 3L
1,334 SR
Queue Stats
5W - 11L
1,323 Elo+
Solo
Scylla
Scylla
dillyintheboot
Scylla
Level 25
God Stats
0W - 5L
1,230 SR
Queue Stats
4W - 7L
1,395 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
13
5 / 1 / 4
7,831
653
5,334
9,815
3,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bellona
L1V3xL1F3
Bellona
12
2 / 2 / 4
6,926
577
5,506
7,616
5,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
Markteu
Neith
11
1 / 1 / 1
6,332
528
2,062
4,738
1,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poseidon
13
2 / 0 / 4
7,306
609
2,663
3,120
860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bacchus
ViniiSantana
Bacchus
10
2 / 1 / 5
6,350
529
4,763
6,879
3,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 0
5,993
499
4,376
8,138
2,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sun Wukong
Weathermen
Sun Wukong
9
1 / 3 / 2
5,577
465
5,769
8,661
5,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
0 / 3 / 1
6,043
504
845
7,701
2,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
chackalacka
Guan Yu
9
0 / 1 / 0
5,148
429
2,457
6,036
4,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
2 / 3 / 1
6,019
502
3,791
5,810
1,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
12
Kills
5
5
Deaths
13
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
Pele
5
1
4
7
W
Bellona
L1V3xL1F3
Bellona
2
2
4
2
W
Neith
Markteu
Neith
1
1
1
1.5
W
Poseidon
2
0
4
4
W
Bacchus
ViniiSantana
Bacchus
2
1
5
4.5
L
Sun Wukong
Weathermen
Sun Wukong
1
3
2
0.67
L
0
3
1
0.17
L
Guan Yu
chackalacka
Guan Yu
0
1
0
0
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,328
Damage
17,238
32,168
Taken
36,346
15,146
Mitigated
16,321
10,279
Healing
11,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,376
1,655
0
3,966
8,138
2,649
252
854
7,284
20,329
0
W
Pele
5,334
1,237
0
4,015
9,815
3,322
311
1,897
7,879
0
49,876
W
Bellona
L1V3xL1F3
Bellona
5,506
1,135
0
2,892
7,616
5,595
340
3,473
4,075
2,785
25,291
W
Neith
Markteu
Neith
2,062
578
0
2,322
4,738
1,454
416
922
3,490
0
31,209
W
Poseidon
2,663
332
0
306
3,120
860
421
378
2,602
44,194
0
W
Bacchus
ViniiSantana
Bacchus
4,763
356
0
744
6,879
3,915
102
1,169
5,360
16,604
0
L
Sun Wukong
Weathermen
Sun Wukong
5,769
1,132
0
2,330
8,661
5,429
0
2,814
5,847
0
23,332
L
845
35
0
2,771
7,701
2,279
0
54
7,647
0
32,779
L
Guan Yu
chackalacka
Guan Yu
2,457
213
180
1,200
6,036
4,177
0
1,754
4,282
0
20,758
L
3,791
314
0
939
5,810
1,787
108
2,160
3,650
30,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,745
Gold Earned
28,780
331
Minions Killed
257
0
Camps Cleared
0
1,146,308
Distance Traveled
1,140,886
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
5,993
499
49
4
0
201,394
3
W
Pele
7,831
653
90
8
0
211,856
2
W
Bellona
6,926
577
68
6
0
230,022
0
W
Neith
6,332
528
59
5
0
206,138
4
W
Poseidon
7,306
609
87
7
0
243,241
1
W
Bacchus
6,350
529
27
2
0
255,051
5
L
Sun Wukong
5,577
465
30
3
0
244,539
2
L
Susano
6,043
504
71
6
0
223,081
2
L
Guan Yu
5,148
429
36
3
0
243,454
1
L
Scylla
6,019
502
71
6
0
228,418
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role