Player Matchup

Ares
Ares
Beethoven92i
Ares
Level 18
God Stats
7W - 2L
1,500 SR
Queue Stats
31W - 22L
1,166 Elo+
Party 2
Artemis
Artemis
CaptainSmokeWeed
Artemis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 50L
1,457 Elo+
Party 2
Kukulkan
Kukulkan
Dodzitek
Kukulkan
Level 7
God Stats
1W - 0L
1,745 SR
Queue Stats
6W - 10L
1,360 Elo+
Party 3
Ra
Ra
Slowdeath124
Ra
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,360 Elo+
Party 3
Janus
Janus
big-green-o-0-
Janus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Team Averages
Level 13
1,549 SR
1,369 Elo+

VS

Team Averages
Level 16
1,544 SR
1,609 Elo+
Jing Wei
Jing Wei
BeiMerlinsBart
Jing Wei
Level 26
God Stats
11W - 12L
1,722 SR
Queue Stats
131W - 143L
1,450 Elo+
Solo
Ymir
Ymir
Sw1ft4c3_22
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Solo
Bellona
Bellona
raouf_hn
Bellona
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
196W - 207L
1,869 Elo+
Solo
Thor
Thor
x9Galaxy
Thor
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 28L
1,850 Elo+
Party 1
Zeus
Zeus
xXElbrujojankyXx
Zeus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 2 / 17
13,009
1,445
11,745
11,512
13,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
10 / 3 / 17
10,615
1,179
19,134
11,632
5,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Kukulkan
Dodzitek
Kukulkan
16
2 / 2 / 23
10,239
1,138
7,803
6,019
3,427
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
3 / 7 / 16
9,548
1,061
10,079
8,680
4,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 5 / 16
9,188
1,021
5,584
8,243
3,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

265

VS

Team 2 Tickets

165

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
16
3 / 6 / 9
9,864
1,096
9,293
11,370
3,891
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 11 / 6
10,067
1,119
8,640
20,243
19,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
raouf_hn
Bellona
16
9 / 2 / 6
10,939
1,215
9,161
11,371
10,126
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
12
0 / 2 / 0
7,332
815
660
2,043
635
Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 10 / 8
9,705
1,078
13,623
14,802
4,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
48
31
Kills
19
19
Deaths
31
89
Assists
29
Player
Kills
Deaths
Assists
KDA
W
13
2
17
10.75
L
Jing Wei
3
6
9
1.25
W
10
3
17
6.17
W
Kukulkan
Dodzitek
Kukulkan
2
2
23
6.75
W
3
7
16
1.57
L
4
11
6
0.64
W
3
5
16
2.2
L
Bellona
raouf_hn
Bellona
9
2
6
6
L
Thor
0
2
0
0
L
3
10
8
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,345
Damage
41,377
46,086
Taken
59,829
29,510
Mitigated
38,785
5,190
Healing
595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,745
1,949
0
793
11,512
13,293
0
4,317
7,195
22,050
0
L
Jing Wei
9,293
7,371
0
0
11,370
3,891
0
5,932
5,438
0
26,906
W
19,134
14,232
0
3,837
11,632
5,299
0
7,310
4,322
0
22,881
W
Kukulkan
Dodzitek
Kukulkan
7,803
1,519
0
0
6,019
3,427
0
2,642
3,377
26,780
0
W
10,079
1,327
344
216
8,680
4,120
0
4,139
4,541
23,820
0
L
8,640
945
0
290
20,243
19,289
0
12,024
8,219
19,822
0
W
5,584
1,392
0
0
8,243
3,371
0
3,855
4,388
11,275
0
L
Bellona
raouf_hn
Bellona
9,161
1,852
0
305
11,371
10,126
0
6,157
5,214
0
24,142
L
Thor
660
144
0
0
2,043
635
0
1,096
947
0
3,283
L
13,623
2,680
0
0
14,802
4,844
0
10,002
4,800
21,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,599
Gold Earned
47,907
130
Minions Killed
117
3
Camps Cleared
6
817,165
Distance Traveled
731,657
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
13,009
1,445
26
3
1
172,232
0
L
Jing Wei
9,864
1,096
18
2
3
228,741
0
W
Artemis
10,615
1,179
11
1
0
160,646
0
W
Kukulkan
10,239
1,138
58
6
2
177,488
0
W
Ra
9,548
1,061
27
3
0
160,248
0
L
Ymir
10,067
1,119
39
4
1
140,498
0
W
Janus
9,188
1,021
8
1
0
146,551
2
L
Bellona
10,939
1,215
26
3
0
190,719
0
L
Thor
7,332
815
7
1
1
30,908
0
L
Zeus
9,705
1,078
27
3
1
140,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role