Player Matchup

Xing Tian
Xing Tian
Bronze III
CallmeTidus
Xing Tian
Bronze III
Level 38
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 27L
1,508 MMR
Party 2
Izanami
Izanami
Bronze III
MizKillz
Izanami
Bronze III
Level 147
God Stats
3W - 5L
1,530 SR
Queue Stats
27W - 23L
1,500 MMR
Party 2
Vulcan
Vulcan
Silver II
Muisemon
Vulcan
Silver II
Level 68
God Stats
3W - 1L
1,500 SR
Queue Stats
11W - 8L
1,504 MMR
Solo
Osiris
Osiris
Bronze III
ShaqaZulu4760
Osiris
Bronze III
Level 75
God Stats
2W - 2L
1,550 SR
Queue Stats
27W - 49L
1,511 MMR
Solo
Nemesis
Nemesis
Bronze III
wackassgame
Nemesis
Bronze III
Level 157
God Stats
62W - 52L
1,527 SR
Queue Stats
213W - 201L
1,506 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 97
1,522 SR
1,506 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 82
1,487 SR
1,506 MMR
Merlin
Merlin
Bronze III
IgnoRAYmus
Merlin
Bronze III
Level 76
God Stats
0W - 1L
1,316 SR
Queue Stats
62W - 77L
1,413 MMR
Party 1
Cthulhu
Cthulhu
Silver II
Poco_Redcheeks
Cthulhu
Silver II
Level 97
God Stats
4W - 7L
1,355 SR
Queue Stats
27W - 36L
1,509 MMR
Solo
Fenrir
Fenrir
Bronze III
RipCard
Fenrir
Bronze III
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,509 MMR
Solo
Hachiman
Hachiman
Silver I
SpaceManAkun
Hachiman
Silver I
Level 85
God Stats
3W - 8L
1,763 SR
Queue Stats
78W - 90L
1,594 MMR
Party 1
Mercury
Mercury
Silver II
j__limbertg__e
Mercury
Silver II
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,504 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CallmeTidus
Xing Tian
11
0 / 0 / 5
7,106
547
3,386
5,875
3,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
MizKillz
Izanami
12
3 / 0 / 1
7,172
552
5,157
3,368
1,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Vulcan
Muisemon
Vulcan
12
1 / 0 / 1
7,126
548
2,583
3,085
1,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 0 / 0
7,567
582
1,692
4,503
4,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
wackassgame
Nemesis
13
3 / 0 / 0
7,285
560
2,899
4,490
3,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
ArachnePersephoneSun WukongSetCabrakan

VS

Bans
Nu WaThanatosEsetKhepriBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
IgnoRAYmus
Merlin
9
0 / 3 / 0
5,527
425
1,950
4,937
1,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 0 / 0
7,350
565
1,392
3,097
2,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
RipCard
Fenrir
7
0 / 4 / 0
5,045
388
1,337
8,089
3,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hachiman
SpaceManAkun
Hachiman
8
0 / 0 / 0
5,163
397
1,333
4,315
1,468
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
0 / 0 / 0
5,854
450
1,437
7,738
2,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
0
7
Kills
0
0
Deaths
7
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
CallmeTidus
Xing Tian
0
0
5
2.5
L
Merlin
IgnoRAYmus
Merlin
0
3
0
0
W
Izanami
MizKillz
Izanami
3
0
1
3.5
W
Vulcan
Muisemon
Vulcan
1
0
1
1.5
L
0
0
0
0
L
Fenrir
RipCard
Fenrir
0
4
0
0
W
0
0
0
0
L
Hachiman
SpaceManAkun
Hachiman
0
0
0
0
L
0
0
0
0
W
Nemesis
wackassgame
Nemesis
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,717
Damage
7,449
21,321
Taken
28,176
14,213
Mitigated
11,090
5,494
Healing
7,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
CallmeTidus
Xing Tian
3,386
359
0
2,519
5,875
3,057
0
934
4,811
15,555
0
L
Merlin
IgnoRAYmus
Merlin
1,950
49
0
414
4,937
1,294
0
1,690
3,247
24,386
0
W
Izanami
MizKillz
Izanami
5,157
3,274
0
816
3,368
1,979
1,270
88
3,277
4,024
48,299
W
Vulcan
Muisemon
Vulcan
2,583
873
0
800
3,085
1,038
0
464
2,451
49,713
0
L
1,392
358
0
1,141
3,097
2,953
0
104
2,993
47,088
0
L
Fenrir
RipCard
Fenrir
1,337
80
321
1,221
8,089
3,069
0
3,369
4,720
0
7,196
W
1,692
254
0
875
4,503
4,434
0
1,392
3,111
4,861
40,789
L
Hachiman
SpaceManAkun
Hachiman
1,333
408
0
1,324
4,315
1,468
0
396
3,919
0
25,609
L
1,437
499
0
3,486
7,738
2,306
0
1,041
6,697
0
31,214
W
Nemesis
wackassgame
Nemesis
2,899
1,039
0
484
4,490
3,705
1,108
88
4,329
5,920
39,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,256
Gold Earned
28,939
412
Minions Killed
286
0
Camps Cleared
0
1,313,955
Distance Traveled
1,262,927
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
7,106
547
11
1
0
265,587
3
L
Merlin
5,527
425
53
4
0
228,779
5
W
Izanami
7,172
552
126
10
0
230,875
1
W
Vulcan
7,126
548
76
6
0
257,758
4
L
Cthulhu
7,350
565
102
8
0
260,350
2
L
Fenrir
5,045
388
6
0
0
257,746
3
W
Osiris
7,567
582
111
9
0
272,862
7
L
Hachiman
5,163
397
55
4
0
191,824
3
L
Mercury
5,854
450
70
5
0
324,228
4
W
Nemesis
7,285
560
88
7
0
286,873
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role