Player Matchup

Nemesis
Nemesis
Gold IV
CalvoPrecavido
Nemesis
Gold IV
Level 103
God Stats
16W - 12L
1,873 SR
Queue Stats
235W - 225L
1,688 MMR
Party 3
Mulan
Mulan
Platinum V
Donae
Mulan
Platinum V
Level 151
God Stats
17W - 13L
1,594 SR
Queue Stats
117W - 113L
1,673 MMR
Solo
Rama
Rama
Silver I
Mοnir
Rama
Silver I
Level 138
God Stats
3W - 5L
1,500 SR
Queue Stats
54W - 44L
1,575 MMR
Party 1
Khepri
Khepri
Gold IV
Takeevon
Khepri
Gold IV
Level 107
God Stats
3W - 0L
1,500 SR
Queue Stats
169W - 150L
1,657 MMR
Party 3
Janus
Janus
Gold V
Yuhα
Janus
Gold V
Level 149
God Stats
17W - 12L
1,892 SR
Queue Stats
155W - 126L
1,725 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,672 SR
1,664 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,696 SR
1,636 MMR
Apollo
Apollo
Silver I
AllHailTheSnail
Apollo
Silver I
Level 125
God Stats
2W - 5L
1,500 SR
Queue Stats
43W - 42L
1,650 MMR
Solo
Scylla
Scylla
Gold III
Ben4ddict
Scylla
Gold III
Level 152
God Stats
9W - 16L
1,731 SR
Queue Stats
142W - 133L
1,678 MMR
Party 2
Ares
Ares
Gold III
ChiefDaemon1
Ares
Gold III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bellona
Bellona
Gold II
Draemich
Bellona
Gold II
Level 128
God Stats
39W - 39L
2,033 SR
Queue Stats
299W - 300L
1,679 MMR
Solo
Fenrir
Fenrir
Gold IV
yoρρ
Fenrir
Gold IV
Level 149
God Stats
1W - 1L
1,715 SR
Queue Stats
39W - 30L
1,675 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 0 / 7
12,926
616
11,229
13,837
7,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mulan
Donae
Mulan
19
8 / 1 / 4
13,022
620
20,804
21,648
20,140
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
Mοnir
Rama
20
9 / 0 / 4
13,688
652
13,161
13,327
8,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
Takeevon
Khepri
16
2 / 2 / 13
11,525
549
6,154
14,280
13,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Janus
Yuhα
Janus
20
4 / 0 / 13
13,243
631
14,599
10,538
4,441
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Nu WaCthulhuSetPersephoneDanzaburou

VS

Bans
Cu ChulainnCupidGebAnhurSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 0
9,344
445
7,892
15,668
5,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Ben4ddict
Scylla
16
2 / 5 / 0
9,591
457
7,504
10,486
3,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 6 / 3
7,987
380
7,306
21,756
15,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
Draemich
Bellona
16
1 / 6 / 0
9,900
471
9,772
21,256
20,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
yoρρ
Fenrir
13
0 / 8 / 3
8,295
395
4,821
16,234
6,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
9
30
Kills
3
3
Deaths
30
41
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Scylla
Ben4ddict
Scylla
2
5
0
0.4
W
7
0
7
10.5
L
0
6
3
0.25
W
Mulan
Donae
Mulan
8
1
4
10
L
Bellona
Draemich
Bellona
1
6
0
0.17
W
Rama
Mοnir
Rama
9
0
4
11
W
Khepri
Takeevon
Khepri
2
2
13
4.25
W
Janus
Yuhα
Janus
4
0
13
10.5
L
Fenrir
yoρρ
Fenrir
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,947
Damage
37,295
73,630
Taken
85,400
53,854
Mitigated
51,531
33,371
Healing
21,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,892
4,863
0
5,207
15,668
5,436
0
3,868
11,776
0
70,163
L
Scylla
Ben4ddict
Scylla
7,504
665
0
1,535
10,486
3,645
0
2,955
7,463
76,937
0
W
11,229
6,011
0
7,401
13,837
7,170
2,555
2,301
11,383
0
107,875
L
7,306
239
0
4,264
21,756
15,210
0
8,156
13,440
22,908
0
W
Mulan
Donae
Mulan
20,804
2,293
0
10,424
21,648
20,140
324
2,916
17,857
0
78,478
L
Bellona
Draemich
Bellona
9,772
2,348
0
5,419
21,256
20,525
0
1,573
19,683
129
60,631
W
Rama
Mοnir
Rama
13,161
10,722
0
8,611
13,327
8,260
5,651
1,505
11,799
9,213
115,840
W
Khepri
Takeevon
Khepri
6,154
603
0
3,108
14,280
13,843
128
6,063
8,031
25,637
0
W
Janus
Yuhα
Janus
14,599
1,064
609
3,218
10,538
4,441
350
2,443
8,069
116,173
0
L
Fenrir
yoρρ
Fenrir
4,821
1,355
0
5,116
16,234
6,715
0
4,878
11,282
0
52,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,404
Gold Earned
45,117
716
Minions Killed
572
0
Camps Cleared
0
2,167,641
Distance Traveled
1,889,299
19
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,344
445
139
7
0
342,283
1
L
Scylla
9,591
457
176
8
0
360,276
4
W
Nemesis
12,926
616
161
8
0
476,977
1
L
Ares
7,987
380
21
1
0
404,631
9
W
Mulan
13,022
620
131
6
0
397,363
3
L
Bellona
9,900
471
149
7
0
377,671
6
W
Rama
13,688
652
194
9
0
377,777
3
W
Khepri
11,525
549
16
1
0
436,421
6
W
Janus
13,243
631
214
10
0
479,103
6
L
Fenrir
8,295
395
87
4
0
404,438
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role