Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
CuteAsianGirls
Nox
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 21L
1,342 Elo+
Party 1
Danzaburou
Danzaburou
IceeVipey
Danzaburou
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
QuirkyGamerGirl
Ne Zha
Level 62
God Stats
3W - 2L
1,500 SR
Queue Stats
13W - 14L
1,342 Elo+
Party 1
Tyr
Tyr
solo96
Tyr
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,313 Elo+
Solo
Team Averages
Level 90
1,500 SR
1,399 Elo+

VS

Team Averages
Level 111
1,473 SR
1,546 Elo+
Cernunnos
Cernunnos
Broseph345
Cernunnos
Level 81
God Stats
62W - 49L
1,770 SR
Queue Stats
529W - 502L
1,660 Elo+
Solo
Ares
Ares
Lewberries
Ares
Level 118
God Stats
2W - 0L
1,297 SR
Queue Stats
60W - 42L
1,559 Elo+
Solo
Hun Batz
Hun Batz
Luishino
Hun Batz
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 96L
1,494 Elo+
Solo
King Arthur
King Arthur
MONCALON
King Arthur
Level 69
God Stats
3W - 3L
1,285 SR
Queue Stats
112W - 102L
1,357 Elo+
Solo
Ra
Ra
XenoVX
Ra
Level 140
God Stats
6W - 2L
1,512 SR
Queue Stats
114W - 93L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
1 / 4 / 1
6,808
426
5,384
12,619
8,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 7 / 2
6,725
420
2,970
8,606
3,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
IceeVipey
Danzaburou
14
2 / 4 / 1
8,615
538
7,065
9,818
3,563
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
5 / 6 / 2
9,124
570
7,997
13,763
5,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tyr
solo96
Tyr
13
0 / 4 / 0
7,566
473
3,222
10,728
6,586
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Broseph345
Cernunnos
15
7 / 3 / 2
9,336
584
8,272
9,453
5,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
4 / 1 / 9
8,882
555
8,947
11,848
9,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
Luishino
Hun Batz
15
5 / 2 / 4
9,526
595
3,806
8,724
2,828
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

King Arthur
MONCALON
King Arthur
15
5 / 2 / 1
9,532
596
8,907
11,126
7,779
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ra
16
4 / 0 / 6
10,036
627
7,064
7,632
3,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
8
Kills
25
25
Deaths
8
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
4
1
0.38
W
Cernunnos
Broseph345
Cernunnos
7
3
2
2.67
L
0
7
2
0.14
L
Danzaburou
IceeVipey
Danzaburou
2
4
1
0.63
W
4
1
9
8.5
W
Hun Batz
Luishino
Hun Batz
5
2
4
3.5
W
King Arthur
MONCALON
King Arthur
5
2
1
2.75
L
5
6
2
1
W
Ra
4
0
6
7
L
Tyr
solo96
Tyr
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,638
Damage
36,996
55,534
Taken
48,783
26,886
Mitigated
28,345
13,080
Healing
13,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
5,384
327
0
3,464
12,619
8,531
0
7,679
4,794
21,860
0
W
Cernunnos
Broseph345
Cernunnos
8,272
4,136
0
3,235
9,453
5,290
2,224
732
8,721
7,387
65,454
L
2,970
308
0
412
8,606
3,151
0
2,728
5,552
39,531
0
L
Danzaburou
IceeVipey
Danzaburou
7,065
3,329
0
2,993
9,818
3,563
0
2,747
7,031
0
52,068
W
8,947
584
0
2,037
11,848
9,248
457
3,954
7,894
18,471
0
W
Hun Batz
Luishino
Hun Batz
3,806
1,001
0
689
8,724
2,828
0
830
7,894
0
55,820
W
King Arthur
MONCALON
King Arthur
8,907
863
0
2,719
11,126
7,779
308
974
10,152
0
55,878
L
7,997
2,018
0
4,114
13,763
5,055
0
3,141
10,549
0
54,326
W
Ra
7,064
992
1,469
3,455
7,632
3,200
0
1,864
5,768
67,189
0
L
Tyr
solo96
Tyr
3,222
229
0
2,097
10,728
6,586
0
0
10,728
0
42,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,838
Gold Earned
47,312
424
Minions Killed
479
0
Camps Cleared
0
1,490,950
Distance Traveled
1,593,985
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,808
426
49
3
0
294,681
10
W
Cernunnos
9,336
584
106
7
0
276,493
2
L
Nox
6,725
420
75
5
0
245,424
1
L
Danzaburou
8,615
538
107
7
0
290,194
5
W
Ares
8,882
555
23
1
0
300,903
1
W
Hun Batz
9,526
595
99
6
0
344,627
6
W
King Arthur
9,532
596
113
7
0
335,626
1
L
Ne Zha
9,124
570
102
6
0
330,536
1
W
Ra
10,036
627
138
9
0
336,336
5
L
Tyr
7,566
473
91
6
0
330,115
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role