Player Matchup

Ymir
Ymir
Babaaa
Ymir
Level 11
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 12L
1,208 Elo+
Party 1
Anhur
Anhur
DebeliLeli
Anhur
Level 29
God Stats
4W - 12L
1,558 SR
Queue Stats
21W - 33L
1,511 Elo+
Party 1
Yemoja
Yemoja
MrKevDawson
Yemoja
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,208 Elo+
Party 1
Zeus
Zeus
PsYchoX23
Zeus
Level 34
God Stats
4W - 3L
1,825 SR
Queue Stats
18W - 42L
1,407 Elo+
Party 1
Tsukuyomi
Tsukuyomi
floremin
Tsukuyomi
Level 40
God Stats
4W - 5L
1,196 SR
Queue Stats
18W - 29L
1,471 Elo+
Party 1
Team Averages
Level 26
1,516 SR
1,361 Elo+

VS

Team Averages
Level 22
1,457 SR
1,418 Elo+
Sun Wukong
Sun Wukong
Bashhere
Sun Wukong
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 41L
1,296 Elo+
Party 2
Fafnir
Fafnir
CyberGenie
Fafnir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,561 Elo+
Solo
Pele
Pele
LGN13
Pele
Level 4
God Stats
9W - 8L
1,500 SR
Queue Stats
136W - 134L
1,431 Elo+
Solo
Scylla
Scylla
RockDecoy
Scylla
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 51L
1,321 Elo+
Party 2
Artemis
Artemis
samedirules
Artemis
Level 23
God Stats
2W - 3L
1,285 SR
Queue Stats
124W - 154L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Babaaa
Ymir
9
0 / 1 / 15
6,836
456
2,317
8,781
6,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anhur
11
4 / 2 / 10
7,269
485
7,816
9,512
3,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
10
1 / 1 / 6
6,800
453
2,204
6,447
3,616
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zeus
12
6 / 2 / 4
7,839
523
8,511
5,825
1,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
floremin
Tsukuyomi
13
11 / 0 / 7
8,399
560
13,291
9,217
3,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bashhere
Sun Wukong
11
1 / 2 / 2
6,632
442
6,038
11,866
6,587
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Fafnir
CyberGenie
Fafnir
10
2 / 4 / 2
7,205
480
6,081
10,337
5,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Pele
LGN13
Pele
11
3 / 5 / 1
7,271
485
4,933
12,865
3,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
RockDecoy
Scylla
10
0 / 5 / 0
6,265
418
4,429
7,989
2,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Artemis
samedirules
Artemis
9
0 / 6 / 2
6,301
420
4,696
8,732
2,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
13
22
Kills
6
6
Deaths
22
42
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ymir
Babaaa
Ymir
0
1
15
7.5
L
Sun Wukong
Bashhere
Sun Wukong
1
2
2
1
L
Fafnir
CyberGenie
Fafnir
2
4
2
0.75
W
Anhur
4
2
10
4.5
L
Pele
LGN13
Pele
3
5
1
0.7
W
Yemoja
1
1
6
4
W
Zeus
6
2
4
4
L
Scylla
RockDecoy
Scylla
0
5
0
0
W
Tsukuyomi
floremin
Tsukuyomi
11
0
7
14.5
L
Artemis
samedirules
Artemis
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,139
Damage
26,177
39,782
Taken
51,789
18,862
Mitigated
20,409
7,315
Healing
12,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Babaaa
Ymir
2,317
532
0
987
8,781
6,760
323
2,938
5,767
10,185
0
L
Sun Wukong
Bashhere
Sun Wukong
6,038
827
0
2,145
11,866
6,587
952
4,603
6,921
0
29,768
L
Fafnir
CyberGenie
Fafnir
6,081
1,434
0
2,480
10,337
5,856
0
3,423
6,606
19,034
0
W
Anhur
7,816
3,602
0
2,421
9,512
3,298
1,344
2,444
7,036
0
27,339
L
Pele
LGN13
Pele
4,933
1,064
0
4,872
12,865
3,442
0
1,518
11,212
0
36,465
W
Yemoja
2,204
595
1,028
1,642
6,447
3,616
311
1,233
5,170
18,128
0
W
Zeus
8,511
1,255
0
0
5,825
1,795
1,248
1,771
3,966
30,631
0
L
Scylla
RockDecoy
Scylla
4,429
498
0
1,923
7,989
2,112
829
1,848
5,896
23,369
0
W
Tsukuyomi
floremin
Tsukuyomi
13,291
4,684
0
1,237
9,217
3,393
2,724
1,844
7,333
0
34,392
L
Artemis
samedirules
Artemis
4,696
2,267
0
1,458
8,732
2,412
0
928
7,766
0
30,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,143
Gold Earned
33,674
209
Minions Killed
240
0
Camps Cleared
0
1,242,324
Distance Traveled
1,233,110
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,836
456
24
2
0
235,372
0
L
Sun Wukong
6,632
442
47
3
0
257,439
3
L
Fafnir
7,205
480
22
1
0
277,361
7
W
Anhur
7,269
485
38
3
0
234,890
3
L
Pele
7,271
485
63
4
0
253,661
0
W
Yemoja
6,800
453
27
2
0
242,819
1
W
Zeus
7,839
523
68
5
0
229,187
7
L
Scylla
6,265
418
51
3
0
221,484
2
W
Tsukuyomi
8,399
560
52
3
0
300,056
4
L
Artemis
6,301
420
57
4
0
223,165
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role