Player Matchup

Janus
Janus
Gold IV
 
Janus
Gold IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Silver I
arnaldkillsalot
Cupid
Silver I
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 99L
1,723 MMR
Party 1
Fenrir
Fenrir
Platinum III
iiVoids
Fenrir
Platinum III
Level 129
God Stats
13W - 6L
1,401 SR
Queue Stats
47W - 39L
1,786 MMR
Solo
Xing Tian
Xing Tian
Platinum V
jfy
Xing Tian
Platinum V
Level 100
God Stats
1W - 4L
1,548 SR
Queue Stats
73W - 62L
1,848 MMR
Party 1
Guan Yu
Guan Yu
Gold IV
readytogetgoing
Guan Yu
Gold IV
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 32L
1,793 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 114
1,490 SR
1,730 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 159
1,656 SR
1,729 MMR
Aphrodite
Aphrodite
Platinum II
Arieniece
Aphrodite
Platinum II
Level 160
God Stats
148W - 92L
1,615 SR
Queue Stats
427W - 394L
1,847 MMR
Party 3
Kali
Kali
Gold II
CUCHYYY
Kali
Gold II
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 45L
1,787 MMR
Solo
Anhur
Anhur
Platinum II
Hijinxx
Anhur
Platinum II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Terra
Terra
Platinum II
Ikiya
Terra
Platinum II
Level 160
God Stats
13W - 7L
1,887 SR
Queue Stats
87W - 72L
1,792 MMR
Party 2
Nu Wa
Nu Wa
Gold IV
ImaNeedU2Relax
Nu Wa
Gold IV
Level 160
God Stats
30W - 24L
1,779 SR
Queue Stats
166W - 130L
1,720 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
2 / 4 / 2
9,342
519
5,152
8,465
2,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 6 / 0
8,770
487
3,623
13,750
3,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
iiVoids
Fenrir
15
1 / 2 / 2
8,701
483
7,227
14,389
4,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
jfy
Xing Tian
11
0 / 3 / 1
7,399
411
3,272
15,652
10,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 4 / 2
8,512
473
8,937
15,733
12,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
SetCu ChulainnScyllaErlang ShenDanzaburou

VS

Bans
CthulhuTsukuyomiBellonaAwilixHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Arieniece
Aphrodite
16
1 / 1 / 7
10,227
568
10,781
15,596
10,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kali
CUCHYYY
Kali
17
3 / 1 / 7
10,447
580
5,196
18,460
8,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anhur
Hijinxx
Anhur
18
9 / 1 / 6
11,336
630
14,802
14,880
6,268
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
Ikiya
Terra
13
0 / 0 / 10
9,029
502
4,423
9,972
10,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

16
6 / 1 / 8
10,419
579
14,111
7,816
3,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
57
4
Kills
19
19
Deaths
4
7
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
4
2
0.75
W
Aphrodite
Arieniece
Aphrodite
1
1
7
4.5
W
Kali
CUCHYYY
Kali
3
1
7
6.5
W
Anhur
Hijinxx
Anhur
9
1
6
12
W
Terra
Ikiya
Terra
0
0
10
5
W
6
1
8
10
L
1
6
0
0.17
L
Fenrir
iiVoids
Fenrir
1
2
2
1
L
Xing Tian
jfy
Xing Tian
0
3
1
0.17
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,211
Damage
49,313
67,989
Taken
66,724
34,048
Mitigated
39,073
20,308
Healing
43,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,152
129
0
1,218
8,465
2,211
0
3,545
4,732
67,108
0
W
Aphrodite
Arieniece
Aphrodite
10,781
1,142
4,907
11,840
15,596
10,014
533
1,491
13,565
69,945
0
W
Kali
CUCHYYY
Kali
5,196
2,483
0
7,343
18,460
8,655
1,769
1,700
16,600
0
76,233
W
Anhur
Hijinxx
Anhur
14,802
9,106
0
8,901
14,880
6,268
3,345
2,870
11,948
0
81,876
W
Terra
Ikiya
Terra
4,423
636
3,016
5,225
9,972
10,892
488
2,375
7,553
27,792
0
W
14,111
3,558
0
1,880
7,816
3,244
2,598
1,769
5,903
76,668
0
L
3,623
1,030
437
4,720
13,750
3,686
814
3,155
10,434
0
50,206
L
Fenrir
iiVoids
Fenrir
7,227
824
0
5,571
14,389
4,895
0
5,380
8,731
0
64,370
L
Xing Tian
jfy
Xing Tian
3,272
179
0
2,301
15,652
10,844
0
7,706
7,598
21,565
0
L
8,937
1,665
202
5,859
15,733
12,412
0
8,142
7,179
0
54,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,724
Gold Earned
51,458
486
Minions Killed
564
0
Camps Cleared
0
1,655,530
Distance Traveled
1,671,944
15
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,342
519
142
8
0
304,416
3
W
Aphrodite
10,227
568
134
7
0
309,828
6
W
Kali
10,447
580
125
7
0
366,188
3
W
Anhur
11,336
630
137
8
0
302,104
3
W
Terra
9,029
502
29
2
0
376,430
8
W
Nu Wa
10,419
579
139
8
0
317,394
4
L
Cupid
8,770
487
96
5
0
307,966
0
L
Fenrir
8,701
483
116
6
0
377,284
2
L
Xing Tian
7,399
411
23
1
0
334,530
3
L
Guan Yu
8,512
473
109
6
0
331,334
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role