Player Matchup

Ymir
Ymir
AnCiuin
Ymir
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
201W - 176L
1,548 Elo+
Solo
Nu Wa
Nu Wa
Borkers
Nu Wa
Level 149
God Stats
2W - 2L
1,500 SR
Queue Stats
116W - 116L
1,425 Elo+
Solo
Bellona
Bellona
Deviliscious
Bellona
Level 129
God Stats
2W - 1L
1,201 SR
Queue Stats
15W - 12L
1,270 Elo+
Solo
Heimdallr
Heimdallr
Twents
Heimdallr
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
169W - 165L
1,610 Elo+
Solo
Fenrir
Fenrir
ricardoo12
Fenrir
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
148W - 155L
1,376 Elo+
Solo
Team Averages
Level 128
1,440 SR
1,446 Elo+

VS

Team Averages
Level 133
1,582 SR
1,601 Elo+
Apollo
Apollo
FecesMuncher
Apollo
Level 108
God Stats
13W - 9L
1,909 SR
Queue Stats
435W - 370L
1,601 Elo+
Solo
Sol
Sol
HAJSTER
Sol
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,615 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Jotunheim318
Cu Chulainn
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 43L
1,367 Elo+
Solo
Kuzenbo
Kuzenbo
Koroden
Kuzenbo
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,847 Elo+
Party 1
Nemesis
Nemesis
samariwookje182
Nemesis
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 114L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
AnCiuin
Ymir
12
3 / 2 / 6
7,126
509
6,323
11,092
6,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Nu Wa
Borkers
Nu Wa
15
5 / 2 / 9
8,812
629
10,294
6,743
2,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
Deviliscious
Bellona
15
6 / 2 / 2
9,182
656
8,201
11,212
10,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
Twents
Heimdallr
13
1 / 2 / 4
7,288
521
4,677
6,115
3,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
ricardoo12
Fenrir
14
8 / 3 / 6
8,463
605
6,788
10,218
3,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
11
0 / 5 / 4
6,922
494
6,535
9,941
4,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
12
3 / 3 / 3
7,267
519
6,473
7,562
2,644
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
Jotunheim318
Cu Chulainn
13
2 / 5 / 0
7,829
559
7,291
11,700
9,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kuzenbo
Koroden
Kuzenbo
11
3 / 4 / 2
7,217
516
5,599
10,774
7,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 6 / 3
7,277
520
3,727
11,437
3,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
22
23
Kills
10
11
Deaths
23
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ymir
AnCiuin
Ymir
3
2
6
3
W
Nu Wa
Borkers
Nu Wa
5
2
9
4.75
W
Bellona
Deviliscious
Bellona
6
2
2
3.5
L
Apollo
0
5
4
0.4
L
Sol
3
3
3
1.5
L
Cu Chulainn
Jotunheim318
Cu Chulainn
2
5
0
0.4
L
Kuzenbo
Koroden
Kuzenbo
3
4
2
1
W
Heimdallr
Twents
Heimdallr
1
2
4
1.5
W
Fenrir
ricardoo12
Fenrir
8
3
6
3.67
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,283
Damage
29,625
45,380
Taken
51,414
26,277
Mitigated
27,103
13,600
Healing
13,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
AnCiuin
Ymir
6,323
2,090
0
1,445
11,092
6,334
0
5,822
5,270
28,321
0
W
Nu Wa
Borkers
Nu Wa
10,294
1,979
0
1,984
6,743
2,189
0
1,711
5,032
57,368
0
W
Bellona
Deviliscious
Bellona
8,201
3,508
0
4,316
11,212
10,671
682
1,070
9,680
4,052
48,547
L
Apollo
6,535
3,830
0
2,613
9,941
4,418
0
5,801
3,933
4,152
34,732
L
Sol
6,473
1,412
0
3,293
7,562
2,644
0
3,765
3,700
40,590
0
L
Cu Chulainn
Jotunheim318
Cu Chulainn
7,291
1,257
0
2,817
11,700
9,011
0
1,366
10,278
5,819
40,246
L
Kuzenbo
Koroden
Kuzenbo
5,599
2,358
0
1,619
10,774
7,284
0
4,156
6,548
19,774
0
W
Heimdallr
Twents
Heimdallr
4,677
2,005
0
1,359
6,115
3,208
0
3,742
2,373
5,012
42,219
W
Fenrir
ricardoo12
Fenrir
6,788
1,910
0
4,496
10,218
3,875
0
1,535
8,658
0
46,526
L
3,727
1,327
0
3,490
11,437
3,746
0
2,174
9,219
0
43,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,871
Gold Earned
36,512
439
Minions Killed
343
0
Camps Cleared
0
1,349,663
Distance Traveled
1,360,406
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,126
509
44
3
0
276,309
1
W
Nu Wa
8,812
629
98
7
0
258,275
2
W
Bellona
9,182
656
118
8
0
284,984
1
L
Apollo
6,922
494
77
6
0
235,988
0
L
Sol
7,267
519
66
5
0
266,139
3
L
Cu Chulainn
7,829
559
93
7
0
273,823
3
L
Kuzenbo
7,217
516
35
3
0
264,027
7
W
Heimdallr
7,288
521
88
6
0
237,141
6
W
Fenrir
8,463
605
91
7
0
292,954
1
L
Nemesis
7,277
520
72
5
0
320,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role