Player Matchup

Yemoja
Yemoja
CaptiveFawn3
Yemoja
Level 15
God Stats
2W - 2L
1,313 SR
Queue Stats
3W - 5L
1,375 Elo+
Party 3
Apollo
Apollo
Durasniitho
Apollo
Level 112
God Stats
2W - 1L
1,313 SR
Queue Stats
3W - 5L
1,375 Elo+
Party 3
Nu Wa
Nu Wa
Hes Tweating
Nu Wa
Level 79
God Stats
2W - 1L
1,690 SR
Queue Stats
27W - 19L
1,398 Elo+
Party 1
Nemesis
Nemesis
Koxaz
Nemesis
Level 63
God Stats
13W - 6L
1,671 SR
Queue Stats
17W - 12L
1,381 Elo+
Party 1
Vamana
Vamana
Slayer Her
Vamana
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 34L
1,372 Elo+
Party 1
Team Averages
Level 74
1,497 SR
1,380 Elo+

VS

Team Averages
Level 118
1,426 SR
1,438 Elo+
He Bo
He Bo
Stonerd077
He Bo
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
88W - 103L
1,495 Elo+
Party 2
Neith
Neith
TriggerB
Neith
Level 93
God Stats
1W - 1L
1,614 SR
Queue Stats
65W - 73L
1,578 Elo+
Party 2
Bacchus
Bacchus
Why Tbone
Bacchus
Level 45
God Stats
11W - 14L
1,277 SR
Queue Stats
32W - 48L
1,082 Elo+
Solo
Tyr
Tyr
cubanito-mode103
Tyr
Level 147
God Stats
10W - 5L
1,500 SR
Queue Stats
643W - 632L
1,498 Elo+
Solo
Nox
Nox
nibblesnarf777
Nox
Level 159
God Stats
6W - 9L
1,238 SR
Queue Stats
175W - 173L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
7
1 / 0 / 2
4,272
712
1,487
3,779
1,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
7
2 / 0 / 0
3,900
650
2,034
3,714
928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
2 / 2 / 0
4,017
670
2,215
2,798
762
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
Koxaz
Nemesis
6
0 / 1 / 1
3,647
608
744
2,380
1,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Vamana
Slayer Her
Vamana
7
2 / 1 / 1
4,378
730
965
2,536
855
Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
7
3 / 3 / 0
4,255
709
1,433
3,623
711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Neith
TriggerB
Neith
5
0 / 2 / 0
3,165
528
2,457
2,649
1,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Why Tbone
Bacchus
4
0 / 0 / 0
3,015
503
919
2,387
893
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

1
0 / 0 / 0
2,634
439
0
195
83
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
1 / 2 / 2
3,888
648
1,676
3,087
917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
6
7
Kills
4
4
Deaths
7
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Yemoja
1
0
2
2
W
Apollo
2
0
0
2
W
2
2
0
1
W
Nemesis
Koxaz
Nemesis
0
1
1
0.5
W
Vamana
Slayer Her
Vamana
2
1
1
2.5
L
He Bo
3
3
0
1
L
Neith
TriggerB
Neith
0
2
0
0
L
Bacchus
Why Tbone
Bacchus
0
0
0
0
L
0
0
0
0
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,445
Damage
6,485
15,207
Taken
11,941
5,195
Mitigated
3,641
6,000
Healing
2,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
1,487
321
222
1,843
3,779
1,390
0
360
3,419
7,132
0
W
Apollo
2,034
1,310
0
1,977
3,714
928
350
919
2,795
0
18,773
W
2,215
964
0
497
2,798
762
71
1,616
1,098
15,044
0
W
Nemesis
Koxaz
Nemesis
744
356
0
333
2,380
1,260
0
1,032
1,306
3,094
9,224
W
Vamana
Slayer Her
Vamana
965
576
135
993
2,536
855
0
253
2,283
0
12,750
L
He Bo
1,433
0
0
1,148
3,623
711
0
730
2,893
14,155
0
L
Neith
TriggerB
Neith
2,457
1,142
0
550
2,649
1,037
0
629
2,020
1,041
7,970
L
Bacchus
Why Tbone
Bacchus
919
119
0
0
2,387
893
0
1,021
1,366
5,548
0
L
0
0
0
0
195
83
0
195
0
0
0
L
1,676
266
0
900
3,087
917
66
1,251
1,836
15,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,214
Gold Earned
16,957
129
Minions Killed
90
0
Camps Cleared
0
551,399
Distance Traveled
445,036
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
4,272
712
12
2
0
104,914
0
W
Apollo
3,900
650
40
7
0
92,540
0
W
Nu Wa
4,017
670
25
4
0
101,914
0
W
Nemesis
3,647
608
30
5
0
114,705
1
W
Vamana
4,378
730
22
4
0
137,326
4
L
He Bo
4,255
709
36
6
0
116,139
0
L
Neith
3,165
528
20
3
0
90,125
1
L
Bacchus
3,015
503
8
1
0
128,647
1
L
Tyr
2,634
439
0
0
0
832
0
L
Nox
3,888
648
26
4
0
109,293
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role