Player Matchup

Rama
Rama
BobbyTwoTime
Rama
Level 41
God Stats
3W - 1L
1,500 SR
Queue Stats
328W - 192L
1,803 Elo+
Party 1
Bacchus
Bacchus
PatataPata
Bacchus
Level 118
God Stats
26W - 18L
1,770 SR
Queue Stats
596W - 387L
1,639 Elo+
Party 1
Izanami
Izanami
SmellyMeatball
Izanami
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
253W - 150L
1,614 Elo+
Party 1
Zhong Kui
Zhong Kui
Trubbelkelp
Zhong Kui
Level 113
God Stats
26W - 21L
1,242 SR
Queue Stats
503W - 324L
1,635 Elo+
Party 1
Vamana
Vamana
peperoni123
Vamana
Level 144
God Stats
8W - 5L
1,500 SR
Queue Stats
676W - 442L
1,668 Elo+
Party 1
Team Averages
Level 106
1,502 SR
1,672 Elo+

VS

Team Averages
Level 80
1,551 SR
1,529 Elo+
Kali
Kali
 
Kali
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
Aidley
Cerberus
Level 28
God Stats
10W - 10L
1,619 SR
Queue Stats
14W - 13L
1,463 Elo+
Party 2
Anubis
Anubis
Macelim08
Anubis
Level 103
God Stats
1W - 1L
1,837 SR
Queue Stats
29W - 21L
1,837 Elo+
Solo
Neith
Neith
Nimble91
Neith
Level 87
God Stats
11W - 11L
1,502 SR
Queue Stats
307W - 287L
1,434 Elo+
Party 2
Chang'e
Chang'e
kyletheboss870
Chang'e
Level 27
God Stats
9W - 12L
1,299 SR
Queue Stats
76W - 72L
1,412 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 6
13,389
609
13,226
11,145
4,466
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bacchus
PatataPata
Bacchus
16
1 / 3 / 16
10,370
471
10,852
18,683
15,011
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
6 / 1 / 9
12,262
557
11,659
14,113
4,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
Trubbelkelp
Zhong Kui
19
10 / 5 / 8
13,222
601
19,034
22,761
16,333
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vamana
20
2 / 3 / 6
12,602
573
10,752
24,495
12,819
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
19
8 / 6 / 2
12,008
546
18,976
25,504
15,277
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Aidley
Cerberus
14
0 / 4 / 3
9,084
413
5,616
25,391
25,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
Macelim08
Anubis
16
1 / 8 / 4
10,422
474
10,729
13,773
7,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Nimble91
Neith
18
3 / 2 / 1
10,694
486
8,032
13,950
5,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
0 / 3 / 1
8,744
397
7,020
12,263
10,262
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
23
23
Kills
12
13
Deaths
23
45
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
8
6
2
1.5
L
Cerberus
Aidley
Cerberus
0
4
3
0.38
W
4
1
6
7
L
Anubis
Macelim08
Anubis
1
8
4
0.38
L
Neith
Nimble91
Neith
3
2
1
1.75
W
Bacchus
PatataPata
Bacchus
1
3
16
3
W
6
1
9
10.5
W
Zhong Kui
Trubbelkelp
Zhong Kui
10
5
8
2.8
L
0
3
1
0.17
W
Vamana
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,523
Damage
50,373
91,197
Taken
90,881
53,173
Mitigated
64,280
40,281
Healing
32,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
18,976
9,513
0
10,112
25,504
15,277
0
8,033
17,471
0
100,221
L
Cerberus
Aidley
Cerberus
5,616
94
702
6,284
25,391
25,425
0
4,507
20,884
35,168
0
W
13,226
11,371
0
7,392
11,145
4,466
4,230
2,815
8,330
0
99,014
L
Anubis
Macelim08
Anubis
10,729
248
0
2,651
13,773
7,777
0
9,680
4,093
67,101
0
L
Neith
Nimble91
Neith
8,032
3,221
0
7,192
13,950
5,539
610
4,105
9,845
0
84,894
W
Bacchus
PatataPata
Bacchus
10,852
1,166
682
1,523
18,683
15,011
152
6,128
12,555
35,694
0
W
11,659
8,395
0
8,048
14,113
4,544
2,911
2,303
10,577
0
107,324
W
Zhong Kui
Trubbelkelp
Zhong Kui
19,034
2,000
0
11,985
22,761
16,333
1,643
5,831
16,930
82,815
0
L
7,020
629
1,124
4,186
12,263
10,262
112
3,724
8,539
39,063
0
W
Vamana
10,752
5,553
0
10,651
24,495
12,819
346
7,007
16,078
996
79,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,845
Gold Earned
50,952
612
Minions Killed
544
0
Camps Cleared
0
2,121,933
Distance Traveled
1,950,812
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
12,008
546
140
6
0
415,443
2
L
Cerberus
9,084
413
53
2
0
383,823
1
W
Rama
13,389
609
163
7
0
399,169
7
L
Anubis
10,422
474
123
6
0
368,009
6
L
Neith
10,694
486
154
7
0
392,133
3
W
Bacchus
10,370
471
29
1
0
457,833
7
W
Izanami
12,262
557
166
8
0
399,558
4
W
Zhong Kui
13,222
601
120
5
0
415,214
2
L
Chang'e
8,744
397
74
3
0
391,404
1
W
Vamana
12,602
573
134
6
0
450,159
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role