Player Matchup

Odin
Odin
Darcasaw
Odin
Level 89
God Stats
5W - 3L
1,472 SR
Queue Stats
164W - 154L
1,462 Elo+
Party 1
Nu Wa
Nu Wa
Lolarent000
Nu Wa
Level 60
God Stats
5W - 6L
1,500 SR
Queue Stats
166W - 169L
1,590 Elo+
Solo
Ymir
Ymir
Tonseira
Ymir
Level 55
God Stats
16W - 12L
1,289 SR
Queue Stats
125W - 122L
1,384 Elo+
Solo
Hachiman
Hachiman
lSOULl
Hachiman
Level 114
God Stats
2W - 1L
1,394 SR
Queue Stats
3W - 4L
1,339 Elo+
Solo
Ao Kuang
Ao Kuang
yhnprt
Ao Kuang
Level 96
God Stats
20W - 21L
1,723 SR
Queue Stats
143W - 147L
1,514 Elo+
Party 1
Team Averages
Level 83
1,476 SR
1,458 Elo+

VS

Team Averages
Level 93
1,480 SR
1,463 Elo+
Set
Set
 
Set
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Argha
Achilles
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
205W - 211L
1,619 Elo+
Solo
Thoth
Thoth
KindNature
Thoth
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,250 Elo+
Solo
Hou Yi
Hou Yi
xGrouchycat
Hou Yi
Level 66
God Stats
11W - 15L
1,399 SR
Queue Stats
93W - 90L
1,444 Elo+
Party 2
Yemoja
Yemoja
xSocialsloth
Yemoja
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
15
1 / 2 / 4
9,909
583
6,329
9,656
6,902
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
0 / 2 / 14
9,104
536
8,518
5,677
1,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
12
3 / 1 / 11
8,387
493
7,489
11,566
8,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
lSOULl
Hachiman
13
2 / 2 / 7
8,649
509
6,525
10,151
3,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
yhnprt
Ao Kuang
17
16 / 0 / 0
10,485
617
13,164
9,590
4,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
3 / 7 / 1
7,876
463
6,662
14,650
4,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
Argha
Achilles
15
2 / 4 / 0
9,111
536
7,094
12,991
10,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thoth
13
1 / 5 / 2
7,714
454
3,433
10,714
3,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
11
1 / 3 / 1
6,883
405
5,260
9,718
3,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
11
0 / 4 / 3
7,214
424
3,239
11,713
8,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
14
22
Kills
7
7
Deaths
23
36
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
3
7
1
0.5
L
Achilles
Argha
Achilles
2
4
0
0.5
W
Odin
1
2
4
1.5
L
Thoth
1
5
2
0.4
W
0
2
14
3.5
W
Ymir
3
1
11
8.5
W
Hachiman
lSOULl
Hachiman
2
2
7
2.75
L
Hou Yi
1
3
1
0.5
L
Yemoja
0
4
3
0.38
W
Ao Kuang
yhnprt
Ao Kuang
16
0
0
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,025
Damage
25,688
46,640
Taken
59,786
25,033
Mitigated
30,545
16,449
Healing
17,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
6,662
2,020
0
1,496
14,650
4,571
0
7,936
6,486
0
54,465
L
Achilles
Argha
Achilles
7,094
3,143
0
4,266
12,991
10,939
1,023
3,444
9,493
0
53,124
W
Odin
6,329
2,339
0
1,000
9,656
6,902
194
0
9,131
0
60,606
L
Thoth
3,433
399
0
1,700
10,714
3,537
712
6,238
4,274
45,255
0
W
8,518
693
0
1,003
5,677
1,860
633
2,416
3,261
54,417
0
W
Ymir
7,489
822
0
3,803
11,566
8,824
0
1,844
9,722
21,293
0
W
Hachiman
lSOULl
Hachiman
6,525
3,244
0
3,302
10,151
3,364
0
1,420
8,731
0
43,102
L
Hou Yi
5,260
2,370
0
1,623
9,718
3,491
0
4,743
4,875
0
34,594
L
Yemoja
3,239
1,483
3,489
4,711
11,713
8,007
34
6,098
5,487
17,040
0
W
Ao Kuang
yhnprt
Ao Kuang
13,164
3,580
0
7,341
9,590
4,083
338
992
8,598
61,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,534
Gold Earned
38,798
445
Minions Killed
375
0
Camps Cleared
0
1,633,042
Distance Traveled
1,402,581
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,876
463
84
5
0
283,028
7
L
Achilles
9,111
536
117
7
0
312,591
3
W
Odin
9,909
583
151
9
0
320,594
5
L
Thoth
7,714
454
79
5
0
288,076
2
W
Nu Wa
9,104
536
94
6
0
333,728
4
W
Ymir
8,387
493
24
1
0
343,101
9
W
Hachiman
8,649
509
83
5
0
279,091
0
L
Hou Yi
6,883
405
70
4
0
238,863
0
L
Yemoja
7,214
424
25
1
0
280,023
3
W
Ao Kuang
10,485
617
93
5
0
356,528
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role