Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
 
Ullr
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
Akudamashi
Fafnir
Level 79
God Stats
4W - 2L
1,729 SR
Queue Stats
374W - 435L
1,378 Elo+
Party 1
Ne Zha
Ne Zha
JhonnyCastro
Ne Zha
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
prootaku7
Ra
Level 85
God Stats
10W - 8L
1,163 SR
Queue Stats
129W - 161L
1,510 Elo+
Party 2
Team Averages
Level 91
1,479 SR
1,478 Elo+

VS

Team Averages
Level 80
1,694 SR
1,564 Elo+
Kumbhakarna
Kumbhakarna
BladeZiKen
Kumbhakarna
Level 128
God Stats
0W - 1L
1,952 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nike
Nike
Clemencix
Nike
Level 62
God Stats
14W - 14L
1,715 SR
Queue Stats
129W - 153L
1,406 Elo+
Party 3
Artemis
Artemis
Pinii_Conrero
Artemis
Level 69
God Stats
6W - 8L
1,500 SR
Queue Stats
230W - 252L
1,623 Elo+
Solo
Bakasura
Bakasura
SPG_M03
Bakasura
Level 72
God Stats
90W - 97L
1,581 SR
Queue Stats
197W - 239L
1,659 Elo+
Solo
Ra
Ra
yMalvezZ3434
Ra
Level 67
God Stats
9W - 14L
1,724 SR
Queue Stats
333W - 330L
1,635 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
6 / 0 / 2
7,715
551
5,902
7,025
4,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ullr
 
Ullr
11
3 / 3 / 6
6,891
492
7,658
8,941
2,980
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fafnir
Akudamashi
Fafnir
12
3 / 1 / 5
7,929
566
5,182
8,161
6,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ne Zha
15
5 / 1 / 1
8,301
593
9,673
13,934
4,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 1 / 6
7,660
547
7,687
6,099
2,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
BladeZiKen
Kumbhakarna
10
2 / 5 / 2
6,456
461
3,188
11,431
5,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nike
12
1 / 2 / 0
7,177
513
6,477
10,146
6,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Artemis
11
2 / 4 / 2
6,620
473
7,794
9,668
2,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bakasura
SPG_M03
Bakasura
10
0 / 5 / 0
6,081
434
3,636
11,327
3,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
0 / 2 / 2
6,979
499
4,379
8,440
2,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
18
Kills
5
6
Deaths
18
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
6
0
2
7
W
Ullr
 
Ullr
3
3
6
2
W
Fafnir
Akudamashi
Fafnir
3
1
5
5.5
L
Kumbhakarna
BladeZiKen
Kumbhakarna
2
5
2
0.6
L
Nike
1
2
0
0.5
W
Ne Zha
5
1
1
5.5
L
Artemis
2
4
2
0.75
L
Bakasura
SPG_M03
Bakasura
0
5
0
0
W
1
1
6
4
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,102
Damage
25,474
44,160
Taken
51,012
21,585
Mitigated
21,308
18,413
Healing
15,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
5,902
1,625
0
1,750
7,025
4,798
0
719
6,219
4,518
36,944
W
Ullr
 
Ullr
7,658
2,486
0
824
8,941
2,980
156
2,865
6,026
0
32,727
W
Fafnir
Akudamashi
Fafnir
5,182
1,898
0
2,426
8,161
6,578
0
804
7,357
21,847
0
L
Kumbhakarna
BladeZiKen
Kumbhakarna
3,188
314
0
1,232
11,431
5,343
0
2,883
8,452
13,181
0
L
Nike
6,477
1,644
171
3,198
10,146
6,752
162
648
9,472
0
40,520
W
Ne Zha
9,673
4,237
0
9,186
13,934
4,869
551
533
12,761
0
58,092
L
Artemis
7,794
4,012
0
3,017
9,668
2,737
0
3,479
6,189
0
34,102
L
Bakasura
SPG_M03
Bakasura
3,636
3,096
123
2,862
11,327
3,757
0
1,375
9,822
0
25,180
W
7,687
1,192
581
3,646
6,099
2,360
0
2,646
3,398
51,110
0
L
4,379
254
492
4,435
8,440
2,719
117
4,061
3,997
48,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,496
Gold Earned
33,313
391
Minions Killed
306
0
Camps Cleared
0
1,299,091
Distance Traveled
1,266,683
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,715
551
80
6
0
298,396
0
W
Ullr
6,891
492
63
5
0
242,296
0
W
Fafnir
7,929
566
29
2
0
238,072
2
L
Kumbhakarna
6,456
461
17
1
0
282,365
3
L
Nike
7,177
513
87
6
0
261,620
7
W
Ne Zha
8,301
593
114
8
0
225,487
3
L
Artemis
6,620
473
47
3
0
241,871
2
L
Bakasura
6,081
434
65
5
0
205,972
1
W
Ra
7,660
547
105
8
0
294,840
2
L
Ra
6,979
499
90
6
0
274,855
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role