Player Matchup

Cu Chulainn
Cu Chulainn
ARC Eclypse
Cu Chulainn
Level 27
God Stats
3W - 3L
1,373 SR
Queue Stats
86W - 61L
1,718 Elo+
Solo
Hades
Hades
GamingGuru817
Hades
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
RuthlessSockman
Mulan
Level 12
God Stats
4W - 3L
1,507 SR
Queue Stats
16W - 17L
1,621 Elo+
Solo
Rama
Rama
Spartax301
Rama
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 17L
1,772 Elo+
Solo
Janus
Janus
lilbernx
Janus
Level 29
God Stats
2W - 4L
1,414 SR
Queue Stats
48W - 51L
1,640 Elo+
Solo
Team Averages
Level 21
1,459 SR
1,650 Elo+

VS

Team Averages
Level 21
1,543 SR
1,778 Elo+
Cthulhu
Cthulhu
Asylum5912
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Fenrir
Fenrir
Powpowmeowmeow_
Fenrir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 30L
1,737 Elo+
Solo
Skadi
Skadi
T_mar_22
Skadi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 53L
1,770 Elo+
Solo
Freya
Freya
arai_ofsunshine
Freya
Level 7
God Stats
4W - 3L
1,715 SR
Queue Stats
54W - 42L
2,057 Elo+
Solo
Ravana
Ravana
bromine_0
Ravana
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,824 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ARC Eclypse
Cu Chulainn
15
7 / 0 / 4
9,291
619
9,564
6,398
5,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
2 / 1 / 9
8,906
594
6,121
10,171
4,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
6 / 0 / 9
8,650
577
6,640
7,423
4,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
6 / 1 / 11
8,537
569
11,882
9,210
3,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Janus
lilbernx
Janus
14
9 / 4 / 5
8,773
585
7,226
7,454
2,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Asylum5912
Cthulhu
9
0 / 9 / 1
6,283
419
3,405
13,852
6,513
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 3 / 0
6,680
445
3,116
11,257
6,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
T_mar_22
Skadi
9
0 / 7 / 2
5,701
380
5,214
9,239
2,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
3 / 6 / 2
7,457
497
5,521
14,071
4,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ravana
bromine_0
Ravana
11
1 / 5 / 1
6,930
462
4,307
8,876
3,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
12
30
Kills
6
6
Deaths
30
38
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
ARC Eclypse
Cu Chulainn
7
0
4
9
L
Cthulhu
Asylum5912
Cthulhu
0
9
1
0.06
W
2
1
9
6.5
L
2
3
0
0.67
W
6
0
9
10.5
W
6
1
11
11.5
L
Skadi
T_mar_22
Skadi
0
7
2
0.14
L
3
6
2
0.67
L
Ravana
bromine_0
Ravana
1
5
1
0.3
W
Janus
lilbernx
Janus
9
4
5
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,433
Damage
21,563
40,656
Taken
57,295
20,296
Mitigated
22,799
20,689
Healing
12,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
ARC Eclypse
Cu Chulainn
9,564
2,242
0
2,791
6,398
5,775
1,851
833
5,427
0
49,365
L
Cthulhu
Asylum5912
Cthulhu
3,405
126
0
620
13,852
6,513
0
1,368
12,397
22,839
0
W
6,121
378
414
6,970
10,171
4,706
110
1,766
8,380
56,617
0
L
3,116
577
0
3,806
11,257
6,205
0
1,679
9,233
0
29,736
W
6,640
1,074
0
3,758
7,423
4,557
369
1,730
5,668
0
17,340
W
11,882
9,439
0
5,248
9,210
3,002
870
1,914
7,296
0
64,890
L
Skadi
T_mar_22
Skadi
5,214
2,691
0
933
9,239
2,298
0
414
8,735
0
21,681
L
5,521
2,055
0
5,391
14,071
4,728
0
6,141
7,750
42,794
0
L
Ravana
bromine_0
Ravana
4,307
1,295
0
2,084
8,876
3,055
0
3,400
5,351
0
42,108
W
Janus
lilbernx
Janus
7,226
558
0
1,508
7,454
2,256
477
2,683
4,721
37,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,157
Gold Earned
33,051
402
Minions Killed
272
0
Camps Cleared
0
1,373,447
Distance Traveled
1,305,353
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,291
619
110
7
0
298,496
5
L
Cthulhu
6,283
419
33
2
0
268,620
0
W
Hades
8,906
594
106
7
0
282,215
4
L
Fenrir
6,680
445
50
3
0
264,738
1
W
Mulan
8,650
577
20
1
0
281,442
0
W
Rama
8,537
569
101
7
0
252,228
2
L
Skadi
5,701
380
32
2
0
245,525
1
L
Freya
7,457
497
73
5
0
252,594
3
L
Ravana
6,930
462
84
6
0
273,876
1
W
Janus
8,773
585
65
4
0
259,066
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role