Player Matchup

Yemoja
Yemoja
Platinum III
InfraredUK
Yemoja
Platinum III
Level 160
God Stats
6W - 1L
1,997 SR
Queue Stats
78W - 18L
2,180 MMR
Party 2
Scylla
Scylla
Platinum III
ThouOtherAnother
Scylla
Platinum III
Level 157
God Stats
5W - 1L
1,967 SR
Queue Stats
135W - 26L
2,180 MMR
Party 2
Chaac
Chaac
Platinum III
WarWick12345
Chaac
Platinum III
Level 157
God Stats
2W - 0L
1,746 SR
Queue Stats
25W - 6L
2,180 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 158
1,904 SR
2,180 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 157
1,569 SR
1,998 MMR
Anhur
Anhur
Platinum III
Mαgi
Anhur
Platinum III
Level 156
God Stats
9W - 4L
1,285 SR
Queue Stats
107W - 31L
1,983 MMR
Party 1
Terra
Terra
Platinum I
Shibα
Terra
Platinum I
Level 160
God Stats
11W - 4L
1,665 SR
Queue Stats
232W - 96L
2,028 MMR
Party 1
Discordia
Discordia
Platinum III
SnoekiePoekiee
Discordia
Platinum III
Level 155
God Stats
24W - 7L
1,759 SR
Queue Stats
135W - 45L
1,983 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
InfraredUK
Yemoja
13
1 / 1 / 9
11,029
689
6,501
13,200
13,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
10 / 0 / 2
11,762
735
14,745
10,189
3,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
2 / 2 / 11
10,449
653
10,817
17,994
17,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
SetPersephoneGuan YuThothAphrodite

VS

Bans
SobekAchillesOsirisHeimdallrCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Mαgi
Anhur
14
3 / 5 / 0
10,102
631
11,439
13,885
5,722
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Terra
Shibα
Terra
12
0 / 4 / 2
9,812
613
11,166
18,721
22,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Discordia
SnoekiePoekiee
Discordia
12
0 / 4 / 2
8,936
559
8,976
6,544
2,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
13
Kills
3
3
Deaths
13
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Yemoja
InfraredUK
Yemoja
1
1
9
5.5
L
Anhur
Mαgi
Anhur
3
5
0
0.6
L
Terra
Shibα
Terra
0
4
2
0.25
L
Discordia
SnoekiePoekiee
Discordia
0
4
2
0.25
W
10
0
2
11
W
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,063
Damage
31,581
41,383
Taken
39,150
34,284
Mitigated
31,355
20,115
Healing
8,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
InfraredUK
Yemoja
6,501
1,520
3,697
2,654
13,200
13,247
943
5,874
6,951
22,846
0
L
Anhur
Mαgi
Anhur
11,439
8,567
0
2,790
13,885
5,722
690
7,097
6,388
0
53,847
L
Terra
Shibα
Terra
11,166
1,390
1,239
3,863
18,721
22,987
0
10,779
7,684
30,438
0
L
Discordia
SnoekiePoekiee
Discordia
8,976
354
0
215
6,544
2,646
205
3,434
3,060
42,709
0
W
14,745
2,439
0
4,082
10,189
3,947
677
6,034
3,802
74,028
0
W
10,817
3,003
0
9,682
17,994
17,090
909
7,250
10,390
0
43,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,240
Gold Earned
28,850
204
Minions Killed
193
0
Camps Cleared
0
926,447
Distance Traveled
860,880
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,029
689
30
2
0
276,510
2
L
Anhur
10,102
631
86
5
0
271,288
0
L
Terra
9,812
613
25
2
0
302,130
8
L
Discordia
8,936
559
82
5
0
287,462
3
W
Scylla
11,762
735
137
9
0
310,445
0
W
Chaac
10,449
653
37
2
0
339,492
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role