Player Matchup

Cerberus
Cerberus
Djvinnysk8
Cerberus
Level 27
God Stats
6W - 4L
1,719 SR
Queue Stats
34W - 37L
1,530 Elo+
Solo
Anubis
Anubis
Felipebrun1997
Anubis
Level 28
God Stats
4W - 2L
1,452 SR
Queue Stats
6W - 6L
1,374 Elo+
Solo
Hou Yi
Hou Yi
MagicPLUS
Hou Yi
Level 25
God Stats
67W - 55L
1,523 SR
Queue Stats
84W - 78L
1,467 Elo+
Solo
Fenrir
Fenrir
Miphit
Fenrir
Level 5
God Stats
5W - 4L
1,490 SR
Queue Stats
10W - 15L
1,569 Elo+
Party 2
Achilles
Achilles
Royanri
Achilles
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 11L
1,569 Elo+
Party 2
Team Averages
Level 18
1,537 SR
1,502 Elo+

VS

Team Averages
Level 10
1,507 SR
1,369 Elo+
The Morrigan
The Morrigan
ArkmasPyro
The Morrigan
Level 8
God Stats
1W - 2L
1,731 SR
Queue Stats
3W - 3L
1,692 Elo+
Solo
Ymir
Ymir
Faethonte
Ymir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 34L
1,096 Elo+
Party 1
Ao Kuang
Ao Kuang
Fundatto
Ao Kuang
Level 12
God Stats
0W - 2L
1,302 SR
Queue Stats
25W - 34L
1,566 Elo+
Solo
Merlin
Merlin
Rattudanzou
Merlin
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,304 Elo+
Solo
Odin
Odin
mdimadeu
Odin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 22L
1,188 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Djvinnysk8
Cerberus
18
9 / 0 / 32
12,443
1,383
16,826
6,586
8,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
8 / 0 / 28
10,708
1,190
14,692
3,765
2,253
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hou Yi
MagicPLUS
Hou Yi
17
14 / 1 / 19
11,258
1,251
19,385
9,705
4,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
Miphit
Fenrir
17
8 / 2 / 19
10,475
1,164
12,345
6,992
3,317
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
Royanri
Achilles
17
9 / 1 / 32
11,248
1,250
16,039
8,400
7,841
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Team 1 Tickets

344

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
ArkmasPyro
The Morrigan
14
0 / 11 / 3
8,256
917
8,113
14,491
4,583
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
13
1 / 10 / 0
8,539
949
3,655
23,054
13,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ao Kuang
Fundatto
Ao Kuang
13
2 / 8 / 1
8,687
965
5,815
19,503
5,102
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Merlin
14
1 / 8 / 2
8,329
925
9,308
10,770
2,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
13
0 / 11 / 2
7,889
877
1,056
17,246
14,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

178
Kill Participation
12
48
Kills
4
4
Deaths
48
130
Assists
8
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
ArkmasPyro
The Morrigan
0
11
3
0.14
W
Cerberus
Djvinnysk8
Cerberus
9
0
32
25
L
Ymir
1
10
0
0.1
W
8
0
28
22
L
Ao Kuang
Fundatto
Ao Kuang
2
8
1
0.31
W
Hou Yi
MagicPLUS
Hou Yi
14
1
19
23.5
W
Fenrir
Miphit
Fenrir
8
2
19
8.75
L
Merlin
1
8
2
0.25
W
Achilles
Royanri
Achilles
9
1
32
25
L
Odin
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,287
Damage
27,947
35,448
Taken
85,064
26,264
Mitigated
40,065
9,795
Healing
3,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
ArkmasPyro
The Morrigan
8,113
823
0
48
14,491
4,583
0
4,966
9,485
28,200
0
W
Cerberus
Djvinnysk8
Cerberus
16,826
884
1,205
1,802
6,586
8,431
0
4,020
2,566
34,384
0
L
Ymir
3,655
958
0
425
23,054
13,624
0
7,810
15,019
14,920
0
W
14,692
1,062
0
1,750
3,765
2,253
0
2,718
1,047
30,042
0
L
Ao Kuang
Fundatto
Ao Kuang
5,815
1,531
0
2,530
19,503
5,102
0
8,724
10,629
14,197
0
W
Hou Yi
MagicPLUS
Hou Yi
19,385
9,610
0
3,298
9,705
4,422
0
7,988
1,642
0
38,557
W
Fenrir
Miphit
Fenrir
12,345
4,523
0
557
6,992
3,317
0
5,018
1,924
0
21,174
L
Merlin
9,308
1,157
0
188
10,770
2,465
0
4,028
6,671
23,309
0
W
Achilles
Royanri
Achilles
16,039
7,647
0
1,183
8,400
7,841
0
7,147
1,207
0
24,614
L
Odin
1,056
312
0
85
17,246
14,291
0
5,990
11,079
0
4,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,132
Gold Earned
41,700
146
Minions Killed
130
7
Camps Cleared
2
840,611
Distance Traveled
661,391
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
8,256
917
48
5
1
126,405
1
W
Cerberus
12,443
1,383
34
4
2
202,253
1
L
Ymir
8,539
949
23
3
0
142,060
0
W
Anubis
10,708
1,190
36
4
1
151,610
0
L
Ao Kuang
8,687
965
16
2
0
125,443
0
W
Hou Yi
11,258
1,251
31
3
1
135,351
0
W
Fenrir
10,475
1,164
16
2
3
182,060
0
L
Merlin
8,329
925
33
4
1
122,833
0
W
Achilles
11,248
1,250
29
3
0
169,337
2
L
Odin
7,889
877
10
1
0
144,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role