Player Matchup

Aphrodite
Aphrodite
DaniShenpai
Aphrodite
Level 7
God Stats
12W - 6L
1,528 SR
Queue Stats
45W - 47L
1,573 Elo+
Party 1
Set
Set
Gwievous
Set
Level 71
God Stats
7W - 10L
1,500 SR
Queue Stats
207W - 195L
1,288 Elo+
Party 1
Izanami
Izanami
Kingof217
Izanami
Level 76
God Stats
45W - 24L
1,705 SR
Queue Stats
227W - 198L
1,604 Elo+
Party 1
Ymir
Ymir
Superchef27
Ymir
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
222W - 214L
1,381 Elo+
Party 1
Osiris
Osiris
VeninNinja
Osiris
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
154W - 164L
1,593 Elo+
Party 1
Team Averages
Level 58
1,546 SR
1,488 Elo+

VS

Team Averages
Level 101
1,500 SR
1,532 Elo+
Persephone
Persephone
 
Persephone
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Ar Shenron
Cthulhu
Level 27
God Stats
4W - 4L
1,500 SR
Queue Stats
4W - 10L
1,227 Elo+
Party 2
Da Ji
Da Ji
ArEquinox
Da Ji
Level 145
God Stats
9W - 6L
1,500 SR
Queue Stats
384W - 338L
1,640 Elo+
Party 2
Medusa
Medusa
SimplySeven
Medusa
Level 137
God Stats
2W - 2L
1,500 SR
Queue Stats
51W - 51L
1,741 Elo+
Party 2
Scylla
Scylla
silverdragon245
Scylla
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 23L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DaniShenpai
Aphrodite
14
0 / 5 / 1
9,260
441
1,468
10,425
3,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
4 / 6 / 1
9,552
455
8,067
15,287
10,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Kingof217
Izanami
19
9 / 5 / 4
12,119
577
21,003
14,982
5,508
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
1 / 7 / 7
8,768
418
2,702
18,657
11,890
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
VeninNinja
Osiris
18
5 / 1 / 8
11,845
564
9,647
13,047
12,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
15
2 / 7 / 4
10,212
486
7,205
11,710
4,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Ar Shenron
Cthulhu
14
1 / 3 / 8
9,697
462
3,662
12,251
9,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Da Ji
ArEquinox
Da Ji
18
9 / 5 / 5
11,838
564
15,452
18,294
7,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
19
8 / 1 / 5
12,430
592
17,464
13,400
6,113
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
4 / 3 / 9
10,715
510
11,148
11,987
3,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
55
19
Kills
24
24
Deaths
19
21
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
2
7
4
0.57
L
Cthulhu
Ar Shenron
Cthulhu
1
3
8
1.67
L
Da Ji
ArEquinox
Da Ji
9
5
5
2.3
W
Aphrodite
DaniShenpai
Aphrodite
0
5
1
0.1
W
4
6
1
0.75
W
Izanami
Kingof217
Izanami
9
5
4
2.2
L
Medusa
8
1
5
10.5
W
1
7
7
0.64
W
Osiris
VeninNinja
Osiris
5
1
8
9
L
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,887
Damage
54,931
72,398
Taken
67,642
44,741
Mitigated
32,252
15,720
Healing
19,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
7,205
1,142
0
1,787
11,710
4,402
877
1,035
10,671
43,944
0
L
Cthulhu
Ar Shenron
Cthulhu
3,662
500
66
1,390
12,251
9,867
175
1,295
10,956
21,330
0
L
Da Ji
ArEquinox
Da Ji
15,452
5,383
0
4,428
18,294
7,918
542
505
17,789
0
73,167
W
Aphrodite
DaniShenpai
Aphrodite
1,468
507
851
1,858
10,425
3,955
767
1,077
9,278
38,322
0
W
8,067
4,314
0
3,554
15,287
10,584
0
4,279
10,764
6,844
45,960
W
Izanami
Kingof217
Izanami
21,003
15,467
291
4,148
14,982
5,508
3,004
3,172
11,575
0
93,987
L
Medusa
17,464
10,980
0
8,939
13,400
6,113
2,986
1,888
11,512
0
107,391
W
2,702
438
294
2,018
18,657
11,890
296
5,311
13,127
36,258
0
W
Osiris
VeninNinja
Osiris
9,647
2,581
0
2,706
13,047
12,804
692
6,941
5,639
6,773
57,750
L
11,148
1,880
0
2,618
11,987
3,952
402
788
11,199
70,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,544
Gold Earned
54,892
521
Minions Killed
483
0
Camps Cleared
0
1,858,136
Distance Traveled
1,772,733
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
10,212
486
87
4
0
289,221
0
L
Cthulhu
9,697
462
40
2
0
371,310
0
L
Da Ji
11,838
564
110
5
0
373,008
0
W
Aphrodite
9,260
441
118
6
0
365,952
2
W
Set
9,552
455
85
4
0
390,880
3
W
Izanami
12,119
577
165
8
0
373,892
3
L
Medusa
12,430
592
134
6
0
368,965
6
W
Ymir
8,768
418
34
2
0
355,305
5
W
Osiris
11,845
564
119
6
0
372,107
2
L
Scylla
10,715
510
112
5
0
370,229
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role