Player Matchup

Ah Puch
Ah Puch
CobraCommanderxy
Ah Puch
Level 128
God Stats
3W - 6L
1,605 SR
Queue Stats
57W - 71L
1,395 Elo+
Party 1
Fenrir
Fenrir
Ildsgate
Fenrir
Level 62
God Stats
1W - 11L
1,500 SR
Queue Stats
136W - 147L
1,393 Elo+
Party 3
Neith
Neith
Keereweet
Neith
Level 28
God Stats
25W - 26L
1,542 SR
Queue Stats
445W - 446L
1,435 Elo+
Party 3
Yemoja
Yemoja
PandaaCoree
Yemoja
Level 29
God Stats
11W - 35L
1,207 SR
Queue Stats
11W - 39L
1,207 Elo+
Party 1
Bellona
Bellona
QueenNofTheNighT
Bellona
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 92L
1,323 Elo+
Party 1
Team Averages
Level 54
1,471 SR
1,351 Elo+

VS

Team Averages
Level 87
1,403 SR
1,337 Elo+
Anhur
Anhur
 
Anhur
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Aidan__04
Ra
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 82L
1,172 Elo+
Party 2
Kukulkan
Kukulkan
AyeAdzyCov
Kukulkan
Level 123
God Stats
2W - 3L
1,167 SR
Queue Stats
40W - 48L
1,433 Elo+
Party 2
Sylvanus
Sylvanus
gerbil29
Sylvanus
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 53L
1,284 Elo+
Party 2
Fenrir
Fenrir
xXsuperlewyXx
Fenrir
Level 14
God Stats
9W - 9L
1,348 SR
Queue Stats
12W - 14L
1,295 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 2
7,302
487
10,359
12,991
4,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Ildsgate
Fenrir
12
4 / 6 / 2
8,253
550
4,618
10,622
5,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Keereweet
Neith
11
1 / 5 / 1
6,351
423
4,333
10,900
2,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Yemoja
11
0 / 4 / 1
5,930
395
2,440
7,223
3,083
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 5 / 2
6,552
437
4,791
10,508
7,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
8 / 0 / 5
9,798
653
9,072
8,694
2,937
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
8 / 2 / 4
8,311
554
10,750
7,994
2,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kukulkan
AyeAdzyCov
Kukulkan
15
7 / 2 / 3
9,338
623
7,784
7,466
3,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
gerbil29
Sylvanus
16
4 / 3 / 4
9,438
629
8,287
9,773
7,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 1 / 4
7,400
493
1,680
7,417
2,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
47
8
Kills
27
27
Deaths
8
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
8
0
5
10.5
W
8
2
4
5
W
Kukulkan
AyeAdzyCov
Kukulkan
7
2
3
4.25
L
2
7
2
0.43
L
Fenrir
Ildsgate
Fenrir
4
6
2
0.83
L
Neith
Keereweet
Neith
1
5
1
0.3
L
Yemoja
0
4
1
0.13
L
1
5
2
0.4
W
Sylvanus
gerbil29
Sylvanus
4
3
4
2
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,541
Damage
37,573
52,244
Taken
41,344
22,834
Mitigated
19,420
14,352
Healing
14,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
9,072
4,717
0
2,935
8,694
2,937
728
2,034
6,660
0
61,937
W
10,750
1,682
471
3,458
7,994
2,915
0
2,994
5,000
33,865
0
W
Kukulkan
AyeAdzyCov
Kukulkan
7,784
813
0
512
7,466
3,108
1,580
3,515
3,951
55,767
0
L
10,359
384
214
4,240
12,991
4,180
99
8,227
4,270
46,208
0
L
Fenrir
Ildsgate
Fenrir
4,618
1,083
0
2,753
10,622
5,502
0
5,624
4,742
3,433
24,967
L
Neith
Keereweet
Neith
4,333
946
0
4,230
10,900
2,170
0
2,407
8,263
0
24,442
L
Yemoja
2,440
311
722
1,128
7,223
3,083
0
2,345
4,746
31,226
0
L
4,791
1,449
0
1,065
10,508
7,899
0
7,070
3,402
2,267
23,190
W
Sylvanus
gerbil29
Sylvanus
8,287
3,400
0
3,865
9,773
7,720
2,044
1,427
8,346
58,698
0
W
1,680
105
0
2,932
7,417
2,740
0
3,255
4,162
0
38,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,388
Gold Earned
44,285
285
Minions Killed
488
0
Camps Cleared
0
1,240,975
Distance Traveled
1,339,151
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,798
653
120
8
0
270,359
1
W
Ra
8,311
554
45
3
0
300,924
5
W
Kukulkan
9,338
623
122
8
0
263,413
0
L
Ah Puch
7,302
487
83
6
0
253,562
0
L
Fenrir
8,253
550
53
4
0
266,387
7
L
Neith
6,351
423
43
3
0
236,338
6
L
Yemoja
5,930
395
51
3
0
223,564
1
L
Bellona
6,552
437
55
4
0
261,124
3
W
Sylvanus
9,438
629
130
9
0
198,406
0
W
Fenrir
7,400
493
71
5
0
306,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role