Player Matchup

Bellona
Bellona
AlrightJay
Bellona
Level 18
God Stats
3W - 2L
1,724 SR
Queue Stats
8W - 4L
1,704 Elo+
Party 2
Nemesis
Nemesis
AlrightMelo
Nemesis
Level 14
God Stats
2W - 2L
1,761 SR
Queue Stats
8W - 4L
1,704 Elo+
Party 2
Scylla
Scylla
GabeWRLD
Scylla
Level 25
God Stats
6W - 3L
1,673 SR
Queue Stats
8W - 4L
1,704 Elo+
Party 2
Cthulhu
Cthulhu
Savy2Spicy
Cthulhu
Level 14
God Stats
2W - 0L
1,706 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Artemis
Artemis
Smite Sweat1
Artemis
Level 18
God Stats
1W - 0L
1,314 SR
Queue Stats
8W - 4L
1,704 Elo+
Party 2
Team Averages
Level 18
1,636 SR
1,663 Elo+

VS

Team Averages
Level 23
1,500 SR
1,568 Elo+
King Arthur
King Arthur
Henrita88
King Arthur
Level 22
God Stats
1W - 7L
1,537 SR
Queue Stats
92W - 82L
1,446 Elo+
Solo
Cthulhu
Cthulhu
ThundersharkX
Cthulhu
Level 27
God Stats
33W - 33L
1,850 SR
Queue Stats
50W - 68L
1,478 Elo+
Party 1
Aphrodite
Aphrodite
VaniIIaBun
Aphrodite
Level 29
God Stats
27W - 20L
1,500 SR
Queue Stats
477W - 437L
1,590 Elo+
Solo
Jormungandr
Jormungandr
strikerprime
Jormungandr
Level 9
God Stats
5W - 5L
1,326 SR
Queue Stats
105W - 137L
1,642 Elo+
Party 1
Fenrir
Fenrir
valle419
Fenrir
Level 28
God Stats
4W - 5L
1,287 SR
Queue Stats
58W - 80L
1,683 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AlrightJay
Bellona
16
2 / 2 / 1
10,703
510
8,490
13,469
13,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
AlrightMelo
Nemesis
15
5 / 5 / 2
10,092
481
9,050
13,930
5,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
GabeWRLD
Scylla
17
3 / 0 / 2
10,999
524
9,990
3,493
1,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Savy2Spicy
Cthulhu
14
1 / 4 / 0
9,133
435
4,558
12,972
9,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
Smite Sweat1
Artemis
17
5 / 2 / 1
10,912
520
18,268
17,599
7,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Henrita88
King Arthur
16
3 / 2 / 0
9,607
457
8,338
16,922
15,477
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cthulhu
14
1 / 2 / 4
8,172
389
13,275
12,966
6,173
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Aphrodite
VaniIIaBun
Aphrodite
13
1 / 2 / 2
7,970
380
3,424
10,778
4,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
strikerprime
Jormungandr
13
2 / 4 / 4
8,481
404
3,361
15,225
8,833
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
valle419
Fenrir
13
5 / 6 / 2
8,809
419
8,179
12,728
4,121
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
24
16
Kills
12
13
Deaths
16
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bellona
AlrightJay
Bellona
2
2
1
1.25
W
Nemesis
AlrightMelo
Nemesis
5
5
2
1.2
W
Scylla
GabeWRLD
Scylla
3
0
2
4
L
King Arthur
Henrita88
King Arthur
3
2
0
1.5
W
Cthulhu
Savy2Spicy
Cthulhu
1
4
0
0.25
W
Artemis
Smite Sweat1
Artemis
5
2
1
2.75
L
Cthulhu
1
2
4
1.5
L
Aphrodite
VaniIIaBun
Aphrodite
1
2
2
1
L
Jormungandr
strikerprime
Jormungandr
2
4
4
1
L
Fenrir
valle419
Fenrir
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,356
Damage
36,577
61,463
Taken
68,619
36,650
Mitigated
38,832
17,644
Healing
16,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AlrightJay
Bellona
8,490
2,343
0
1,214
13,469
13,116
2,950
693
12,490
8
52,019
W
Nemesis
AlrightMelo
Nemesis
9,050
4,442
0
3,486
13,930
5,447
416
2,528
11,184
0
53,616
W
Scylla
GabeWRLD
Scylla
9,990
414
0
131
3,493
1,285
2,331
796
2,681
60,392
0
L
King Arthur
Henrita88
King Arthur
8,338
1,135
0
3,804
16,922
15,477
0
0
16,450
0
59,722
W
Cthulhu
Savy2Spicy
Cthulhu
4,558
260
148
1,215
12,972
9,641
304
6,231
6,605
18,766
0
W
Artemis
Smite Sweat1
Artemis
18,268
7,886
135
11,315
17,599
7,161
2,702
9,448
8,053
0
76,244
L
Cthulhu
13,275
456
116
737
12,966
6,173
216
2,648
10,318
45,740
0
L
Aphrodite
VaniIIaBun
Aphrodite
3,424
477
4,389
5,645
10,778
4,228
216
1,862
8,890
37,933
0
L
Jormungandr
strikerprime
Jormungandr
3,361
1,160
0
0
15,225
8,833
0
5,580
9,297
38,857
0
L
Fenrir
valle419
Fenrir
8,179
4,293
0
2,294
12,728
4,121
0
3,992
8,597
0
28,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,839
Gold Earned
43,039
476
Minions Killed
360
0
Camps Cleared
0
1,830,145
Distance Traveled
1,649,642
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,703
510
107
5
0
360,499
1
W
Nemesis
10,092
481
81
4
0
441,455
3
W
Scylla
10,999
524
123
6
0
373,669
0
L
King Arthur
9,607
457
97
5
0
302,902
0
W
Cthulhu
9,133
435
21
1
0
349,329
1
W
Artemis
10,912
520
144
7
0
305,193
2
L
Cthulhu
8,172
389
66
3
0
377,269
2
L
Aphrodite
7,970
380
88
4
0
325,880
3
L
Jormungandr
8,481
404
61
3
0
282,007
2
L
Fenrir
8,809
419
48
2
0
361,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role