Player Matchup

Fenrir
Fenrir
LimakHD
Fenrir
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
235W - 147L
1,522 Elo+
Party 1
Ra
Ra
Supermarv5000
Ra
Level 88
God Stats
7W - 5L
1,327 SR
Queue Stats
111W - 108L
1,660 Elo+
Solo
Neith
Neith
kevdude02
Neith
Level 77
God Stats
4W - 3L
1,609 SR
Queue Stats
6W - 6L
1,522 Elo+
Party 1
Team Averages
Level 77
1,479 SR
1,568 Elo+

VS

Team Averages
Level 54
1,572 SR
1,624 Elo+
Fenrir
Fenrir
Swegmeister
Fenrir
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 26L
1,649 Elo+
Party 2
Discordia
Discordia
iamjasminhello
Discordia
Level 46
God Stats
1W - 1L
1,715 SR
Queue Stats
38W - 53L
1,722 Elo+
Party 2
Anubis
Anubis
imanewbie123
Anubis
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
LimakHD
Fenrir
10
6 / 2 / 3
7,716
772
7,879
7,483
4,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
2 / 1 / 5
7,286
729
3,071
3,928
1,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
kevdude02
Neith
11
3 / 1 / 7
7,438
744
5,871
4,357
1,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
3 / 4 / 0
7,189
719
2,630
7,385
3,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
iamjasminhello
Discordia
10
0 / 3 / 2
6,100
610
3,688
6,633
2,730
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
9
1 / 4 / 2
6,580
658
6,750
7,058
2,902
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
11
Kills
4
4
Deaths
11
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
LimakHD
Fenrir
6
2
3
3.75
W
2
1
5
4.5
L
Fenrir
3
4
0
0.75
L
Discordia
iamjasminhello
Discordia
0
3
2
0.33
L
Anubis
1
4
2
0.5
W
Neith
kevdude02
Neith
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,821
Damage
13,068
15,768
Taken
21,076
6,571
Mitigated
8,984
4,774
Healing
5,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
LimakHD
Fenrir
7,879
2,502
0
790
7,483
4,187
313
4,722
2,761
1,587
15,662
W
3,071
132
724
1,174
3,928
1,101
264
2,978
950
27,808
0
L
Fenrir
2,630
1,171
0
1,812
7,385
3,352
0
1,412
5,779
0
9,156
L
Discordia
iamjasminhello
Discordia
3,688
581
0
1,553
6,633
2,730
0
1,103
5,426
18,280
0
L
Anubis
6,750
144
0
1,714
7,058
2,902
0
494
6,436
32,104
0
W
Neith
kevdude02
Neith
5,871
2,191
0
2,086
4,357
1,283
715
2,784
1,573
0
23,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,440
Gold Earned
19,869
116
Minions Killed
96
0
Camps Cleared
0
495,990
Distance Traveled
515,850
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,716
772
16
2
0
176,675
0
W
Ra
7,286
729
60
6
0
182,280
1
L
Fenrir
7,189
719
18
2
0
174,916
0
L
Discordia
6,100
610
22
2
0
174,139
1
L
Anubis
6,580
658
56
6
0
166,795
5
W
Neith
7,438
744
40
4
0
137,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role