Player Matchup

Janus
Janus
BIessedI
Janus
Level 109
God Stats
2W - 4L
1,148 SR
Queue Stats
66W - 64L
1,467 Elo+
Party 3
Kuzenbo
Kuzenbo
Iceyballz8000
Kuzenbo
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
YoNicks-YT
Danzaburou
Level 83
God Stats
1W - 7L
1,508 SR
Queue Stats
366W - 347L
1,512 Elo+
Party 3
Chaac
Chaac
eishand1991
Chaac
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 28L
1,617 Elo+
Party 1
Pele
Pele
feuerhand1997
Pele
Level 121
God Stats
5W - 9L
1,239 SR
Queue Stats
741W - 627L
1,614 Elo+
Party 1
Team Averages
Level 99
1,379 SR
1,542 Elo+

VS

Team Averages
Level 95
1,497 SR
1,484 Elo+
King Arthur
King Arthur
DRAGONkill FR
King Arthur
Level 116
God Stats
11W - 9L
1,323 SR
Queue Stats
69W - 70L
1,443 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Kazlahh
Kumbhakarna
Level 61
God Stats
2W - 2L
1,432 SR
Queue Stats
2W - 6L
1,379 Elo+
Party 2
Izanami
Izanami
RundleNUFC
Izanami
Level 97
God Stats
54W - 35L
1,853 SR
Queue Stats
358W - 335L
1,543 Elo+
Solo
Arachne
Arachne
Spaggiari13015
Arachne
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 35L
1,557 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
jimjimjimjimsk8
Ah Muzen Cab
Level 119
God Stats
2W - 3L
1,377 SR
Queue Stats
19W - 13L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BIessedI
Janus
14
3 / 6 / 1
8,197
546
7,601
9,533
2,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
12
4 / 4 / 4
7,819
521
7,953
10,715
7,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
YoNicks-YT
Danzaburou
13
4 / 3 / 3
7,855
524
7,898
10,324
3,160
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 3 / 1
6,275
418
2,858
9,856
8,499
10
0 / 4 / 3
6,287
419
3,426
8,002
2,093
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DRAGONkill FR
King Arthur
16
5 / 1 / 3
9,996
666
6,682
8,873
6,815
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
Kazlahh
Kumbhakarna
12
1 / 3 / 11
8,198
547
3,327
13,025
7,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
RundleNUFC
Izanami
17
7 / 0 / 4
11,190
746
9,156
7,815
4,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 4 / 7
8,268
551
5,589
10,113
3,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
jimjimjimjimsk8
Ah Muzen Cab
13
6 / 3 / 6
8,703
580
9,662
11,241
3,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
51
11
Kills
20
20
Deaths
11
12
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Janus
BIessedI
Janus
3
6
1
0.58
W
King Arthur
DRAGONkill FR
King Arthur
5
1
3
6.5
L
Kuzenbo
4
4
4
1.5
W
Kumbhakarna
Kazlahh
Kumbhakarna
1
3
11
2.17
W
Izanami
RundleNUFC
Izanami
7
0
4
9
W
1
4
7
1.13
L
Danzaburou
YoNicks-YT
Danzaburou
4
3
3
1.83
L
0
3
1
0.17
L
0
4
3
0.38
W
Ah Muzen Cab
jimjimjimjimsk8
Ah Muzen Cab
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,736
Damage
34,416
48,430
Taken
51,067
23,965
Mitigated
26,958
12,714
Healing
19,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
BIessedI
Janus
7,601
301
0
1,769
9,533
2,337
0
225
9,308
52,561
0
W
King Arthur
DRAGONkill FR
King Arthur
6,682
359
0
1,781
8,873
6,815
0
519
8,137
0
59,402
L
Kuzenbo
7,953
3,237
0
2,238
10,715
7,876
33
1,516
8,995
23,464
0
W
Kumbhakarna
Kazlahh
Kumbhakarna
3,327
622
135
3,709
13,025
7,965
43
4,967
8,011
15,001
0
W
Izanami
RundleNUFC
Izanami
9,156
6,095
0
2,911
7,815
4,691
6,402
3,008
4,623
5,165
83,964
W
5,589
4,515
0
3,562
10,113
3,938
1,026
1,866
8,172
0
31,572
L
Danzaburou
YoNicks-YT
Danzaburou
7,898
3,365
0
4,297
10,324
3,160
608
1,666
8,658
0
49,758
L
2,858
475
0
2,734
9,856
8,499
0
204
9,652
0
28,596
L
3,426
1,078
0
1,676
8,002
2,093
0
330
7,672
0
33,401
W
Ah Muzen Cab
jimjimjimjimsk8
Ah Muzen Cab
9,662
3,616
465
6,698
11,241
3,549
1,975
4,793
6,322
0
44,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,433
Gold Earned
46,355
370
Minions Killed
458
0
Camps Cleared
0
1,316,918
Distance Traveled
1,405,952
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,197
546
113
8
0
310,299
2
W
King Arthur
9,996
666
124
8
0
291,230
4
L
Kuzenbo
7,819
521
36
2
0
260,235
1
W
Kumbhakarna
8,198
547
30
2
0
258,742
1
W
Izanami
11,190
746
171
11
0
299,661
6
W
Arachne
8,268
551
69
5
0
305,137
1
L
Danzaburou
7,855
524
98
7
0
239,881
2
L
Chaac
6,275
418
56
4
0
265,503
3
L
Pele
6,287
419
67
4
0
241,000
2
W
Ah Muzen Cab
8,703
580
64
4
0
251,182
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role