Player Matchup

Cupid
Cupid
HOKAGE1236
Cupid
Level 28
God Stats
4W - 1L
1,737 SR
Queue Stats
70W - 53L
1,750 Elo+
Party 2
Scylla
Scylla
RISINGF1GHT3R
Scylla
Level 26
God Stats
17W - 7L
1,966 SR
Queue Stats
35W - 21L
1,936 Elo+
Party 2
Ao Kuang
Ao Kuang
Solurr
Ao Kuang
Level 21
God Stats
4W - 3L
1,500 SR
Queue Stats
40W - 45L
1,113 Elo+
Party 2
Cthulhu
Cthulhu
TakibiSaito
Cthulhu
Level 25
God Stats
11W - 17L
1,500 SR
Queue Stats
49W - 69L
1,410 Elo+
Party 2
Odin
Odin
jaygoner
Odin
Level 12
God Stats
4W - 1L
1,672 SR
Queue Stats
37W - 48L
1,710 Elo+
Party 2
Team Averages
Level 22
1,675 SR
1,584 Elo+

VS

Team Averages
Level 29
1,409 SR
1,505 Elo+
Nu Wa
Nu Wa
GUU2
Nu Wa
Level 49
God Stats
0W - 3L
1,296 SR
Queue Stats
0W - 4L
1,266 Elo+
Party 3
Loki
Loki
JohnWayneGayC
Loki
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 10L
1,434 Elo+
Party 3
Chang'e
Chang'e
LaHanti
Chang'e
Level 58
God Stats
1W - 5L
1,288 SR
Queue Stats
25W - 33L
1,545 Elo+
Party 1
Hachiman
Hachiman
NombreGenerico55
Hachiman
Level 17
God Stats
1W - 2L
1,459 SR
Queue Stats
11W - 32L
1,483 Elo+
Party 1
Nike
Nike
nashwalker
Nike
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 24L
1,795 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
15
5 / 1 / 10
9,579
532
11,062
14,025
5,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

17
14 / 3 / 8
11,184
621
15,333
8,422
2,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
Solurr
Ao Kuang
13
5 / 2 / 9
8,923
496
9,255
10,703
3,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
TakibiSaito
Cthulhu
13
3 / 1 / 8
9,136
508
5,304
10,565
7,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Odin
14
0 / 3 / 1
8,595
478
3,083
9,821
7,916
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
GUU2
Nu Wa
10
2 / 8 / 4
7,418
412
6,464
9,589
2,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 6 / 4
8,609
478
7,650
14,665
4,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
LaHanti
Chang'e
13
3 / 5 / 4
8,429
468
5,058
13,853
5,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 7 / 4
6,766
376
3,845
11,810
3,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
2 / 1 / 1
7,753
431
6,118
11,026
7,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
27
27
Kills
10
10
Deaths
27
36
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
GUU2
Nu Wa
2
8
4
0.5
W
Cupid
5
1
10
10
L
3
6
4
0.83
L
Chang'e
LaHanti
Chang'e
3
5
4
1
L
0
7
4
0.29
W
14
3
8
6
W
Ao Kuang
Solurr
Ao Kuang
5
2
9
4.75
W
Cthulhu
TakibiSaito
Cthulhu
3
1
8
7
W
Odin
0
3
1
0.17
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,037
Damage
29,135
53,536
Taken
60,943
26,422
Mitigated
24,548
19,165
Healing
16,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
GUU2
Nu Wa
6,464
584
0
750
9,589
2,869
0
6,519
2,801
20,258
0
W
Cupid
11,062
5,421
685
8,762
14,025
5,281
209
3,572
10,232
0
69,272
L
7,650
2,239
0
4,124
14,665
4,817
0
6,231
8,382
0
42,504
L
Chang'e
LaHanti
Chang'e
5,058
342
2,914
5,322
13,853
5,957
0
7,919
5,742
35,539
0
L
3,845
2,956
0
2,382
11,810
3,404
0
4,950
6,802
0
22,977
W
15,333
1,501
0
1,835
8,422
2,840
252
1,571
6,564
72,407
0
W
Ao Kuang
Solurr
Ao Kuang
9,255
2,387
0
4,198
10,703
3,350
594
2,542
7,799
31,706
0
W
Cthulhu
TakibiSaito
Cthulhu
5,304
201
378
2,932
10,565
7,035
247
1,864
8,487
34,336
0
W
Odin
3,083
955
0
375
9,821
7,916
249
850
8,557
0
40,825
L
6,118
1,822
0
784
11,026
7,501
404
3,658
7,324
0
35,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,417
Gold Earned
38,975
395
Minions Killed
266
0
Camps Cleared
0
1,739,026
Distance Traveled
1,640,173
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,418
412
39
2
0
299,964
1
W
Cupid
9,579
532
104
6
0
311,180
4
L
Loki
8,609
478
75
4
0
350,437
3
L
Chang'e
8,429
468
58
3
0
318,771
2
L
Hachiman
6,766
376
41
2
0
295,614
0
W
Scylla
11,184
621
111
6
0
335,051
7
W
Ao Kuang
8,923
496
50
3
0
394,700
1
W
Cthulhu
9,136
508
48
3
0
382,038
1
W
Odin
8,595
478
82
5
0
316,057
1
L
Nike
7,753
431
53
3
0
375,387
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role