Player Matchup

Ganesha
Ganesha
Cartanga
Ganesha
Level 78
God Stats
3W - 5L
1,711 SR
Queue Stats
13W - 19L
1,447 Elo+
Party 3
Discordia
Discordia
ElVinatero
Discordia
Level 83
God Stats
9W - 9L
1,639 SR
Queue Stats
247W - 226L
1,523 Elo+
Party 3
Danzaburou
Danzaburou
SRpollardasucia
Danzaburou
Level 106
God Stats
7W - 5L
1,500 SR
Queue Stats
177W - 159L
1,373 Elo+
Party 3
Jormungandr
Jormungandr
Worlic
Jormungandr
Level 81
God Stats
7W - 5L
1,832 SR
Queue Stats
301W - 300L
1,485 Elo+
Solo
Bellona
Bellona
ℓonelγştoneя
Bellona
Level 136
God Stats
2W - 1L
1,484 SR
Queue Stats
19W - 18L
1,568 Elo+
Solo
Team Averages
Level 97
1,633 SR
1,479 Elo+

VS

Team Averages
Level 65
1,511 SR
1,429 Elo+
Izanami
Izanami
Ade288
Izanami
Level 62
God Stats
23W - 24L
1,525 SR
Queue Stats
159W - 171L
1,529 Elo+
Party 1
Yemoja
Yemoja
JoshGoldSliver
Yemoja
Level 58
God Stats
31W - 29L
1,501 SR
Queue Stats
263W - 281L
1,492 Elo+
Party 1
Sun Wukong
Sun Wukong
KM-Lawlight
Sun Wukong
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,243 Elo+
Party 2
Kali
Kali
Kuramaxx
Kali
Level 16
God Stats
1W - 3L
1,527 SR
Queue Stats
249W - 280L
1,243 Elo+
Party 2
Thoth
Thoth
lTeenKiLlerl
Thoth
Level 115
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 26L
1,636 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Cartanga
Ganesha
10
0 / 3 / 7
6,261
569
3,292
7,729
2,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Discordia
ElVinatero
Discordia
10
2 / 4 / 2
6,158
560
3,011
4,973
1,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
SRpollardasucia
Danzaburou
14
6 / 0 / 1
7,674
698
5,676
8,420
2,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jormungandr
Worlic
Jormungandr
12
4 / 0 / 3
7,263
660
5,226
4,665
3,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
6 / 4 / 5
7,078
643
6,979
7,352
5,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ade288
Izanami
11
4 / 3 / 0
6,503
591
6,546
7,128
3,217
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 2 / 4
4,993
454
2,968
6,032
2,995
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sun Wukong
KM-Lawlight
Sun Wukong
9
1 / 4 / 0
5,533
503
2,905
8,163
5,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kali
7
0 / 5 / 0
4,786
435
682
7,943
1,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
6 / 4 / 1
6,951
632
6,895
6,443
1,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
18
Kills
11
11
Deaths
18
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
Ade288
Izanami
4
3
0
1.33
W
Ganesha
Cartanga
Ganesha
0
3
7
1.17
W
Discordia
ElVinatero
Discordia
2
4
2
0.75
L
0
2
4
1
L
Sun Wukong
KM-Lawlight
Sun Wukong
1
4
0
0.25
L
Kali
0
5
0
0
W
Danzaburou
SRpollardasucia
Danzaburou
6
0
1
6.5
W
Jormungandr
Worlic
Jormungandr
4
0
3
5.5
L
6
4
1
1.63
W
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,184
Damage
19,996
33,139
Taken
35,709
15,961
Mitigated
15,325
10,497
Healing
7,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Ade288
Izanami
6,546
4,212
0
1,252
7,128
3,217
536
1,308
5,820
4,643
48,178
W
Ganesha
Cartanga
Ganesha
3,292
116
0
1,208
7,729
2,987
471
3,532
4,137
19,911
0
W
Discordia
ElVinatero
Discordia
3,011
502
0
750
4,973
1,322
0
2,691
2,008
24,875
0
L
2,968
684
824
1,281
6,032
2,995
198
1,420
4,568
9,059
0
L
Sun Wukong
KM-Lawlight
Sun Wukong
2,905
931
0
1,646
8,163
5,521
0
3,924
4,007
0
24,713
L
Kali
682
386
0
1,744
7,943
1,930
0
2,221
5,607
0
16,221
W
Danzaburou
SRpollardasucia
Danzaburou
5,676
2,658
0
5,249
8,420
2,562
550
1,659
6,716
0
46,460
W
Jormungandr
Worlic
Jormungandr
5,226
1,194
0
1,734
4,665
3,775
254
465
4,054
41,170
0
L
6,895
250
0
925
6,443
1,662
898
2,313
3,909
28,401
0
W
6,979
2,095
0
1,556
7,352
5,315
342
1,556
5,580
4,094
31,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,434
Gold Earned
28,766
323
Minions Killed
263
0
Camps Cleared
0
1,105,773
Distance Traveled
1,021,493
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,503
591
107
10
0
194,176
0
W
Ganesha
6,261
569
8
1
0
257,717
0
W
Discordia
6,158
560
60
5
0
215,004
3
L
Yemoja
4,993
454
8
1
0
216,673
2
L
Sun Wukong
5,533
503
55
5
0
196,719
1
L
Kali
4,786
435
39
4
0
205,162
0
W
Danzaburou
7,674
698
96
9
0
212,291
3
W
Jormungandr
7,263
660
92
8
0
207,271
2
L
Thoth
6,951
632
54
5
0
208,763
4
W
Bellona
7,078
643
67
6
0
213,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role