Player Matchup

Guan Yu
Guan Yu
I Am Scope God
Guan Yu
Level 37
God Stats
7W - 4L
1,502 SR
Queue Stats
75W - 85L
1,391 Elo+
Party 2
Izanami
Izanami
im phat n uglee
Izanami
Level 25
God Stats
11W - 4L
1,474 SR
Queue Stats
56W - 72L
1,371 Elo+
Party 2
Nu Wa
Nu Wa
slenderma300
Nu Wa
Level 28
God Stats
3W - 1L
1,520 SR
Queue Stats
43W - 53L
1,313 Elo+
Solo
Team Averages
Level 30
1,499 SR
1,358 Elo+

VS

Team Averages
Level 49
1,386 SR
1,431 Elo+
Anhur
Anhur
Arxts
Anhur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 45L
1,738 Elo+
Solo
Kukulkan
Kukulkan
NghtMrE14
Kukulkan
Level 15
God Stats
1W - 6L
1,355 SR
Queue Stats
3W - 14L
1,220 Elo+
Party 1
Mulan
Mulan
grim_reaper710
Mulan
Level 104
God Stats
20W - 45L
1,303 SR
Queue Stats
105W - 129L
1,335 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 12
9,720
648
3,662
6,350
4,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
3 / 3 / 7
9,997
666
6,292
8,518
2,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
10 / 1 / 4
11,438
763
12,239
6,873
2,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Arxts
Anhur
11
4 / 2 / 0
9,191
613
3,140
6,020
2,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
NghtMrE14
Kukulkan
12
0 / 6 / 3
8,457
564
4,788
7,786
2,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 6 / 3
8,658
577
5,362
13,962
9,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
14
Kills
5
5
Deaths
14
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anhur
Arxts
Anhur
4
2
0
2
W
1
1
12
7
L
Kukulkan
NghtMrE14
Kukulkan
0
6
3
0.25
L
1
6
3
0.42
W
3
3
7
2.17
W
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,193
Damage
13,290
21,741
Taken
27,768
9,517
Mitigated
13,792
6,537
Healing
3,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Arxts
Anhur
3,140
996
0
668
6,020
2,552
225
3,169
2,643
2,190
18,567
W
3,662
267
559
2,355
6,350
4,607
619
1,167
5,040
0
12,846
L
Kukulkan
NghtMrE14
Kukulkan
4,788
385
0
250
7,786
2,223
165
3,449
3,890
29,204
0
L
5,362
784
449
2,100
13,962
9,017
0
4,857
8,731
0
26,752
W
6,292
3,213
0
2,211
8,518
2,667
29
2,209
6,073
0
46,751
W
12,239
2,461
0
1,412
6,873
2,243
1,846
1,293
5,470
67,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,155
Gold Earned
26,306
180
Minions Killed
138
0
Camps Cleared
0
754,633
Distance Traveled
632,462
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,191
613
36
2
0
215,895
2
W
Guan Yu
9,720
648
13
1
0
286,939
5
L
Kukulkan
8,457
564
66
4
0
207,826
0
L
Mulan
8,658
577
36
2
0
208,741
4
W
Izanami
9,997
666
84
6
0
234,425
2
W
Nu Wa
11,438
763
83
6
0
233,269
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role