Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
KRWLegend
Fenrir
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,446 Elo+
Party 1
Neith
Neith
RedVelvet0702
Neith
Level 12
God Stats
0W - 8L
1,170 SR
Queue Stats
0W - 11L
1,130 Elo+
Party 1
Nu Wa
Nu Wa
TomentoseCrowd3
Nu Wa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,314 Elo+
Party 1
Yemoja
Yemoja
XxGAM3RG1RLxX23
Yemoja
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,314 Elo+
Party 1
Team Averages
Level 44
1,434 SR
1,341 Elo+

VS

Team Averages
Level 65
1,458 SR
1,535 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
The Morrigan
The Morrigan
LILKEY_15
The Morrigan
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 43L
1,683 Elo+
Solo
Cthulhu
Cthulhu
Mr-Bin-Laden31
Cthulhu
Level 33
God Stats
5W - 2L
1,500 SR
Queue Stats
136W - 112L
1,729 Elo+
Party 2
Apollo
Apollo
WallE10
Apollo
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
YoungMathias420
Arachne
Level 42
God Stats
1W - 1L
1,290 SR
Queue Stats
6W - 6L
1,261 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
8
1 / 3 / 0
4,606
461
1,243
5,928
1,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
KRWLegend
Fenrir
8
0 / 2 / 2
4,998
500
2,928
6,654
2,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 1 / 0
4,276
428
3,153
2,295
517
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
1 / 1 / 0
5,528
553
2,032
3,290
886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 3 / 0
4,522
452
1,209
7,572
3,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
12
6 / 0 / 1
6,491
649
8,095
6,766
4,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Morrigan
LILKEY_15
The Morrigan
10
0 / 1 / 3
5,747
575
3,126
2,841
816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
0 / 0 / 4
5,394
539
2,611
4,077
2,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Apollo
WallE10
Apollo
10
3 / 0 / 1
5,451
545
2,782
5,339
1,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

5
1 / 1 / 0
4,446
445
706
2,360
539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
2
Kills
10
10
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
3
0
0.33
W
Erlang Shen
 
Erlang Shen
6
0
1
6.5
L
Fenrir
KRWLegend
Fenrir
0
2
2
0.5
W
The Morrigan
LILKEY_15
The Morrigan
0
1
3
1.5
W
0
0
4
2
L
0
1
0
0
L
1
1
0
1
W
Apollo
WallE10
Apollo
3
0
1
3.5
L
0
3
0
0
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,565
Damage
17,320
25,739
Taken
21,383
8,754
Mitigated
10,050
9,658
Healing
8,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
1,243
474
0
2,252
5,928
1,986
0
599
5,319
0
11,305
W
Erlang Shen
 
Erlang Shen
8,095
4,189
0
2,549
6,766
4,705
122
754
6,012
4,885
33,388
L
Fenrir
KRWLegend
Fenrir
2,928
1,186
0
2,990
6,654
2,139
0
574
6,070
0
24,658
W
The Morrigan
LILKEY_15
The Morrigan
3,126
280
0
1,028
2,841
816
0
1,067
1,648
29,590
0
W
2,611
321
0
939
4,077
2,349
0
496
3,551
14,627
0
L
3,153
1,057
0
812
2,295
517
0
884
1,401
0
22,282
L
2,032
836
0
750
3,290
886
72
1,780
1,182
31,695
0
W
Apollo
WallE10
Apollo
2,782
1,726
0
3,403
5,339
1,641
0
596
4,713
0
31,657
L
1,209
424
450
2,404
7,572
3,226
0
2,237
5,285
6,449
0
W
706
568
0
1,015
2,360
539
0
112
2,218
0
6,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,930
Gold Earned
27,529
210
Minions Killed
237
0
Camps Cleared
0
923,087
Distance Traveled
824,774
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,606
461
24
2
0
187,297
0
W
Erlang Shen
6,491
649
59
6
0
182,952
2
L
Fenrir
4,998
500
61
6
0
202,505
0
W
The Morrigan
5,747
575
64
6
0
195,011
2
W
Cthulhu
5,394
539
30
3
0
176,560
0
L
Neith
4,276
428
39
4
0
175,601
0
L
Nu Wa
5,528
553
67
7
0
193,475
3
W
Apollo
5,451
545
63
6
0
177,472
4
L
Yemoja
4,522
452
19
2
0
164,209
0
W
Arachne
4,446
445
21
2
0
92,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role