Player Matchup

Ah Puch
Ah Puch
CarnageD13
Ah Puch
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
DeSisto712
Danzaburou
Level 149
God Stats
5W - 5L
1,594 SR
Queue Stats
7W - 7L
1,554 Elo+
Party 1
Cerberus
Cerberus
aldkjaslkfnnklff
Cerberus
Level 85
God Stats
1W - 0L
1,673 SR
Queue Stats
2W - 1L
1,446 Elo+
Party 1
Team Averages
Level 127
1,589 SR
1,500 Elo+

VS

Team Averages
Level 141
1,565 SR
1,602 Elo+
Chaac
Chaac
Abyssal Atdm
Chaac
Level 136
God Stats
22W - 12L
1,405 SR
Queue Stats
344W - 301L
1,493 Elo+
Party 2
Merlin
Merlin
FMxSloth
Merlin
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
160W - 128L
1,812 Elo+
Party 2
Medusa
Medusa
KappaCastillo
Medusa
Level 149
God Stats
0W - 1L
1,790 SR
Queue Stats
8W - 7L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
CarnageD13
Ah Puch
13
5 / 1 / 5
9,728
695
7,210
9,528
3,296
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
DeSisto712
Danzaburou
14
5 / 1 / 5
10,244
732
12,972
9,314
5,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
2 / 3 / 8
9,948
711
5,968
13,007
10,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 3
8,157
583
9,400
13,125
11,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
FMxSloth
Merlin
11
2 / 4 / 3
8,553
611
9,078
7,422
2,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 5 / 3
8,408
601
5,686
10,334
3,149
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
12
Kills
4
5
Deaths
12
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
W
Ah Puch
CarnageD13
Ah Puch
5
1
5
7.5
W
Danzaburou
DeSisto712
Danzaburou
5
1
5
7.5
L
Merlin
FMxSloth
Merlin
2
4
3
0.88
L
1
5
3
0.5
W
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,150
Damage
24,164
31,849
Taken
30,881
18,713
Mitigated
16,397
7,605
Healing
6,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,400
915
0
3,785
13,125
11,014
0
5,219
7,906
0
27,505
W
Ah Puch
CarnageD13
Ah Puch
7,210
195
0
1,997
9,528
3,296
565
2,337
6,828
33,469
0
W
Danzaburou
DeSisto712
Danzaburou
12,972
4,783
0
1,808
9,314
5,005
1,916
4,079
4,605
3,251
50,175
L
Merlin
FMxSloth
Merlin
9,078
670
0
913
7,422
2,234
0
5,216
2,206
25,488
0
L
5,686
2,618
0
1,870
10,334
3,149
0
3,292
7,042
0
39,929
W
5,968
371
771
3,029
13,007
10,412
160
2,167
10,104
24,103
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,920
Gold Earned
25,118
173
Minions Killed
171
0
Camps Cleared
0
765,418
Distance Traveled
738,819
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,157
583
38
3
0
272,788
4
W
Ah Puch
9,728
695
50
4
0
243,953
2
W
Danzaburou
10,244
732
88
6
0
252,636
2
L
Merlin
8,553
611
41
3
0
224,136
3
L
Medusa
8,408
601
92
7
0
241,895
4
W
Cerberus
9,948
711
35
3
0
268,829
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role