Player Matchup

Kukulkan
Kukulkan
HERE COMES JAY
Kukulkan
Level 96
God Stats
1W - 2L
1,500 SR
Queue Stats
141W - 105L
1,637 Elo+
Party 2
Chaac
Chaac
RocksandPeas
Chaac
Level 43
God Stats
3W - 2L
1,500 SR
Queue Stats
14W - 12L
1,523 Elo+
Party 2
Cernunnos
Cernunnos
SQUID MAN REECE
Cernunnos
Level 86
God Stats
12W - 10L
1,693 SR
Queue Stats
98W - 76L
1,623 Elo+
Party 2
Sylvanus
Sylvanus
SamElt
Sylvanus
Level 79
God Stats
31W - 16L
1,870 SR
Queue Stats
182W - 166L
1,836 Elo+
Party 2
Arachne
Arachne
WilldGuy
Arachne
Level 83
God Stats
10W - 4L
1,500 SR
Queue Stats
30W - 20L
1,594 Elo+
Party 2
Team Averages
Level 77
1,613 SR
1,643 Elo+

VS

Team Averages
Level 68
1,615 SR
1,540 Elo+
Horus
Horus
Abdallah1990
Horus
Level 48
God Stats
99W - 113L
1,631 SR
Queue Stats
186W - 217L
1,580 Elo+
Solo
Danzaburou
Danzaburou
Airalin1030
Danzaburou
Level 100
God Stats
6W - 0L
1,883 SR
Queue Stats
17W - 14L
1,559 Elo+
Party 1
Anubis
Anubis
DRAGONHUNTER103
Anubis
Level 104
God Stats
9W - 4L
1,481 SR
Queue Stats
17W - 22L
1,504 Elo+
Party 1
Susano
Susano
foreverExiled09
Susano
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,504 Elo+
Party 1
Cthulhu
Cthulhu
realsteel390
Cthulhu
Level 49
God Stats
12W - 6L
1,581 SR
Queue Stats
12W - 7L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
17
3 / 3 / 1
10,372
576
8,366
7,492
2,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
5 / 1 / 1
10,000
556
14,987
18,127
21,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cernunnos
SQUID MAN REECE
Cernunnos
14
2 / 3 / 2
8,668
482
8,300
13,866
5,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
SamElt
Sylvanus
15
3 / 0 / 3
9,420
523
6,178
12,491
9,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
WilldGuy
Arachne
2
0 / 0 / 0
5,390
299
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 0
8,526
474
8,024
16,402
15,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
Airalin1030
Danzaburou
15
2 / 3 / 0
9,655
536
7,038
10,703
3,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
4 / 2 / 1
9,565
531
9,101
13,380
6,713
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 1 / 2
8,919
496
5,015
11,019
7,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
realsteel390
Cthulhu
12
0 / 2 / 3
7,623
424
5,276
9,885
5,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
13
Kills
7
7
Deaths
13
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
5
0
0
W
Danzaburou
Airalin1030
Danzaburou
2
3
0
0.67
W
4
2
1
2.25
L
Kukulkan
3
3
1
1.17
L
5
1
1
5.5
L
Cernunnos
SQUID MAN REECE
Cernunnos
2
3
2
1
L
Sylvanus
SamElt
Sylvanus
3
0
3
4.5
L
Arachne
WilldGuy
Arachne
0
0
0
0
W
1
1
2
2
W
Cthulhu
realsteel390
Cthulhu
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,831
Damage
34,454
51,976
Taken
61,389
38,975
Mitigated
39,029
22,688
Healing
22,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,024
3,991
1,096
6,020
16,402
15,215
0
249
15,412
5,637
49,483
W
Danzaburou
Airalin1030
Danzaburou
7,038
2,580
0
5,069
10,703
3,550
773
1,574
9,129
0
64,794
W
9,101
111
0
8,507
13,380
6,713
1,037
7,134
5,732
67,199
0
L
Kukulkan
8,366
153
0
1,245
7,492
2,339
174
5,007
2,485
72,655
0
L
14,987
4,640
0
7,725
18,127
21,995
0
767
17,360
0
66,660
L
Cernunnos
SQUID MAN REECE
Cernunnos
8,300
4,841
0
5,867
13,866
5,098
907
3,676
10,190
0
60,906
L
Sylvanus
SamElt
Sylvanus
6,178
1,181
1,638
6,213
12,491
9,543
171
5,706
6,785
40,069
0
L
Arachne
WilldGuy
Arachne
0
0
0
0
0
0
0
0
0
0
0
W
5,015
1,509
0
481
11,019
7,979
0
293
10,616
6,968
55,037
W
Cthulhu
realsteel390
Cthulhu
5,276
115
0
1,419
9,885
5,572
0
4,645
5,142
24,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,850
Gold Earned
44,288
432
Minions Killed
506
0
Camps Cleared
0
1,243,824
Distance Traveled
1,676,363
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,526
474
101
6
0
324,618
2
W
Danzaburou
9,655
536
127
7
0
310,348
2
W
Anubis
9,565
531
129
7
0
304,734
1
L
Kukulkan
10,372
576
155
9
0
339,367
5
L
Chaac
10,000
556
112
6
0
330,519
4
L
Cernunnos
8,668
482
101
6
0
271,023
4
L
Sylvanus
9,420
523
64
4
0
302,797
4
L
Arachne
5,390
299
0
0
0
118
0
W
Susano
8,919
496
107
6
0
398,913
0
W
Cthulhu
7,623
424
42
2
0
337,750
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role