Player Matchup

Chronos
Chronos
Adxpted
Chronos
Level 48
God Stats
1W - 3L
1,500 SR
Queue Stats
344W - 335L
1,565 Elo+
Party 1
Terra
Terra
Auldmans
Terra
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
408W - 385L
1,574 Elo+
Party 1
Awilix
Awilix
NerdWorkshop
Awilix
Level 83
God Stats
9W - 3L
1,500 SR
Queue Stats
441W - 401L
1,618 Elo+
Party 1
Danzaburou
Danzaburou
P4tri4rch
Danzaburou
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
westrugby15
Erlang Shen
Level 87
God Stats
1W - 1L
1,260 SR
Queue Stats
578W - 543L
1,566 Elo+
Party 1
Team Averages
Level 88
1,452 SR
1,565 Elo+

VS

Team Averages
Level 64
1,495 SR
1,436 Elo+
Achilles
Achilles
Hindruck
Achilles
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,409 Elo+
Party 2
Anhur
Anhur
Joo98
Anhur
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
Sharklider
Scylla
Level 147
God Stats
6W - 4L
1,500 SR
Queue Stats
139W - 136L
1,440 Elo+
Party 3
Jormungandr
Jormungandr
Silv3rstain
Jormungandr
Level 27
God Stats
1W - 1L
1,256 SR
Queue Stats
29W - 31L
1,423 Elo+
Party 3
Awilix
Awilix
undoit
Awilix
Level 51
God Stats
0W - 1L
1,719 SR
Queue Stats
1W - 2L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Adxpted
Chronos
15
1 / 1 / 3
9,194
511
7,561
8,460
3,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Terra
Auldmans
Terra
13
3 / 2 / 4
8,927
496
5,782
10,787
9,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Awilix
16
4 / 4 / 1
9,471
526
5,776
13,106
4,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
P4tri4rch
Danzaburou
16
5 / 1 / 2
10,202
567
8,704
9,900
3,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
westrugby15
Erlang Shen
14
3 / 5 / 3
8,794
489
8,518
12,682
9,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Hindruck
Achilles
15
3 / 3 / 3
8,784
488
6,160
11,164
8,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
Joo98
Anhur
14
0 / 7 / 2
8,552
475
4,335
13,411
4,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Sharklider
Scylla
16
2 / 2 / 5
9,306
517
11,397
8,389
2,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Silv3rstain
Jormungandr
11
0 / 3 / 6
7,204
400
3,383
8,298
4,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Awilix
undoit
Awilix
16
8 / 2 / 3
9,848
547
12,042
15,009
5,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
32
16
Kills
13
13
Deaths
17
13
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chronos
Adxpted
Chronos
1
1
3
2.5
W
Terra
Auldmans
Terra
3
2
4
2.5
L
Achilles
Hindruck
Achilles
3
3
3
1.5
L
Anhur
Joo98
Anhur
0
7
2
0.14
W
Awilix
4
4
1
1.13
W
Danzaburou
P4tri4rch
Danzaburou
5
1
2
6
L
Scylla
Sharklider
Scylla
2
2
5
2.25
L
Jormungandr
Silv3rstain
Jormungandr
0
3
6
1
L
Awilix
undoit
Awilix
8
2
3
4.75
W
Erlang Shen
westrugby15
Erlang Shen
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,341
Damage
37,317
54,935
Taken
56,271
30,432
Mitigated
25,249
19,960
Healing
13,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Adxpted
Chronos
7,561
1,244
0
3,239
8,460
3,296
256
3,355
5,055
72,903
0
W
Terra
Auldmans
Terra
5,782
835
846
3,290
10,787
9,768
0
4,105
6,557
26,789
0
L
Achilles
Hindruck
Achilles
6,160
2,246
0
3,739
11,164
8,636
0
2,923
8,117
0
31,940
L
Anhur
Joo98
Anhur
4,335
963
0
3,056
13,411
4,063
0
1,380
12,011
0
55,074
W
Awilix
5,776
2,064
0
3,410
13,106
4,930
0
2,627
10,454
0
63,594
W
Danzaburou
P4tri4rch
Danzaburou
8,704
2,690
0
5,527
9,900
3,318
1,160
2,294
7,606
0
59,854
L
Scylla
Sharklider
Scylla
11,397
1,592
0
1,468
8,389
2,862
454
3,973
4,248
64,835
0
L
Jormungandr
Silv3rstain
Jormungandr
3,383
872
429
1,032
8,298
4,241
0
2,396
5,850
19,579
0
L
Awilix
undoit
Awilix
12,042
5,618
0
4,004
15,009
5,447
0
2,973
11,968
0
57,426
W
Erlang Shen
westrugby15
Erlang Shen
8,518
5,178
0
3,648
12,682
9,120
728
2,399
10,019
6,385
42,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,588
Gold Earned
43,694
508
Minions Killed
409
0
Camps Cleared
0
1,695,381
Distance Traveled
1,700,578
24
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,194
511
151
8
0
352,935
9
W
Terra
8,927
496
40
2
0
370,161
3
L
Achilles
8,784
488
73
4
0
338,160
1
L
Anhur
8,552
475
107
6
0
256,381
8
W
Awilix
9,471
526
114
6
0
341,170
2
W
Danzaburou
10,202
567
114
6
0
311,323
4
L
Scylla
9,306
517
114
6
0
348,306
5
L
Jormungandr
7,204
400
35
2
0
364,435
7
L
Awilix
9,848
547
80
4
0
393,296
2
W
Erlang Shen
8,794
489
89
5
0
319,792
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role