Player Matchup

Terra
Terra
Herobrian5751
Terra
Level 7
God Stats
2W - 2L
1,323 SR
Queue Stats
80W - 93L
1,293 Elo+
Party 2
Anhur
Anhur
Tonic l5396
Anhur
Level 15
God Stats
3W - 8L
1,370 SR
Queue Stats
67W - 84L
1,243 Elo+
Party 2
Thor
Thor
XlXTonicXlX
Thor
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 23L
1,491 Elo+
Party 2
Tyr
Tyr
Xx O Zone xX0
Tyr
Level 27
God Stats
1W - 2L
1,659 SR
Queue Stats
5W - 9L
1,414 Elo+
Solo
Sol
Sol
nnovak343
Sol
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 63L
1,533 Elo+
Solo
Team Averages
Level 17
1,471 SR
1,395 Elo+

VS

Team Averages
Level 17
1,565 SR
1,439 Elo+
Bellona
Bellona
Jibbysrims
Bellona
Level 16
God Stats
3W - 0L
1,500 SR
Queue Stats
99W - 108L
1,510 Elo+
Party 1
Terra
Terra
PHENOM-MAC
Terra
Level 14
God Stats
2W - 0L
1,738 SR
Queue Stats
7W - 13L
1,350 Elo+
Solo
Tsukuyomi
Tsukuyomi
Pandev GOAT
Tsukuyomi
Level 29
God Stats
44W - 32L
1,648 SR
Queue Stats
289W - 293L
1,446 Elo+
Party 1
Neith
Neith
Regin9149
Neith
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 2L
1,500 Elo+
Party 1
Janus
Janus
duck-Boi360
Janus
Level 26
God Stats
64W - 80L
1,440 SR
Queue Stats
305W - 319L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 1
7,627
332
353
14,455
9,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 9 / 3
8,632
375
5,949
15,335
5,038
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 12 / 3
7,500
326
2,638
14,881
4,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

16
10 / 4 / 3
10,788
469
17,980
22,209
16,955
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
4 / 7 / 6
11,500
500
16,367
22,974
7,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Jibbysrims
Bellona
14
0 / 4 / 10
9,662
420
11,278
16,937
17,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Terra
14
1 / 6 / 8
10,587
460
7,286
19,103
17,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Tsukuyomi
Pandev GOAT
Tsukuyomi
20
20 / 3 / 5
14,193
617
20,233
16,443
7,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Neith
Regin9149
Neith
20
9 / 3 / 7
14,105
613
14,627
16,399
7,800
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

16
8 / 2 / 9
11,327
492
16,241
9,461
3,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
77
15
Kills
38
40
Deaths
18
16
Assists
39
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
W
Bellona
Jibbysrims
Bellona
0
4
10
1.25
W
Terra
1
6
8
0.83
W
Tsukuyomi
Pandev GOAT
Tsukuyomi
20
3
5
7.5
W
Neith
Regin9149
Neith
9
3
7
4.17
L
1
9
3
0.28
L
0
12
3
0.13
L
10
4
3
2.88
W
8
2
9
6.25
L
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,287
Damage
69,665
89,854
Taken
78,343
43,233
Mitigated
53,893
18,300
Healing
20,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
353
32
1,262
2,045
14,455
9,674
0
4,018
10,199
10,378
0
W
Bellona
Jibbysrims
Bellona
11,278
4,607
0
1,501
16,937
17,980
167
2,827
14,110
0
36,393
W
Terra
7,286
1,507
1,453
3,988
19,103
17,642
711
3,823
15,280
30,630
0
W
Tsukuyomi
Pandev GOAT
Tsukuyomi
20,233
5,504
0
5,682
16,443
7,005
190
1,768
14,675
0
86,151
W
Neith
Regin9149
Neith
14,627
8,643
0
4,949
16,399
7,800
12,057
5,043
11,356
3,432
111,192
L
5,949
2,560
0
1,699
15,335
5,038
1,167
3,851
11,186
0
38,375
L
2,638
763
0
282
14,881
4,383
0
4,118
10,404
0
20,043
L
17,980
2,657
0
4,316
22,209
16,955
58
4,916
16,664
0
52,574
W
16,241
206
274
2,923
9,461
3,466
1,311
3,259
6,202
54,653
0
L
16,367
2,732
0
8,696
22,974
7,183
0
6,213
16,273
64,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,047
Gold Earned
59,874
301
Minions Killed
526
0
Camps Cleared
0
2,013,125
Distance Traveled
2,106,711
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,627
332
21
1
0
409,214
0
W
Bellona
9,662
420
59
3
0
436,304
0
W
Terra
10,587
460
54
2
0
417,028
0
W
Tsukuyomi
14,193
617
121
5
0
470,056
0
W
Neith
14,105
613
197
9
0
321,477
0
L
Anhur
8,632
375
62
3
0
375,934
1
L
Thor
7,500
326
34
1
0
405,673
1
L
Tyr
10,788
469
78
3
0
420,398
1
W
Janus
11,327
492
95
4
0
461,846
0
L
Sol
11,500
500
106
5
0
401,906
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role