Player Matchup

Fenrir
Fenrir
IgorRafael64
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Ah Puch
Ah Puch
The_Outkast_King
Ah Puch
Level 17
God Stats
0W - 1L
1,688 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Danzaburou
Danzaburou
swanboi13
Danzaburou
Level 25
God Stats
2W - 4L
1,500 SR
Queue Stats
14W - 21L
1,500 Elo+
Solo
Heimdallr
Heimdallr
xEduardo17x1364
Heimdallr
Level 29
God Stats
20W - 14L
1,738 SR
Queue Stats
190W - 229L
1,481 Elo+
Solo
Cthulhu
Cthulhu
zHappyJuicez
Cthulhu
Level 27
God Stats
1W - 5L
1,500 SR
Queue Stats
241W - 223L
1,501 Elo+
Solo
Team Averages
Level 23
1,585 SR
1,496 Elo+

VS

Team Averages
Level 19
1,526 SR
1,392 Elo+
Chaac
Chaac
BlxzeHxzey
Chaac
Level 29
God Stats
23W - 17L
1,615 SR
Queue Stats
103W - 119L
1,545 Elo+
Party 1
Ares
Ares
Cool gamer x228
Ares
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,263 Elo+
Solo
Artemis
Artemis
HayzSlayzz
Artemis
Level 22
God Stats
2W - 3L
1,742 SR
Queue Stats
99W - 123L
1,661 Elo+
Party 1
Merlin
Merlin
TraumaticTornado
Merlin
Level 14
God Stats
5W - 9L
1,274 SR
Queue Stats
9W - 13L
1,198 Elo+
Solo
Tsukuyomi
Tsukuyomi
xAim4TheHeads
Tsukuyomi
Level 26
God Stats
3W - 3L
1,500 SR
Queue Stats
64W - 49L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
4
2 / 7 / 0
4,172
417
1,742
6,120
2,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

9
0 / 0 / 1
4,925
493
535
1,734
443
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
swanboi13
Danzaburou
6
1 / 3 / 0
4,462
446
2,829
5,000
1,143
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
xEduardo17x1364
Heimdallr
8
0 / 0 / 1
4,837
484
379
4,411
1,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
zHappyJuicez
Cthulhu
7
0 / 3 / 0
4,194
419
3,165
6,388
4,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
9
7 / 1 / 2
6,124
612
6,654
7,902
4,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

1
0 / 1 / 0
3,474
347
0
873
323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
HayzSlayzz
Artemis
8
3 / 1 / 2
4,884
488
4,276
3,662
1,218
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
2 / 1 / 3
5,049
505
1,486
2,401
639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tsukuyomi
xAim4TheHeads
Tsukuyomi
8
1 / 0 / 0
5,022
502
471
2,760
695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
13
13
Deaths
4
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chaac
7
1
2
8
W
0
1
0
0
W
Artemis
HayzSlayzz
Artemis
3
1
2
4
L
Fenrir
2
7
0
0.29
L
0
0
1
0.5
W
2
1
3
3.5
L
Danzaburou
swanboi13
Danzaburou
1
3
0
0.33
W
Tsukuyomi
xAim4TheHeads
Tsukuyomi
1
0
0
1
L
Heimdallr
xEduardo17x1364
Heimdallr
0
0
1
0.5
L
Cthulhu
zHappyJuicez
Cthulhu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,650
Damage
12,887
23,653
Taken
17,598
10,380
Mitigated
6,983
5,142
Healing
4,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
6,654
2,165
0
2,210
7,902
4,108
29
1,265
6,437
0
22,863
W
0
0
0
0
873
323
0
161
712
278
0
W
Artemis
HayzSlayzz
Artemis
4,276
2,227
345
480
3,662
1,218
104
1,357
2,055
0
16,469
L
Fenrir
1,742
251
0
188
6,120
2,798
0
300
5,820
0
5,208
L
535
153
0
284
1,734
443
0
343
1,391
14,066
0
W
1,486
135
0
0
2,401
639
481
517
1,809
16,142
0
L
Danzaburou
swanboi13
Danzaburou
2,829
1,518
0
985
5,000
1,143
84
233
4,767
0
13,025
W
Tsukuyomi
xAim4TheHeads
Tsukuyomi
471
214
0
1,430
2,760
695
612
0
2,735
0
17,453
L
Heimdallr
xEduardo17x1364
Heimdallr
379
0
0
1,669
4,411
1,162
0
0
4,411
0
23,960
L
Cthulhu
zHappyJuicez
Cthulhu
3,165
215
0
2,016
6,388
4,834
333
610
5,778
13,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,590
Gold Earned
24,553
139
Minions Killed
134
0
Camps Cleared
0
891,088
Distance Traveled
766,743
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,124
612
31
3
0
198,962
0
W
Ares
3,474
347
0
0
0
30,327
1
W
Artemis
4,884
488
19
2
0
185,641
1
L
Fenrir
4,172
417
3
0
0
219,156
0
L
Ah Puch
4,925
493
35
4
0
196,947
0
W
Merlin
5,049
505
37
4
0
184,225
0
L
Danzaburou
4,462
446
20
2
0
157,125
2
W
Tsukuyomi
5,022
502
47
5
0
167,588
1
L
Heimdallr
4,837
484
55
6
0
139,084
0
L
Cthulhu
4,194
419
26
3
0
178,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role