Player Matchup

Anubis
Anubis
BrettTheFoodGuy
Anubis
Level 86
God Stats
4W - 0L
1,324 SR
Queue Stats
29W - 23L
1,437 Elo+
Party 1
King Arthur
King Arthur
RemIsBestGal
King Arthur
Level 103
God Stats
10W - 7L
1,457 SR
Queue Stats
77W - 60L
1,507 Elo+
Party 1
Cupid
Cupid
goldfish116gabby
Cupid
Level 27
God Stats
7W - 7L
1,601 SR
Queue Stats
8W - 8L
1,577 Elo+
Party 1
Team Averages
Level 72
1,461 SR
1,507 Elo+

VS

Team Averages
Level 35
1,500 SR
1,577 Elo+
Hel
Hel
Demon Linkin
Hel
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 5L
1,667 Elo+
Party 2
Bacchus
Bacchus
Helix Exploit
Bacchus
Level 68
God Stats
10W - 7L
1,500 SR
Queue Stats
211W - 185L
1,588 Elo+
Party 2
Loki
Loki
Helix Prodigy
Loki
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
117W - 116L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 12
8,761
730
6,958
6,357
2,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

King Arthur
RemIsBestGal
King Arthur
13
10 / 5 / 9
10,321
860
11,301
9,925
5,314
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
6 / 0 / 10
9,611
801
7,740
6,023
2,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 5
7,668
639
2,327
7,427
3,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bacchus
12
7 / 6 / 2
9,711
809
8,190
13,678
13,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 6 / 5
7,528
627
4,116
9,629
2,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
21
19
Kills
9
9
Deaths
19
31
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
4
12
2.25
L
1
7
5
0.5
L
Bacchus
7
6
2
1.33
L
1
6
5
0.58
W
King Arthur
RemIsBestGal
King Arthur
10
5
9
2.9
W
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,999
Damage
14,633
22,305
Taken
30,734
10,141
Mitigated
19,458
5,343
Healing
1,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,958
11
0
460
6,357
2,752
631
2,739
3,618
21,423
0
L
2,327
1,447
591
113
7,427
3,614
0
775
6,546
18,437
0
L
Bacchus
8,190
1,218
0
704
13,678
13,102
0
3,051
10,245
19,510
0
L
4,116
724
0
434
9,629
2,742
0
2,376
6,933
0
20,240
W
King Arthur
RemIsBestGal
King Arthur
11,301
2,447
0
1,025
9,925
5,314
296
4,086
5,839
0
33,098
W
7,740
4,180
454
3,404
6,023
2,075
1,856
3,752
2,271
0
34,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,693
Gold Earned
24,907
128
Minions Killed
70
0
Camps Cleared
0
582,787
Distance Traveled
549,326
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,761
730
38
3
0
186,857
1
L
Hel
7,668
639
32
3
0
135,577
0
L
Bacchus
9,711
809
16
1
0
209,735
2
L
Loki
7,528
627
22
2
0
204,014
0
W
King Arthur
10,321
860
38
3
0
185,695
2
W
Cupid
9,611
801
52
4
0
210,235
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role