Player Matchup

Scylla
Scylla
ElChelmo
Scylla
Level 151
God Stats
29W - 22L
1,391 SR
Queue Stats
466W - 310L
1,611 Elo+
Party 2
Artio
Artio
KaioKedin
Artio
Level 49
God Stats
13W - 12L
1,500 SR
Queue Stats
20W - 31L
1,253 Elo+
Solo
Hercules
Hercules
Pekkardo
Hercules
Level 42
God Stats
6W - 3L
1,285 SR
Queue Stats
118W - 40L
1,662 Elo+
Party 2
Hun Batz
Hun Batz
Rul0s
Hun Batz
Level 152
God Stats
6W - 2L
1,719 SR
Queue Stats
337W - 227L
1,574 Elo+
Party 2
Cupid
Cupid
xX1ivan1Xx
Cupid
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 15L
1,630 Elo+
Party 2
Team Averages
Level 92
1,479 SR
1,546 Elo+

VS

Team Averages
Level 46
1,490 SR
1,535 Elo+
Hun Batz
Hun Batz
KaLesiiN
Hun Batz
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,620 Elo+
Party 1
King Arthur
King Arthur
Matt0IQ
King Arthur
Level 27
God Stats
2W - 4L
1,462 SR
Queue Stats
4W - 10L
1,513 Elo+
Party 1
Danzaburou
Danzaburou
NeRiiTo_
Danzaburou
Level 65
God Stats
17W - 18L
1,490 SR
Queue Stats
25W - 25L
1,345 Elo+
Party 1
Janus
Janus
matebriuolo13
Janus
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 24L
1,684 Elo+
Party 1
Yemoja
Yemoja
rulienzo
Yemoja
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ElChelmo
Scylla
13
10 / 1 / 3
8,503
654
9,168
4,336
1,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Artio
KaioKedin
Artio
10
0 / 1 / 5
5,988
461
2,224
4,854
3,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hercules
Pekkardo
Hercules
12
3 / 0 / 2
7,190
553
4,023
6,048
3,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hun Batz
Rul0s
Hun Batz
14
5 / 1 / 6
8,257
635
5,479
6,323
2,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cupid
12
5 / 1 / 6
7,842
603
6,554
7,301
1,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
KaLesiiN
Hun Batz
9
1 / 5 / 1
6,075
467
3,569
8,835
2,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
Matt0IQ
King Arthur
9
0 / 4 / 0
5,685
437
3,483
7,546
3,249
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
NeRiiTo_
Danzaburou
9
1 / 6 / 2
6,361
489
4,674
8,074
2,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
1 / 5 / 0
6,739
518
1,742
5,670
1,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Yemoja
rulienzo
Yemoja
8
1 / 4 / 3
5,747
442
2,841
8,041
3,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
23
Kills
4
4
Deaths
24
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Scylla
ElChelmo
Scylla
10
1
3
11.5
L
Hun Batz
KaLesiiN
Hun Batz
1
5
1
0.3
W
Artio
KaioKedin
Artio
0
1
5
2.5
L
King Arthur
Matt0IQ
King Arthur
0
4
0
0
L
Danzaburou
NeRiiTo_
Danzaburou
1
6
2
0.33
W
Hercules
Pekkardo
Hercules
3
0
2
4
W
Hun Batz
Rul0s
Hun Batz
5
1
6
8
L
1
5
0
0.2
L
Yemoja
rulienzo
Yemoja
1
4
3
0.63
W
Cupid
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,448
Damage
16,309
28,862
Taken
38,166
12,452
Mitigated
12,961
10,009
Healing
5,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
ElChelmo
Scylla
9,168
1,408
0
869
4,336
1,404
456
663
3,631
49,994
0
L
Hun Batz
KaLesiiN
Hun Batz
3,569
1,456
0
2,212
8,835
2,752
0
3,460
5,134
0
29,465
W
Artio
KaioKedin
Artio
2,224
430
300
921
4,854
3,145
0
1,275
3,579
16,408
0
L
King Arthur
Matt0IQ
King Arthur
3,483
519
0
750
7,546
3,249
0
1,177
6,164
0
23,529
L
Danzaburou
NeRiiTo_
Danzaburou
4,674
2,340
0
871
8,074
2,385
0
1,705
6,347
0
29,495
W
Hercules
Pekkardo
Hercules
4,023
1,483
0
3,607
6,048
3,873
408
0
6,048
0
28,667
W
Hun Batz
Rul0s
Hun Batz
5,479
2,374
0
429
6,323
2,033
0
1,094
5,169
0
57,217
L
1,742
82
0
755
5,670
1,380
0
2,254
3,208
32,073
0
L
Yemoja
rulienzo
Yemoja
2,841
782
216
940
8,041
3,195
0
2,356
5,651
8,745
0
W
Cupid
6,554
3,379
156
3,727
7,301
1,997
623
1,449
5,852
0
42,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,780
Gold Earned
30,607
390
Minions Killed
253
0
Camps Cleared
0
1,242,675
Distance Traveled
1,155,030
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,503
654
83
6
0
229,760
4
L
Hun Batz
6,075
467
69
5
0
240,671
4
W
Artio
5,988
461
33
3
0
230,773
7
L
King Arthur
5,685
437
39
3
0
268,063
0
L
Danzaburou
6,361
489
61
5
0
213,631
4
W
Hercules
7,190
553
76
6
0
262,978
1
W
Hun Batz
8,257
635
109
8
0
295,002
0
L
Janus
6,739
518
70
5
0
225,207
3
L
Yemoja
5,747
442
14
1
0
207,458
0
W
Cupid
7,842
603
89
7
0
224,162
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role