Player Matchup

Yemoja
Yemoja
Juampibaldu2002
Yemoja
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 15L
1,628 Elo+
Solo
Anubis
Anubis
MarcusFelipe_NV
Anubis
Level 19
God Stats
31W - 24L
1,476 SR
Queue Stats
31W - 25L
1,374 Elo+
Party 1
Chernobog
Chernobog
SKE-Baby
Chernobog
Level 8
God Stats
4W - 6L
1,410 SR
Queue Stats
5W - 6L
1,417 Elo+
Party 1
Danzaburou
Danzaburou
Sakuranna
Danzaburou
Level 29
God Stats
10W - 6L
1,692 SR
Queue Stats
20W - 17L
1,628 Elo+
Solo
Hades
Hades
juniorjjalfa
Hades
Level 17
God Stats
17W - 15L
1,505 SR
Queue Stats
73W - 81L
1,270 Elo+
Party 1
Team Averages
Level 16
1,517 SR
1,463 Elo+

VS

Team Averages
Level 21
1,384 SR
1,506 Elo+
Cthulhu
Cthulhu
BIGPALPAL
Cthulhu
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 9L
1,500 Elo+
Solo
Bakasura
Bakasura
HIIZOOKAA
Bakasura
Level 29
God Stats
1W - 1L
1,280 SR
Queue Stats
12W - 6L
1,554 Elo+
Solo
Ares
Ares
LionRN
Ares
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Merlin
Merlin
LordRaviel7
Merlin
Level 25
God Stats
6W - 6L
1,179 SR
Queue Stats
43W - 35L
1,620 Elo+
Solo
Hachiman
Hachiman
vitorchaia
Hachiman
Level 15
God Stats
2W - 1L
1,459 SR
Queue Stats
5W - 4L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 5
10,045
402
2,981
18,955
16,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
3 / 11 / 1
10,513
421
8,733
18,583
7,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
SKE-Baby
Chernobog
17
1 / 13 / 0
10,912
436
8,284
25,096
8,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
Sakuranna
Danzaburou
17
4 / 4 / 1
11,344
454
14,031
26,633
9,717
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
3 / 5 / 1
9,109
364
4,081
9,813
3,326
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BIGPALPAL
Cthulhu
20
11 / 1 / 5
14,635
585
19,723
15,026
20,247
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bakasura
HIIZOOKAA
Bakasura
20
18 / 0 / 3
17,790
712
25,376
27,368
16,728
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ares
LionRN
Ares
5
0 / 2 / 0
8,202
328
239
1,767
482
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
20
4 / 3 / 9
14,743
590
20,246
12,745
5,515
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
vitorchaia
Hachiman
18
2 / 5 / 2
12,958
518
14,668
17,427
6,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
54
11
Kills
35
36
Deaths
11
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BIGPALPAL
Cthulhu
11
1
5
13.5
W
Bakasura
HIIZOOKAA
Bakasura
18
0
3
19.5
L
0
3
5
0.83
W
Ares
LionRN
Ares
0
2
0
0
W
Merlin
4
3
9
2.83
L
3
11
1
0.32
L
Chernobog
SKE-Baby
Chernobog
1
13
0
0.08
L
Danzaburou
Sakuranna
Danzaburou
4
4
1
1.13
L
3
5
1
0.7
W
Hachiman
vitorchaia
Hachiman
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,110
Damage
80,252
99,080
Taken
74,333
45,468
Mitigated
49,325
24,439
Healing
22,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BIGPALPAL
Cthulhu
19,723
1,456
0
2,769
15,026
20,247
1,946
2,648
12,378
75,372
0
W
Bakasura
HIIZOOKAA
Bakasura
25,376
18,009
0
13,968
27,368
16,728
7,712
3,917
23,451
0
191,481
L
2,981
1,804
396
897
18,955
16,252
406
3,890
13,953
26,529
0
W
Ares
LionRN
Ares
239
52
0
0
1,767
482
0
619
1,148
1,321
0
W
Merlin
20,246
697
0
687
12,745
5,515
2,337
4,389
8,356
99,456
0
L
8,733
587
0
3,512
18,583
7,762
677
9,178
8,525
54,090
0
L
Chernobog
SKE-Baby
Chernobog
8,284
4,764
0
5,999
25,096
8,411
2,529
13,466
9,856
0
74,026
L
Danzaburou
Sakuranna
Danzaburou
14,031
7,478
0
12,209
26,633
9,717
0
9,155
16,729
0
79,864
L
4,081
1,246
23
1,403
9,813
3,326
983
3,669
5,001
26,420
0
W
Hachiman
vitorchaia
Hachiman
14,668
10,321
30
5,506
17,427
6,353
1,694
4,222
13,205
0
68,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,923
Gold Earned
68,328
430
Minions Killed
673
0
Camps Cleared
0
1,805,927
Distance Traveled
1,970,139
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
14,635
585
143
6
0
501,473
1
W
Bakasura
17,790
712
253
10
0
571,720
4
L
Yemoja
10,045
402
46
2
0
417,748
1
W
Ares
8,202
328
3
0
0
47,672
0
W
Merlin
14,743
590
165
7
0
441,360
3
L
Anubis
10,513
421
93
4
0
361,858
0
L
Chernobog
10,912
436
129
5
0
345,160
1
L
Danzaburou
11,344
454
108
4
0
387,198
1
L
Hades
9,109
364
54
2
0
293,963
0
W
Hachiman
12,958
518
109
4
0
407,914
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role