Player Matchup

Baron Samedi
Baron Samedi
ItsTriangular
Baron Samedi
Level 126
God Stats
3W - 4L
1,500 SR
Queue Stats
393W - 354L
1,486 Elo+
Solo
Cernunnos
Cernunnos
NiCarlomagno
Cernunnos
Level 155
God Stats
2W - 9L
1,677 SR
Queue Stats
535W - 549L
1,494 Elo+
Party 1
Sylvanus
Sylvanus
Rapha_Carlomagno
Sylvanus
Level 78
God Stats
31W - 39L
1,500 SR
Queue Stats
408W - 423L
1,429 Elo+
Party 1
Danzaburou
Danzaburou
SuperSaiyanGodML
Danzaburou
Level 100
God Stats
2W - 3L
1,306 SR
Queue Stats
157W - 152L
1,490 Elo+
Solo
Nemesis
Nemesis
drue1209
Nemesis
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,335 Elo+
Solo
Team Averages
Level 116
1,497 SR
1,447 Elo+

VS

Team Averages
Level 104
1,522 SR
1,532 Elo+
Sylvanus
Sylvanus
DEEjayRUNIOR
Sylvanus
Level 119
God Stats
3W - 0L
1,783 SR
Queue Stats
28W - 24L
1,567 Elo+
Solo
Arachne
Arachne
Dark-Assassin251
Arachne
Level 63
God Stats
40W - 25L
1,837 SR
Queue Stats
264W - 246L
1,647 Elo+
Solo
Chaac
Chaac
J-Songz22
Chaac
Level 146
God Stats
24W - 25L
1,187 SR
Queue Stats
742W - 693L
1,500 Elo+
Solo
Hou Yi
Hou Yi
KalamityQTip125
Hou Yi
Level 85
God Stats
12W - 11L
1,628 SR
Queue Stats
304W - 261L
1,482 Elo+
Solo
Scylla
Scylla
rcarnitas
Scylla
Level 107
God Stats
14W - 12L
1,177 SR
Queue Stats
114W - 80L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ItsTriangular
Baron Samedi
14
1 / 7 / 3
9,166
436
11,222
14,454
5,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cernunnos
NiCarlomagno
Cernunnos
16
3 / 6 / 1
10,077
480
14,133
23,149
8,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 4 / 3
9,209
439
8,282
17,660
17,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
SuperSaiyanGodML
Danzaburou
13
1 / 5 / 0
9,060
431
9,005
13,584
6,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
drue1209
Nemesis
16
3 / 7 / 2
10,542
502
7,046
19,773
7,638
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DEEjayRUNIOR
Sylvanus
15
1 / 1 / 11
10,685
509
10,619
19,403
17,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
4 / 2 / 6
12,523
596
7,167
16,379
10,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
J-Songz22
Chaac
19
6 / 2 / 2
12,443
593
14,848
21,428
21,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
6 / 2 / 4
11,307
538
15,349
13,486
8,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
rcarnitas
Scylla
20
11 / 2 / 5
13,808
658
17,027
9,277
3,328
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
56
9
Kills
28
29
Deaths
9
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
DEEjayRUNIOR
Sylvanus
1
1
11
6.5
W
4
2
6
3.5
L
Baron Samedi
ItsTriangular
Baron Samedi
1
7
3
0.36
W
Chaac
J-Songz22
Chaac
6
2
2
3.5
W
6
2
4
4
L
Cernunnos
NiCarlomagno
Cernunnos
3
6
1
0.58
L
1
4
3
0.63
L
Danzaburou
SuperSaiyanGodML
Danzaburou
1
5
0
0.2
L
Nemesis
drue1209
Nemesis
3
7
2
0.57
W
Scylla
rcarnitas
Scylla
11
2
5
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,688
Damage
65,010
88,620
Taken
79,973
44,947
Mitigated
61,936
32,293
Healing
31,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
DEEjayRUNIOR
Sylvanus
10,619
2,228
1,797
7,780
19,403
17,676
310
5,541
13,728
30,223
0
W
7,167
4,316
0
6,863
16,379
10,744
179
4,391
11,785
18,950
116,651
L
Baron Samedi
ItsTriangular
Baron Samedi
11,222
980
614
3,737
14,454
5,506
156
8,402
5,769
51,338
0
W
Chaac
J-Songz22
Chaac
14,848
4,752
0
9,843
21,428
21,721
611
3,401
18,027
0
72,565
W
15,349
8,650
0
1,884
13,486
8,467
2,894
3,154
10,321
5,803
69,975
L
Cernunnos
NiCarlomagno
Cernunnos
14,133
7,050
421
10,636
23,149
8,152
910
5,427
17,557
0
72,947
L
8,282
2,777
1,823
6,564
17,660
17,336
124
6,024
11,361
34,712
0
L
Danzaburou
SuperSaiyanGodML
Danzaburou
9,005
4,426
0
4,556
13,584
6,315
1,846
3,931
9,307
4,308
47,390
L
Nemesis
drue1209
Nemesis
7,046
3,092
0
3,942
19,773
7,638
0
5,088
14,500
0
80,687
W
Scylla
rcarnitas
Scylla
17,027
1,846
0
3,396
9,277
3,328
0
5,147
3,842
84,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,054
Gold Earned
60,766
481
Minions Killed
608
0
Camps Cleared
0
1,612,860
Distance Traveled
2,015,885
10
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,685
509
52
2
0
380,457
5
W
Arachne
12,523
596
159
8
0
458,036
8
L
Baron Samedi
9,166
436
83
4
0
348,845
5
W
Chaac
12,443
593
129
6
0
390,122
4
W
Hou Yi
11,307
538
113
5
0
368,828
3
L
Cernunnos
10,077
480
126
6
0
330,645
2
L
Sylvanus
9,209
439
59
3
0
305,102
2
L
Danzaburou
9,060
431
91
4
0
241,830
1
L
Nemesis
10,542
502
122
6
0
386,438
0
W
Scylla
13,808
658
155
7
0
418,442
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role