Player Matchup

Osiris
Osiris
Gold II
FluffHerStuff1
Osiris
Gold II
Level 99
God Stats
3W - 1L
1,500 SR
Queue Stats
92W - 76L
1,766 MMR
Solo
Cerberus
Cerberus
Gold III
LuckyDan
Cerberus
Gold III
Level 156
God Stats
4W - 3L
1,723 SR
Queue Stats
110W - 89L
1,818 MMR
Party 3
Janus
Janus
Gold V
Railyu
Janus
Gold V
Level 155
God Stats
8W - 5L
1,932 SR
Queue Stats
67W - 40L
1,724 MMR
Party 3
Bellona
Bellona
Gold III
antunes1
Bellona
Gold III
Level 156
God Stats
15W - 6L
1,625 SR
Queue Stats
381W - 380L
1,763 MMR
Solo
Jing Wei
Jing Wei
Platinum V
speekselman
Jing Wei
Platinum V
Level 148
God Stats
15W - 11L
1,201 SR
Queue Stats
228W - 202L
1,766 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 143
1,596 SR
1,768 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 155
1,649 SR
1,694 MMR
Athena
Athena
Platinum V
Deathiance
Athena
Platinum V
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 45L
1,867 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold V
MajinBou
Tsukuyomi
Gold V
Level 154
God Stats
35W - 25L
1,908 SR
Queue Stats
378W - 379L
1,694 MMR
Party 2
Apollo
Apollo
Gold III
SqueaakyG
Apollo
Gold III
Level 160
God Stats
56W - 48L
1,631 SR
Queue Stats
489W - 487L
1,637 MMR
Party 1
Scylla
Scylla
Gold IV
TheScrungoBeepis
Scylla
Gold IV
Level 143
God Stats
0W - 1L
1,708 SR
Queue Stats
308W - 295L
1,773 MMR
Solo
Tyr
Tyr
Platinum III
g0t3g4
Tyr
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 2 / 6
12,530
570
15,145
18,569
20,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
LuckyDan
Cerberus
18
9 / 1 / 10
13,081
595
10,206
22,580
24,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
Railyu
Janus
20
5 / 2 / 10
13,004
591
13,193
10,982
4,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
antunes1
Bellona
19
6 / 3 / 7
12,380
563
12,819
20,950
17,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jing Wei
speekselman
Jing Wei
20
0 / 0 / 13
13,226
601
9,759
10,730
4,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
SetPersephoneDanzaburouAnhurNemesis

VS

Bans
The MorriganRamaCthulhuCupidCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Deathiance
Athena
14
1 / 4 / 1
9,484
431
6,115
19,940
14,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
MajinBou
Tsukuyomi
16
2 / 6 / 3
10,162
462
9,663
15,123
5,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
SqueaakyG
Apollo
19
1 / 3 / 2
11,841
538
9,964
12,042
7,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
0 / 7 / 1
9,948
452
3,905
11,578
3,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tyr
g0t3g4
Tyr
18
4 / 4 / 1
11,830
538
15,080
24,007
26,797
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
16
24
Kills
8
8
Deaths
24
46
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Athena
Deathiance
Athena
1
4
1
0.38
W
4
2
6
3.5
W
Cerberus
LuckyDan
Cerberus
9
1
10
14
L
Tsukuyomi
MajinBou
Tsukuyomi
2
6
3
0.58
W
Janus
Railyu
Janus
5
2
10
5
L
Apollo
SqueaakyG
Apollo
1
3
2
0.67
L
0
7
1
0.07
W
Bellona
antunes1
Bellona
6
3
7
3.17
L
Tyr
g0t3g4
Tyr
4
4
1
1.13
W
Jing Wei
speekselman
Jing Wei
0
0
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,122
Damage
44,727
83,811
Taken
82,690
73,085
Mitigated
59,180
40,296
Healing
20,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Deathiance
Athena
6,115
2,555
0
2,029
19,940
14,614
0
7,666
12,072
39,653
0
W
15,145
4,540
0
5,946
18,569
20,929
568
535
18,034
7,793
75,224
W
Cerberus
LuckyDan
Cerberus
10,206
891
0
10,119
22,580
24,786
832
5,210
17,190
40,993
0
L
Tsukuyomi
MajinBou
Tsukuyomi
9,663
1,714
0
3,331
15,123
5,947
0
5,266
9,735
0
70,013
W
Janus
Railyu
Janus
13,193
667
395
3,882
10,982
4,514
1,930
2,849
8,085
102,843
0
L
Apollo
SqueaakyG
Apollo
9,964
4,901
0
3,600
12,042
7,832
3,236
2,411
9,599
7,450
90,567
L
3,905
312
0
1,276
11,578
3,990
0
4,656
6,840
75,733
0
W
Bellona
antunes1
Bellona
12,819
6,330
0
11,104
20,950
17,924
1,621
1,958
18,892
0
104,830
L
Tyr
g0t3g4
Tyr
15,080
1,035
0
10,200
24,007
26,797
0
4,340
19,631
0
77,931
W
Jing Wei
speekselman
Jing Wei
9,759
8,485
0
8,850
10,730
4,932
3,639
1,612
9,118
0
120,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,221
Gold Earned
53,265
737
Minions Killed
670
0
Camps Cleared
0
2,228,369
Distance Traveled
2,135,489
29
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,484
431
56
3
0
467,797
11
W
Osiris
12,530
570
133
6
0
435,403
0
W
Cerberus
13,081
595
47
2
0
458,907
4
L
Tsukuyomi
10,162
462
104
5
0
407,084
6
W
Janus
13,004
591
199
9
0
461,155
9
L
Apollo
11,841
538
185
8
0
440,561
8
L
Scylla
9,948
452
159
7
0
376,012
2
W
Bellona
12,380
563
155
7
0
429,115
8
L
Tyr
11,830
538
166
8
0
444,035
8
W
Jing Wei
13,226
601
203
9
0
443,789
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role