Player Matchup

Ganesha
Ganesha
Gold I
LHR Yungbleezy
Ganesha
Gold I
Level 149
God Stats
24W - 21L
1,500 SR
Queue Stats
634W - 625L
1,690 MMR
Solo
Vulcan
Vulcan
Gold III
MozzBoi
Vulcan
Gold III
Level 56
God Stats
31W - 28L
1,494 SR
Queue Stats
131W - 123L
1,676 MMR
Party 2
Cupid
Cupid
Gold II
Ros10
Cupid
Gold II
Level 89
God Stats
38W - 29L
1,749 SR
Queue Stats
135W - 126L
1,723 MMR
Party 2
Susano
Susano
Gold III
awesome2006072
Susano
Gold III
Level 127
God Stats
0W - 7L
1,211 SR
Queue Stats
33W - 32L
1,694 MMR
Solo
Hercules
Hercules
Gold I
iMDoctorJones
Hercules
Gold I
Level 158
God Stats
5W - 13L
1,437 SR
Queue Stats
522W - 507L
1,691 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 116
1,478 SR
1,695 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 130
1,677 SR
1,656 MMR
Achilles
Achilles
Gold IV
 
Achilles
Gold IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold IV
BrumaRoots
Ares
Gold IV
Level 125
God Stats
2W - 0L
1,739 SR
Queue Stats
20W - 8L
1,682 MMR
Solo
Hachiman
Hachiman
Gold V
EveryJoseDies
Hachiman
Gold V
Level 49
God Stats
5W - 1L
1,944 SR
Queue Stats
30W - 14L
1,723 MMR
Party 1
Nike
Nike
Gold II
MelodiusRL
Nike
Gold II
Level 160
God Stats
5W - 7L
1,500 SR
Queue Stats
339W - 310L
1,685 MMR
Party 1
Nu Wa
Nu Wa
Gold I
YoungLexTown
Nu Wa
Gold I
Level 160
God Stats
72W - 63L
1,701 SR
Queue Stats
476W - 442L
1,692 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 12
10,040
502
6,568
26,339
21,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
MozzBoi
Vulcan
15
3 / 5 / 4
9,284
464
10,411
12,642
4,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
Ros10
Cupid
17
7 / 6 / 2
10,604
530
8,456
16,399
6,316
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
4 / 7 / 7
9,819
491
8,122
18,179
6,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
iMDoctorJones
Hercules
15
0 / 5 / 3
9,134
457
13,528
22,382
14,157
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
SetNemesisCthulhuArachneDanzaburou

VS

Bans
TsukuyomiScyllaCabrakanThe MorriganThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
19
3 / 1 / 11
12,532
627
13,206
21,329
25,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
0 / 7 / 10
10,607
530
6,830
19,016
17,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hachiman
EveryJoseDies
Hachiman
19
9 / 1 / 7
13,370
669
21,851
16,519
9,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
11 / 7 / 5
12,760
638
12,540
18,368
8,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
6 / 0 / 8
14,545
727
22,061
7,115
3,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
70
16
Kills
29
29
Deaths
16
28
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
1
11
8.5
W
0
7
10
0.71
W
Hachiman
EveryJoseDies
Hachiman
9
1
7
12.5
L
2
6
12
1.33
W
11
7
5
1.93
L
Vulcan
MozzBoi
Vulcan
3
5
4
1
L
Cupid
Ros10
Cupid
7
6
2
1.33
W
6
0
8
10
L
4
7
7
1.07
L
Hercules
iMDoctorJones
Hercules
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,085
Damage
76,488
95,941
Taken
82,347
52,841
Mitigated
64,036
21,141
Healing
34,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
13,206
3,821
0
12,180
21,329
25,852
1,317
5,415
15,794
0
63,948
W
6,830
639
0
3,078
19,016
17,397
1,401
4,394
14,504
26,741
0
W
Hachiman
EveryJoseDies
Hachiman
21,851
12,118
0
10,564
16,519
9,166
8,021
4,194
12,325
8,688
97,964
L
6,568
787
0
2,721
26,339
21,456
0
8,543
17,428
31,309
0
W
12,540
2,834
0
4,138
18,368
8,441
498
3,509
14,761
0
74,219
L
Vulcan
MozzBoi
Vulcan
10,411
4,413
0
1,196
12,642
4,543
0
7,045
5,319
67,342
0
L
Cupid
Ros10
Cupid
8,456
5,091
969
6,832
16,399
6,316
0
4,143
12,068
0
64,620
W
22,061
4,312
408
3,954
7,115
3,180
6,403
2,195
4,864
139,165
0
L
8,122
2,344
0
4,680
18,179
6,369
0
5,066
12,847
0
45,669
L
Hercules
iMDoctorJones
Hercules
13,528
4,467
0
4,743
22,382
14,157
0
4,424
17,016
7,759
49,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,881
Gold Earned
63,814
493
Minions Killed
624
0
Camps Cleared
0
1,857,169
Distance Traveled
1,968,162
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,532
627
105
5
0
404,295
0
W
Ares
10,607
530
30
2
0
403,040
2
W
Hachiman
13,370
669
140
7
0
370,516
2
L
Ganesha
10,040
502
18
1
0
373,543
5
W
Nike
12,760
638
114
6
0
385,488
2
L
Vulcan
9,284
464
139
7
0
376,493
4
L
Cupid
10,604
530
142
7
0
336,086
4
W
Nu Wa
14,545
727
235
12
0
404,823
2
L
Susano
9,819
491
82
4
0
395,590
4
L
Hercules
9,134
457
112
6
0
375,457
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role