Player Matchup

Hachiman
Hachiman
Platinum II
Hijinxx
Hachiman
Platinum II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chang'e
Chang'e
Platinum II
Ikiya
Chang'e
Platinum II
Level 160
God Stats
4W - 9L
1,638 SR
Queue Stats
87W - 72L
1,838 MMR
Party 2
Sun Wukong
Sun Wukong
Gold III
Jiraafita
Sun Wukong
Gold III
Level 128
God Stats
2W - 1L
1,750 SR
Queue Stats
189W - 193L
1,868 MMR
Solo
Sobek
Sobek
Gold III
KnockoutYOU
Sobek
Gold III
Level 144
God Stats
5W - 2L
1,500 SR
Queue Stats
37W - 26L
1,819 MMR
Solo
Pele
Pele
Platinum II
SkadiTooHotty
Pele
Platinum II
Level 160
God Stats
64W - 52L
1,759 SR
Queue Stats
246W - 224L
1,888 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 150
1,629 SR
1,783 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 130
1,625 SR
1,850 MMR
Anhur
Anhur
Platinum I
Gio Cassimani
Anhur
Platinum I
Level 83
God Stats
63W - 65L
1,653 SR
Queue Stats
1,005W - 974L
1,838 MMR
Solo
Nu Wa
Nu Wa
Platinum II
Kíro
Nu Wa
Platinum II
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 35L
1,910 MMR
Solo
Ares
Ares
Gold II
Phyrexcision
Ares
Gold II
Level 156
God Stats
12W - 10L
1,730 SR
Queue Stats
554W - 532L
1,768 MMR
Party 1
Rama
Rama
Gold I
RedNugent
Rama
Gold I
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
102W - 91L
1,866 MMR
Solo
Vamana
Vamana
Gold I
chadtarheel
Vamana
Gold I
Level 125
God Stats
15W - 15L
1,742 SR
Queue Stats
525W - 505L
1,870 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Hijinxx
Hachiman
16
2 / 8 / 3
10,604
530
7,993
16,303
5,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
Ikiya
Chang'e
14
2 / 5 / 1
9,110
456
7,734
12,176
3,740
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Jiraafita
Sun Wukong
15
0 / 5 / 2
9,187
459
5,506
17,652
12,692
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
1 / 5 / 6
8,771
439
10,151
21,607
18,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 4 / 3
10,265
513
8,761
16,641
6,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
SetJanusApolloCthulhuErlang Shen

VS

Bans
PersephoneGebNemesisDanzaburouTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 10
10,607
530
8,526
10,152
5,196
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nu Wa
Kíro
Nu Wa
18
2 / 2 / 14
11,556
578
17,475
11,048
5,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
3 / 3 / 10
10,419
521
8,271
18,170
20,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
20
10 / 2 / 7
13,530
677
15,034
14,678
6,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
18
10 / 0 / 9
11,957
598
14,383
15,782
13,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
77
9
Kills
27
27
Deaths
9
15
Assists
50
Player
Kills
Deaths
Assists
KDA
W
2
2
10
3.5
L
Hachiman
Hijinxx
Hachiman
2
8
3
0.44
L
Chang'e
Ikiya
Chang'e
2
5
1
0.5
L
Sun Wukong
Jiraafita
Sun Wukong
0
5
2
0.2
L
1
5
6
0.8
W
Nu Wa
Kíro
Nu Wa
2
2
14
4.5
W
3
3
10
2.67
W
Rama
10
2
7
6.75
L
4
4
3
1.38
W
Vamana
10
0
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,145
Damage
63,689
84,379
Taken
69,830
46,821
Mitigated
50,645
20,724
Healing
24,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,526
6,087
0
4,775
10,152
5,196
2,786
3,922
6,230
0
68,522
L
Hachiman
Hijinxx
Hachiman
7,993
4,606
0
4,013
16,303
5,034
3,392
2,458
13,845
0
65,733
L
Chang'e
Ikiya
Chang'e
7,734
113
1,586
3,118
12,176
3,740
0
2,678
9,498
50,217
0
L
Sun Wukong
Jiraafita
Sun Wukong
5,506
922
0
4,409
17,652
12,692
460
10,774
6,878
0
56,646
L
10,151
1,180
0
4,427
21,607
18,390
0
6,215
15,392
33,913
0
W
Nu Wa
Kíro
Nu Wa
17,475
6,187
0
3,828
11,048
5,183
1,771
2,604
8,444
90,048
0
W
8,271
115
0
3,737
18,170
20,170
482
4,660
13,510
20,780
0
W
Rama
15,034
12,200
0
7,466
14,678
6,234
4,440
3,557
11,121
0
106,500
L
8,761
2,208
0
3,171
16,641
6,965
0
4,366
12,275
0
83,187
W
Vamana
14,383
8,082
0
4,440
15,782
13,862
2,244
3,722
12,060
6,831
66,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,937
Gold Earned
58,069
525
Minions Killed
567
0
Camps Cleared
0
1,819,564
Distance Traveled
1,873,644
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,607
530
133
7
0
342,014
8
L
Hachiman
10,604
530
130
7
0
332,944
0
L
Chang'e
9,110
456
112
6
0
357,809
7
L
Sun Wukong
9,187
459
121
6
0
368,695
5
L
Sobek
8,771
439
35
2
0
386,430
7
W
Nu Wa
11,556
578
133
7
0
358,307
6
W
Ares
10,419
521
23
1
0
366,568
6
W
Rama
13,530
677
171
9
0
356,450
4
L
Pele
10,265
513
127
6
0
373,686
3
W
Vamana
11,957
598
107
5
0
450,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role