Player Matchup

King Arthur
King Arthur
DiosBetico
King Arthur
Level 115
God Stats
3W - 4L
1,500 SR
Queue Stats
105W - 104L
1,643 Elo+
Party 3
Apollo
Apollo
Nakdimon
Apollo
Level 80
God Stats
13W - 17L
1,692 SR
Queue Stats
134W - 129L
1,581 Elo+
Party 1
Scylla
Scylla
Reecece1998
Scylla
Level 142
God Stats
10W - 7L
1,728 SR
Queue Stats
380W - 357L
1,456 Elo+
Solo
Yemoja
Yemoja
Saesenthessiss
Yemoja
Level 154
God Stats
4W - 3L
1,733 SR
Queue Stats
145W - 155L
1,581 Elo+
Party 1
Fenrir
Fenrir
VLC123
Fenrir
Level 136
God Stats
2W - 2L
1,500 SR
Queue Stats
20W - 15L
1,568 Elo+
Party 3
Team Averages
Level 125
1,631 SR
1,566 Elo+

VS

Team Averages
Level 115
1,393 SR
1,457 Elo+
Janus
Janus
 
Janus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
BUITO
Hou Yi
Level 143
God Stats
2W - 0L
1,197 SR
Queue Stats
45W - 55L
1,461 Elo+
Party 2
Cthulhu
Cthulhu
Lelorizor
Cthulhu
Level 149
God Stats
1W - 6L
1,267 SR
Queue Stats
138W - 120L
1,546 Elo+
Solo
Thor
Thor
albertovaldayo
Thor
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,326 Elo+
Party 2
Tyr
Tyr
valeriapalmac
Tyr
Level 61
God Stats
1W - 3L
1,500 SR
Queue Stats
23W - 30L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DiosBetico
King Arthur
7
1 / 3 / 2
3,951
659
2,226
4,362
2,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Apollo
Nakdimon
Apollo
5
0 / 1 / 1
3,044
507
887
4,907
866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
1
0 / 0 / 0
2,610
435
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes

Shoes

+6%
Movement Speed

5
0 / 0 / 4
3,761
627
2,026
3,946
1,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
VLC123
Fenrir
7
5 / 1 / 1
4,470
745
2,115
3,430
966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
7
1 / 2 / 2
4,160
693
1,112
2,307
535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hou Yi
BUITO
Hou Yi
6
0 / 1 / 1
3,393
566
3,908
3,094
745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
Lelorizor
Cthulhu
6
1 / 0 / 0
3,460
577
2,336
3,361
1,028
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

6
1 / 2 / 2
3,846
641
1,393
3,619
877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
2 / 1 / 0
3,968
661
1,625
4,550
1,383
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
10
6
Kills
5
5
Deaths
6
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
2
2
1
W
Hou Yi
BUITO
Hou Yi
0
1
1
0.5
L
King Arthur
DiosBetico
King Arthur
1
3
2
0.67
W
Cthulhu
Lelorizor
Cthulhu
1
0
0
1
L
Apollo
Nakdimon
Apollo
0
1
1
0.5
L
Scylla
0
0
0
0
L
0
0
4
2
L
Fenrir
VLC123
Fenrir
5
1
1
5.5
W
1
2
2
1
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,254
Damage
10,374
16,645
Taken
16,931
5,779
Mitigated
4,568
7,224
Healing
6,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
1,112
150
0
465
2,307
535
272
0
2,257
13,446
0
W
Hou Yi
BUITO
Hou Yi
3,908
2,462
0
1,540
3,094
745
339
912
2,182
0
15,932
L
King Arthur
DiosBetico
King Arthur
2,226
676
0
1,070
4,362
2,735
0
880
3,378
0
10,596
W
Cthulhu
Lelorizor
Cthulhu
2,336
293
168
1,598
3,361
1,028
0
590
2,771
10,394
0
L
Apollo
Nakdimon
Apollo
887
705
0
1,944
4,907
866
0
965
3,942
0
9,842
L
Scylla
0
0
0
0
0
0
0
0
0
0
0
L
2,026
974
858
1,748
3,946
1,212
0
859
3,087
7,330
0
L
Fenrir
VLC123
Fenrir
2,115
712
0
1,604
3,430
966
0
635
2,790
0
13,581
W
1,393
247
0
1,293
3,619
877
0
223
3,396
0
13,738
W
1,625
533
0
1,472
4,550
1,383
293
301
3,974
0
11,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,836
Gold Earned
18,827
77
Minions Killed
123
0
Camps Cleared
0
444,380
Distance Traveled
547,024
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
4,160
693
20
3
0
110,157
0
W
Hou Yi
3,393
566
28
5
0
91,525
1
L
King Arthur
3,951
659
21
4
0
123,556
0
W
Cthulhu
3,460
577
16
3
0
119,248
3
L
Apollo
3,044
507
14
2
0
95,824
0
L
Scylla
2,610
435
0
0
0
19,458
0
L
Yemoja
3,761
627
10
2
0
88,578
1
L
Fenrir
4,470
745
32
5
0
116,964
0
W
Thor
3,846
641
33
6
0
116,515
2
W
Tyr
3,968
661
26
4
0
109,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role