Player Matchup

Baba Yaga
Baba Yaga
Caybug19
Baba Yaga
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,705 Elo+
Solo
Neith
Neith
Henry_Gomitas
Neith
Level 28
God Stats
5W - 4L
1,692 SR
Queue Stats
123W - 123L
1,629 Elo+
Solo
Heimdallr
Heimdallr
Ichourus
Heimdallr
Level 27
God Stats
2W - 1L
1,697 SR
Queue Stats
18W - 16L
1,550 Elo+
Solo
Arachne
Arachne
OkHeaux
Arachne
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,642 Elo+
Solo
Tyr
Tyr
WhoAmIAgain3829
Tyr
Level 28
God Stats
23W - 24L
1,486 SR
Queue Stats
210W - 195L
1,661 Elo+
Solo
Team Averages
Level 26
1,575 SR
1,637 Elo+

VS

Team Averages
Level 13
1,446 SR
1,616 Elo+
Yemoja
Yemoja
AndrewUWMadison
Yemoja
Level 20
God Stats
0W - 1L
1,265 SR
Queue Stats
17W - 26L
1,440 Elo+
Solo
Agni
Agni
Asasousa
Agni
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 14L
1,670 Elo+
Solo
Odin
Odin
Darkvirgo_04
Odin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,628 Elo+
Solo
Anhur
Anhur
DoItLike_Em
Anhur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 81L
1,815 Elo+
Solo
Awilix
Awilix
SliverSmurfer
Awilix
Level 22
God Stats
5W - 3L
1,465 SR
Queue Stats
33W - 27L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Caybug19
Baba Yaga
12
7 / 2 / 5
7,294
729
10,102
5,636
1,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
3 / 1 / 3
5,758
576
2,215
4,640
1,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heimdallr
Ichourus
Heimdallr
9
3 / 2 / 10
5,752
575
3,443
5,574
1,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Arachne
OkHeaux
Arachne
9
6 / 3 / 5
6,081
608
4,962
8,093
2,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
7 / 0 / 4
7,039
704
8,386
8,817
3,821
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 2
4,770
477
2,540
8,136
3,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Agni
9
5 / 4 / 1
6,020
602
4,990
4,853
1,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
0 / 5 / 2
4,436
444
1,897
7,306
3,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

6
1 / 8 / 1
4,378
438
1,504
8,765
2,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

9
1 / 5 / 1
5,015
502
3,469
9,023
2,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
14
26
Kills
7
8
Deaths
26
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
Agni
5
4
1
1.38
W
Baba Yaga
Caybug19
Baba Yaga
7
2
5
4.75
L
0
5
2
0.2
L
1
8
1
0.19
W
3
1
3
4.5
W
Heimdallr
Ichourus
Heimdallr
3
2
10
4
W
Arachne
OkHeaux
Arachne
6
3
5
2.83
L
1
5
1
0.3
W
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,108
Damage
14,400
32,760
Taken
38,083
10,921
Mitigated
13,348
12,723
Healing
4,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,540
624
442
348
8,136
3,285
90
2,442
5,596
11,735
0
L
Agni
4,990
155
0
770
4,853
1,213
0
1,439
3,238
13,820
0
W
Baba Yaga
Caybug19
Baba Yaga
10,102
1,110
0
1,282
5,636
1,826
1,054
1,155
4,376
38,937
0
L
1,897
845
0
152
7,306
3,725
0
1,676
5,568
0
8,110
L
1,504
893
0
1,118
8,765
2,252
0
2,005
6,593
0
11,933
W
2,215
782
0
2,228
4,640
1,282
376
870
3,726
0
25,833
W
Heimdallr
Ichourus
Heimdallr
3,443
2,074
0
500
5,574
1,715
201
2,060
3,319
0
16,549
W
Arachne
OkHeaux
Arachne
4,962
3,947
306
4,117
8,093
2,277
0
1,153
6,789
0
18,165
L
3,469
1,416
0
1,996
9,023
2,873
0
1,968
6,983
0
21,477
W
8,386
1,366
0
4,290
8,817
3,821
0
1,795
6,795
0
38,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,924
Gold Earned
24,619
235
Minions Killed
128
0
Camps Cleared
0
953,570
Distance Traveled
943,022
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,770
477
16
2
0
176,405
2
L
Agni
6,020
602
24
2
0
181,604
3
W
Baba Yaga
7,294
729
69
7
0
181,697
0
L
Odin
4,436
444
21
2
0
190,960
0
L
Anhur
4,378
438
21
2
0
197,304
0
W
Neith
5,758
576
44
4
0
168,734
2
W
Heimdallr
5,752
575
19
2
0
185,192
2
W
Arachne
6,081
608
29
3
0
224,015
2
L
Awilix
5,015
502
46
5
0
196,749
0
W
Tyr
7,039
704
74
7
0
193,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role