Player Matchup

Ares
Ares
BigCat2611
Ares
Level 7
God Stats
0W - 1L
1,900 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Odin
Odin
XBoBtimusXPrime
Odin
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Terra
Terra
dear_spa1
Terra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,204 Elo+
Solo
Danzaburou
Danzaburou
exepure
Danzaburou
Level 27
God Stats
12W - 13L
1,276 SR
Queue Stats
16W - 20L
1,306 Elo+
Solo
Thor
Thor
mountanian
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 9
1,535 SR
1,402 Elo+

VS

Team Averages
Level 24
1,565 SR
1,492 Elo+
Bacchus
Bacchus
AudibleHades787
Bacchus
Level 29
God Stats
15W - 15L
1,411 SR
Queue Stats
38W - 49L
1,472 Elo+
Party 1
Danzaburou
Danzaburou
Hippyviking
Danzaburou
Level 14
God Stats
8W - 8L
1,396 SR
Queue Stats
8W - 10L
1,369 Elo+
Party 1
Hel
Hel
Kevinrosmel
Hel
Level 22
God Stats
43W - 29L
1,652 SR
Queue Stats
44W - 31L
1,591 Elo+
Solo
Neith
Neith
xXMyLeftNutHurtz
Neith
Level 29
God Stats
18W - 5L
1,735 SR
Queue Stats
65W - 61L
1,514 Elo+
Party 2
Thor
Thor
zEternal_Chaos
Thor
Level 24
God Stats
10W - 11L
1,632 SR
Queue Stats
126W - 122L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 13 / 0
9,366
937
7,264
25,494
24,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
0 / 9 / 0
8,810
881
5,321
16,970
15,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Terra
dear_spa1
Terra
14
0 / 7 / 0
8,883
888
2,903
15,253
15,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
exepure
Danzaburou
15
1 / 2 / 0
9,271
927
11,855
11,595
5,007
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 13 / 0
8,516
852
4,292
17,893
7,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

0

VS

Team 2 Tickets

327

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 0 / 31
12,426
1,243
15,607
10,447
16,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Hippyviking
Danzaburou
18
8 / 0 / 25
11,551
1,155
13,971
4,736
2,589
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

18
7 / 0 / 25
11,444
1,144
15,395
10,101
5,477
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
17 / 0 / 12
11,140
1,114
21,554
5,446
3,007
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
6 / 1 / 19
10,612
1,061
9,448
8,610
5,266
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
156
1
Kills
44
44
Deaths
1
0
Assists
112
Player
Kills
Deaths
Assists
KDA
W
6
0
31
21.5
L
0
13
0
0
W
Danzaburou
Hippyviking
Danzaburou
8
0
25
20.5
W
7
0
25
19.5
L
0
9
0
0
L
Terra
dear_spa1
Terra
0
7
0
0
L
Danzaburou
exepure
Danzaburou
1
2
0
0.5
L
0
13
0
0
W
17
0
12
23
W
6
1
19
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,635
Damage
75,975
87,205
Taken
39,340
67,845
Mitigated
32,463
5,954
Healing
15,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,607
3,292
0
1,247
10,447
16,124
0
2,457
7,710
28,660
0
L
7,264
854
0
724
25,494
24,168
0
9,197
16,297
22,646
0
W
Danzaburou
Hippyviking
Danzaburou
13,971
7,365
0
677
4,736
2,589
0
1,324
3,387
0
24,595
W
15,395
3,232
5,844
5,445
10,101
5,477
0
3,170
6,831
43,496
0
L
5,321
1,460
0
318
16,970
15,741
0
7,613
9,357
136
22,299
L
Terra
dear_spa1
Terra
2,903
855
745
1,850
15,253
15,263
0
3,700
11,553
8,875
0
L
Danzaburou
exepure
Danzaburou
11,855
4,720
0
1,774
11,595
5,007
0
3,733
7,862
0
39,033
L
4,292
1,242
0
543
17,893
7,666
0
6,759
11,134
0
16,457
W
21,554
16,005
0
2,034
5,446
3,007
0
2,060
3,310
0
33,774
W
9,448
4,167
243
243
8,610
5,266
0
1,278
7,332
0
18,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,846
Gold Earned
57,173
147
Minions Killed
197
1
Camps Cleared
3
771,501
Distance Traveled
993,653
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,426
1,243
20
2
0
206,148
1
L
Ares
9,366
937
25
3
0
163,961
0
W
Danzaburou
11,551
1,155
28
3
2
224,736
0
W
Hel
11,444
1,144
92
9
0
204,981
3
L
Odin
8,810
881
38
4
0
191,469
0
L
Terra
8,883
888
13
1
1
97,192
0
L
Danzaburou
9,271
927
42
4
0
182,482
0
L
Thor
8,516
852
29
3
0
136,397
1
W
Neith
11,140
1,114
25
3
1
163,238
0
W
Thor
10,612
1,061
32
3
0
194,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role